Limbus Tier List

544 effects

Status effects

Buffs (264)

Accelerating Future (Rodion)
- Max Stack: 5 - Base Skills deal +3% damage for every Stack (max 15%) - Base Skill Clash Power +1 for every 2 Stacks - At 5 Stacks, Base Skill Coin Power +1 - Skill End: This effect expires
Accumulated Past (E.G.O)
- Max Stack: 12 - Turn Start: gain 1 Clash Power Up and 1 Offense Level Up for every 3 Stack
Appetite
+(X*10)% healing from [Rustle Up]. Spent when the Passive activates.
Armure Éveillée
- Max Stack: 100 - Min & Max Speed +2 - Offense Level +1 and Defense Level +1 for every 25 Stacks - Convert all Base Attack Skill Coins into Unbreakable Coins - Turn Start: Heal 8 SP - At 0 Stacks, convert this effect into Le Noir: Gabardine Overcoat
Artwork - Fascia (Faust)
Apply the following effects to this unit's Base Attack Skills and Clashable Counter Skill based on Corpus Ingredient Potency: - 1+: Base Power +1 - 2+: If the enemy has Bleed or 'Unique Bleed', deal +10% damage - 3+: Inflict +1 more Bleed Potency and Count - 4+: Base Power +1
Artwork - Tibia (Hong Lu)
Apply the following effects to this unit's Base Attack Skills and Clashable Counter Skill based on Corpus Ingredient Potency: - 1+: Base Power +1 - 2+: If the enemy has Bleed or 'Unique Bleed', deal +10% damage - 3+: Inflict +1 more Bleed Potency and Count - 4+: Base Power +1 - 5+: Base Power +1
Assist -援-
- Max Stack: 1 - If target has 5+ negative effects, Clash Power +1, deal +10% damage
Attack Power Up
Attack Skill Final Power +X for this turn.
Avenging My Family
- Envy Base Skills deal +20% damage - Base Skills gain Final Power +1
Backup Candy
Turn End: at less than 60% HP... Heal 30% HP, heal 15 SP, lose 1 Backup Candy, and 1 Hunger At 0 Stack, apply 1 Incandescent Indulgence, then expires
Base Power Up
Skill Base Power +X for this turn.
Battle Instinct
- Max Stack: 3 - Min & Max Speed +2 - Base Skills inflict +1 Burn Potency and Burn Count on enemies - Skill "Eject" deals +(Stack x 5)% damage - Skills "Eject - High Noon" and "Dismemberment at High Noon" deal +(Stack x 10)% damage
Battle Ready
Max Value: 1 Bleed Potency and Count inflicted using this unit's Skill or Coin effects: +1 Gain 1 Slash Power Up and 3 Slash DMG Up for the duration of this Encounter
Battleblood Instinct
- Max Stack: 20 - For every Stack, deal +0.75% damage - For every 10 Stack, gain 1 Haste next turn
Bearing of a Salsu
- Max Stack: 3 - Gain Offense Level for every Stack - On Attack Hit with Slash Skills, gain 1 Poise (2 times per turn) - Lose 1 Stack when an allied Blade Lineage Identity is defeated
Beauty of the Physique
- Against enemies that have 20+ Bleed, Base Skills gain Coin Power +1 and deal +20% damage (calculated as the sum of Bleed on all targets for Skills that have 2+ Atk Weight) - Base Skills that consume 'Unique Charge' gain Coin Power +1 (excluding E.G.O Skills) - Turn End: This effect expires
Before the King
On Hit, inflict 50% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP.
Before the King in Binds
On Hit, inflict 100% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP.
Black Wings
- Max Stack: 12 - Turn Start: Gain (Stack / 4) Charge Count (rounded down) - Turn Start: Gain 1 Offense Level Up for every 4 Stacks - This unit's Skills that gain or consume Charge or Poise deal +(Stack)% damage
Blazing Sunset
- If this unit has 3+ Stagger Threshold, remove the first Stagger Threshold - Turn End: If this unit is Staggered, recover from Stagger; if this unit is at Uptie 3 or higher, replace 1 of its Base Skills with Skill 3 (excluding forced Stagger; prioritize the Skill of lowest rank) - Turn Start: Heal 8 SP - Passive "Unstable Shell of Ego" effects, Base Attack Skill effects, and Volatile Passion effects cannot reduce this unit's SP below 45 - Turn Start: enter the Volatile E.G.O::Waxen Pinion State, heal 50% HP, and heal SP to max (once per Encounter) - Volatile E.G.O::Waxen Pinion State is maintained even when this unit has 0 or lower SP at Turn Start - When in Volatile E.G.O::Waxen Pinion state, gain the following effects: · Turn Start: Gain Shield equal to 20% of max HP · When hit while this unit has Shield, inflict 2 Burn against the attacker (2 times per turn) · Activate Scorchfield on this field
Blessing
- Turn Start: gain 1 Protecting Sword for every 8 SP (max 5) - When Clash ends, inflict 2 Sinking (once per turn) - When hit, inflict 2 Sinking on the attacker (once per turn) - For every 20 SP, inflict +1 more Sinking Potency with above effects (max 2) - Replace this unit's Base Skills with Plus Coin Skills
Blessing (E.G.O Gift)
- Turn Start: gain 2 Protection - Adjust any Attack Type Resistances exceeding 1 to 1 (unless Staggered)
Blessing of the Obsidian God (Don Quixote)
- Max Stack: 100 - Turn Start: Gain Shield equal to (Stack / 5)% of this unit's max HP (rounded down) - At 25+ Stack, On Base Attack Skill Use, convert all Coins into Unbreakable Coins - At 40+ Stack, this unit cannot be Staggered (excluding forced Staggers)
Blood-tinged Scissorblades (Ally)
- Max Value: 10 - Stage 1 Blood-tinged Scissorblades - At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II. - At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III. - Reverts to previous stage when the Stack drops below the requirements. - Blood-tinged Scissorblades does not drop below 1. - At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack - At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack
Blood-tinged Scissorblades II (Ally)
- Max Value: 20 - Stage 2 Blood-tinged Scissorblades - Turn Start: gain 1 Offense Level Up and 1 Defense Level Down for every 5 Stack - At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II. - At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III. - Reverts to previous Stage when the Stack drops below the requirements. - Blood-tinged Scissorblades does not drop below 1. - At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack - At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack
Blood-tinged Scissorblades III (Ally)
- Max Value: 30 - Stage 3 Blood-tinged Scissorblades - Turn Start: gain 1 Offense Level Up for every 5 Stack - At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II. - At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III. - Reverts to previous Stage when the Stack drops below the requirements. - Blood-tinged Scissorblades does not drop below 1. - At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack - At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack
Bloodflame -血炎-
- Max Stack: 3 - This unit inflicts +1 more Burn and Rupture potency with its Base Skills - While this unit has this effect, heal 3 SP upon Staggering or killing an enemy (3 times per turn) · If this unit's SP is at max when the above effect activates, gain 1 Offense Level Up and 1 Haste next turn - Lose 1 Stack at Turn End
Blooming Thorn (Ally)
- Max Value: 10 - Stage 1 Blooming Thorn - Gain 1 Defense Level for every 2 Stack (max 5) - When hit, inflict 1 Bleed against the attacker and lose 1 Stack - [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · Inflict +(Stage - 1) more Bleed and Rupture using this unit's Base Attack Skill Coin effects. · Reverts to previous Stage when the Stack drops below the requirements.
Blooming Thorn II
- Max Value: 20 - Stage 2 Blooming Thorn - Gain 1 Defense Level for every 2 Stack (max 5) - When hit, inflict 1 Bleed against the attacker and lose 1 Stack - [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · Inflict +(Stage - 1) more Bleed and Rupture using this unit's Base Attack Skill Coin effects. · Reverts to previous Stage when the Stack drops below the requirements.
Blossom Scissors
- Max Stack: 2 - Deal +7% damage for every Stack
Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
Blunt Power Up
Blunt Skill Final Power +X for this turn.
Blunt Protection
Take -(X*10)% damage from Blunt skills this turn. (Max 100%)
Book of Vengeance -Heathcliff-
- Max Stack: 30 - Offense Level +1, Defense Level +1 for every 5 Stack
Book of Vengeance -Sinclair-
- Max Stack: 30 - Deal more damage equal to (Stack)% (max 30%) - Gain the following effects next turn based on Stack: · At 10+ Stack: gain 1 Blunt DMG Up · At 20+ Stack: Max Speed +1, gain 1 Power Up · At 30 Stack: gain 2 Blunt DMG Up
Borrowed Time
Turn End at 2+ Count: - Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn - If this unit is set to gain more Bind than Haste next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Bind next turn Turn End: Gain 1 Stack, lose 1 Count
Bright -光-
- Potency: Base 0, Max 5 - Count: Base 3, Max 3 - Turn Start: gain 1 Offense Level Up for every Potency - Turn Start: lose 1 Count
Burgeoning of Horns -發角-
- Max value: 3 - This unit's Base Skills inflict +1 more of Rupture and Sinking Potency - Turn End: Lose 1 Stack
Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Charge Barrier
- Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
Charm of the Beastly
- Against enemies that have 20+ Bleed, Base Skills gain Coin Power +1 and deal +20% damage (calculated as the sum of Bleed on all targets for Skills that have 2+ Atk Weight) - On Attack Start, if target has 15- SP or 20+ Sinking Potency, gain 1 Blunt Power Up next turn (once per turn) - Turn End: This effect expires
Check This Out, Kiddo! (Outis)
- Max Stack: 10 - Reduced by 1 when this unit is hit by 2 Skills - At 5+ Stack, Base Skills gain Final Power +1 - Blunt Skills deal +1% damage for every Stack (max 10%)
Clash Power Up
Clash Power +X for this turn.
Coffin
- Max Value: 10 - At Turn End:  - Gain 2 Damage Up next turn for every 3 Value (max 6)  - Raise minimum Speed by 1 next turn for every 4 Value (max 2)  - Gain 1 Clash Power Up next turn for every 5 Value (max 2)
Commanding Cry
- Gain 1 Clash Power and 2 Defense Level - Expires at Turn End
Concentration-Sniper-
- Max Stack:4 - Turn End: gain 1 Stack
Corpus Ingredient (Ally)
- Max Count: 20 - Unique Charge - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count
Crimson Cradle
When conditions are met by other "Le Rouge" allies, activate the following effects for Haute Couture::The Crimson God of Le Rouge Sinclair - Effects remain active even if the corresponding ally is defeated Le Rouge Ishmael - If Ishmael is in "Full Makeover" state, Sinclair's max HP is increased; Sinclair's heals 5% max HP On Base Attack Hit (rounded up, 5 times per turn)
Crit DMG Up
For this turn: Deal +10% damage on Critical Hit for every Stack
Cumulus Wall
Max Stack: 1 Defense Skill Final Power +1 This effect expires at Turn End or Attack End of the following: 'Rules of the Backstreets'
Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
Dark Cloud Blade
Max Stack: 1 Gain 1 Slash Power Inflict 1 Bleed On Hit with Slash Skills
Dawn Office
- Max Stack: 3 - Gain 1 Offense Level for every Stack - Turn Start: At 3 Stack, heal 5 SP Turn Start: If all other allied Identities that have "Dawn Office" are killed, expires
Dawnherald
- Max Stack: 3 - Base Skills that inflict Burn Potency, Count, or 'Unique Burn' deal +10% damage · If the said Skill is a Wrath Skill, deal +15% damage - Base Skills that inflict Burn Potency, Count, or 'Unique Burn', gain Clash Power +1 · If this unit is a Dawn Office Identity, gain Base Power +1 instead - Turn End: Lose 1 Stack
Deep Inhale
- Max Stack: 20 - On Crit: at 15+ Poise Potency and 5+ Poise Count, consume (Poise Potency on self / 5) Poise Potency to deal +(Poise Potency consumed x 4)% damage on Critical Hit and lose 1 Stack
Deep Tears
- Unique Charge (Potency Fixed) - Resource used by certain Skills for additional effects - Max Stack: 20
Defense Level Up
Defense Level +X for this turn.
Defense Power Up
Defense Skill Final Power +X for this turn.
Defensive Stance
- Max Value: 2 - This effect does not compound in Potency; stacking it only extends its duration. - Reduced by 1 at Turn End - When a unit gains this effect, gain the following effects next turn: · Fix this unit's Speed to its minimum value · Gain 5 Defense Level Up · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only) · Upon Clash Win, trigger Tremor Burst · Cannot be Staggered by damage
Denial -不許-
When this unit takes damage that brings their HP down to 0: this unit's HP does not drop below 1; recover from Stagger due to damage. If the above effect activated, dies at Turn End. Expires upon death, Retreat, or Turn End
Desire for Acknowledgement Sated
- Deal +7.5% damage with Skills marked with the Mark of the Prescript - Deal +7.5% damage against The Prescript's Targets
Despair
- Turn Start: gain 1 Piercing Sword for every -8 SP (max 5) - When Clash ends, inflict +1 Sinking Count (once per turn) - On Hit with the first Coin of a Base Attack Skill, inflict +1 Sinking Count (once per turn) - For every -20 SP, inflict +1 more Sinking Count with above effects (max 2) - Replace this unit's Base Skills with Minus Coin Skills
Desperado
- Max Stack: 2 - For every Stack, Base Attack Skill Clash Power +1, Base Power +1 - At 2 Stack, Base Attack Skill Plus Coin Power +1, Minus Coin Power -1 - Expires at Turn End
Desperate Hunger
- Offense Level +2 - At Coin Start of a Base Skill used against an enemy, consume 1 Charge Count to deal +5% damage  · Skills that inflict Bleed Potency or Count deal +10% damage instead (including Unique Bleed)  · At 1+ Buffet Value on the field, if this unit is not at max Charge Count, consume 1 Buffet to gain +1 Charge Count  · If both Charge Count and Buffet are at 0, consume 1% max HP instead to activate the effect (rounded down; damage dealt by this effect does not Stagger or reduce this unit's HP below 1; activates even at 1 HP) - Turn End: this effect expires
Dhyāna
- Max Stack: 108 - Deal +1% damage for every Stack
Dialogues
Max Stack: 3 - Turn End: heal 5 SP - When HP drops to 0 during the Encounter, heal up to max HP (activates as many times as this unit has Stacks) - Activated: X time(s)
Dimensional Castaway
Max Stack: 3 Before Getting Hit, gain Shield equal to (Stack)% HP (3 times per turn)
Dokkaebi Arms
- Take -15% damage - On Skill Use, gain 1 Haste next turn (2 times per turn) - Combat End: This effect expires, and gain +2 Poise Count
Drink to the Fallen
- Max Stack: 4 - Turn Start: Gain 1 Poise for every Stack · Blade Lineage Mentor Meursault gains 2 Poise for every Stack instead - Base Skills deal +(Poise on self x 1.5)% damage on Critical Hit (max 15%) - Base Skills that gain Poise Potency or Count gain Clash Power +1 - Turn End: Lose 1 Stack
Dullahan
- Max Value: 3 - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
E.G.O Resource Amp
Gain +X E.G.O resources from using skills this turn.
Emergency Barrier Battery
- Max Stack: 7 - When Staggered, consume all Emergency Barrier Battery Stack and gain Charge Barrier by the Stack consumed
Entangled Life -羅生-
Max Stack: 999 - Gain 1 Stack for every HP damage dealt by Ryōshū's Skills - Deal +1% damage with Base Skills for every 33 Stack (max 10%) 'Twisted and entangled beyond measure, bound and woven into a cocoon. Thread. Life. World.'
Entanglement
- Max Stack: 4 - Skill and Passive effects can increase Min & Max Stack of this effect to 5 and 9, respectively The threads of fate are entwined by encounter, and by the length of time surrendered unto another. The myriad moments wherein one's time and another's overlap, be they fair or foul, will bind their strings in pitiless entanglement. The time that has already been shared cannot be undone.
Envy DMG Up
Deal +(X*10)% damage with Envy skills this turn. (Max 100%)
Envy Power Up
Envy Skill Final Power +X for this turn.
Erudition
- Max Value: 6 - When Discarding a Skill, gain (Erudition x 1.5)% of this unit's max HP as Shield (once per turn) - If this unit Discards a Skill at 2+ Insight, gain 1 Clash Power (once per turn) - Reduced by 1 when taking HP damage after getting hit by an enemy's Attack Skill - Expires when Staggered
Exquisite Aesthetics
- Plus Coin Skills gain Coin Power +1 - Minus Coin Skills gain Base Power +(4 / # of Coins) - Deal +30% damage with Skills
Eye of Precognition - Overheat (Rodion)
- Max Stack: 30 - Offense Level +3, Defense Level -3 - Turn Start: Gain 10 Stacks - At 30 Stack, convert into "Eye of Precognition"
Eye of Precognition (Rodion)
- Max Stack: 30 - Can lose up to 10 Stacks per turn
Faith Beyond Question
- Min & Max Speed +1 - Offense Level +2, Defense Level +2 - Gain 1 more Poise Potency from Base Skills - This unit's SP does not drop below -15 from SP loss effects on this unit's Base Attack Skills - Max Stack: 1
Fanatic
Skill Final Power +X against units that have Nails for this turn. (Applies to clashes as well)
Fell Bullet
Max Stack: 1 +3% damage on Critical Hit for every Torn Memory (max 18%) On Hit, inflict 1 Bleed (3 per turn) On Kill, gain 3 Poise and +2 Poise Count (2 times per turn) Expires at Turn End
Festive Fever (Ally)
- Max Value: 10 - Expires at Turn End - Against targets that have Bleed: deal +1.5% damage for every Stack - Skills that consume or gain Bloodfeast deal +3% damage for every Stack instead
Firepower
- Max Stack: 10 - Deal +10% damage for every Stack
Flower-burying Pin -埋花針-
Max Stack: 20 - Gain 1 Stack at Turn End or when hit - Gain 1 Offense Level per 5 Stack - If the unit that has this effect dies, inflict Gluttony damage equal to Stack and inflict 5 Rupture - Expires upon death or Retreat
Flower-burying Wedge -埋花櫼-
Base Stack: 0 Max Stack: 3 - All Coins on this unit's leftmost Base Attack Skill on the Dashboard become Unbreakable Coins - Turn Start: gain 2 Offense Level Up and 2 Defense Level Down for every Stack - Turn Start: at 3+ Stack, gain 1 Tarnished Blood (once per Encounter) - Turn End: gain 1 Stack ※ Cannot raise the effect's Stack by any other means than the ones above - Expires upon death or Retreat - When this unit takes damage that brings their HP down to 0: instead of letting this unit's HP drop below 1, or becoming Staggered or Defeated, use the 'Tears of the Tarnished Blood - The End' Skill at the very end of that turn. Remove the Flower-burying Wedge when the Skill ends. When this unit takes damage that brings their HP down to 1 at Turn End, use 'Tears of the Tarnished Blood - The End' Skill based on this unit's Speed next turn
Focused Performance
- Max Stack: 3 - Identities only; includes Empowered versions - Skill 1 and Skill 2 gain Final Power +1; deal +5% damage for every Stack (max 15%) - Skill 3 gains Final Power +2; deals +10% damage for every Stack (max 30%) - Lose 1 Stack when:  1) Skill 3 Attack End  2) If this unit does not have Hardblood Armor at Turn Start
From Dawnbreak to Sunset
- If this unit has 3+ Stagger Threshold, remove the first Stagger Threshold - Turn End: If this unit is Staggered, recover from Stagger; if this unit is at Uptie 3 or higher, replace 1 of its Base Skills with Skill 3 (excluding forced Stagger; prioritize the Skill of lowest rank) - Turn Start: 5 Heal SP - Passive "Unstable Shell of Ego" effects, Base Attack Skill effects, and Volatile Passion effects cannot reduce this unit's SP below 25 - When in Volatile E.G.O::Waxen Pinion state, gain the following effects: · Turn Start: Gain Shield equal to 15% of max HP · When hit while this unit has Shield, inflict 1 Burn against the attacker (2 times per turn) · Activate Scorchfield on this field
Gaze of Contempt
- Max Value: 7 - Deal +7% damage for every Gaze of Contempt - Turn End: this effect expires - Turn End: at 7 Gaze of Contempt value, convert it to Contempt of the Gaze next turn instead of expiring
Glimpse of Precognition
- Max Stack: 5 - Clash Power +2 for every Stack - For every 2 Stack:  - Plus Coin Skills gain Coin Power +1  - Minus Coin Skills gain Final Power +2 - Expires at Skill End
Gloom DMG Up
Deal +(X*10)% damage with Gloom skills this turn. (Max 100%)
Gloom Power Up
Gloom Skill Final Power +X for this turn
Gluttony DMG Up
Deal +(X*10)% damage with Gluttony skills this turn. (Max 100%)
Gluttony Power Up
Gluttony Skill Final Power +X for this turn
Grace of the Prescript
- Offense Level +1 for every 3 Stacks - Max Stack: 9
Growing Resentment (Meursault)
- Max Stack: 999 - "To Claim Their Bones" gains (Stack / 100) Final Power (max 6; rounded down) - On Hit using the final Coins of either "Yield My Flesh" or "To Claim Their Bones", deal +(Stack / 10)% damage; then, this effect expires
Guardians of the Forest
- Before Attack, activate the following effects: · Plus Coin Skills heal 4 SP (if already at max SP, gain 2 Offense Level Up next turn) · Minus Coin Skills lose 8 SP (this effect cannot reduce the unit's SP below -40) · Lose this effect
Hardblood
- Max Value: 10 - Stage 1 Hardblood - Used for special Skills
Hardblood (Ally)
- Max Stack: 10 - Stage 1 Hardblood - At 10+ Hardblood, converts to Hardblood II. - At 20+ Hardblood, converts to Hardblood III. - Reverts to the previous Stage when the Stack drops below the requirements. - Hardblood does not drop below 1. - Raise Min & Max Speed values by 1 for every 10 Hardblood - At Hardblood II, gain 1 Offense Level Up based on the Stack - At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack
Hardblood Armor
- Max Stack: 5 - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - Attack End: If this unit dealt HP damage, lose 1 Stack (once per turn) · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
Hardblood Cast
- Max Stack: 3 - When clashing against enemies with Bleed or Unique Bleed, Clash Power +1 - When consuming Bloodfeast with an Attack Skill, if there isn't enough Bloodfeast, consume 1 HP for every 1 missing Bloodfeast to generate it before consuming it (the damage from this effect does not Stagger or reduce this unit's HP below 1 - Reduced by 1 at Turn End
Hardblood II (Ally)
- Max Stack: 20 - Stage 2 Hardblood - Turn Start: gain 1 Offense Level Up for every 5 Stack - Raise Min & Max Speed values by 1 - At 10+ Hardblood, converts to Hardblood II. - At 20+ Hardblood, converts to Hardblood III. - Reverts to the previous Stage when the Stack drops below the requirements. - Hardblood does not drop below 1. - At Hardblood II, gain 1 Offense Level Up based on the Stack - At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack
Hardblood III (Ally)
- Max Stack: 30 - Stage 3 Hardblood - Turn Start: gain 1 Offense Level Up and 1 Defense Level Up for every 5 Stack - Raise Min & Max Speed values by 2 - At 10+ Hardblood, converts to Hardblood II. - At 20+ Hardblood, converts to Hardblood III. - Reverts to the previous Stage when the Stack drops below the requirements. - Hardblood does not drop below 1. - At Hardblood II, gain 1 Offense Level Up based on the Stack - At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack
Hardened Shell-Barrier
- Turn Start: gain (Stack / 3) Defense Level Up (max 3; rounded down) - Immediately before getting hit by an enemy, consume half of Hardened Shell-Barrier and gain Protection equal to the Stack consumed (once per turn; rounded up) - Turn End: lose 3 Stack - Max Stack: 10
Haste
Speed +X for this turn.
Heated Gas Harpoon
For 1 turn, inflict 1 Burn with Heads Hit
Heishou Bolus Contamination -黑獸丸染-
- Max Stack: 11 - Empowers The Lord of Hongyuan Hong Lu based on which Heishou he activated combo with - The Heishou Bolus Contamination effects can stack with each other · Heishou - Mao Adept Faust: take -5% damage from Skills · Heishou - Mao Ryōshū: if this unit's Speed is faster than the target's, deal +5% damage · Heishou - Mao Outis: inflict +1 Rupture Count On Hit with Unopposed Attacks (once per turn) · Heishou - Si Rodion: inflict 1 Rupture On Critical Hit (3 times per turn) · Heishou - Si Gregor: Gain +1 Poise Count when dealing Rupture damage (once per turn)
Here Comes Magical Girl!
- For this turn, this unit uses Plus Coin Attack Skills - Base Attack Skills deal +3% damage for every Love/Hate on self (max 15%)
High Noon
- Min Speed +2 - On Base Attack Skills Use: Gain Base Power +2 and deal +(45 / # of Coins)% damage - Apply the following effects to "Sunset Blade" · On Final Coin Hit: If the target has 15+ Burn, activate Burn on target; then, reduce target's Burn Count by 1 - Apply the following effects to "Blazing Strike" · Deal +100% damage · On Use : Convert all Coins to Unbreakable Coins · On Hit against an enemy, activate Burn on target; then, reduce target's Burn Count by 1 · On Use: At 3+ Volatile Passion, consume up to 100 Scorchfield · Deal +1% damage for every Scorchfield consumed (max 100%)
High-voltage Exoskeleton
- Gain (Stack x 5) Shield - If this unit loses (Stack x 5) Shield, lose 1 Stack - Turn End: Gain Charge Count equal to Stack; both High-voltage Exoskeleton and Shield gained from its effect expire - Max Stack: 20
Higher Thunderer
- Turn Start: gain 2 Offense Level Up and 2 Defense Level Up - Turn End: lose 1 Stack - Max Stack: 5
HOW RIGHTEOUS!!
- At every Turn End: gain 1 Haste, 3 Offense Level Up, and 3 Defense Level Down next turn - Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6) - On Clash Win, heal 3 SP - On Kill, gain 1 Clash Power Up next turn (once per turn)
HP Healing Boost
Heal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5)
I Got Praised! (Ishmael)
- Max Stack: 10 - Reduced by 1 when this unit is hit by 2 Skills - At 5+ Stack, Base Skills gain Final Power +1 - Blunt Skills deal +1% damage for every Stack (max 10%)
Imperfections Addressed
- Deal +10% damage - On Reuse of a Coin in The Ring Fauvist Docent Rodion's "Critique" Skill, heal 3 SP (once per turn) - Turn Start: If The Ring Fauvist Docent Rodion does not have Réflexion, this effect expires
IN WHICH IS RECOUNTED THE LIBERATION FROM BLOOD THICKER THAN WATER
- At every Turn End: gain 1 Haste and 3 Offense Level Up next turn - Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6) - On Clash Win, heal 3 SP - On Kill, gain 1 Clash Power Up next turn (once per turn)
Indulgence in Prescripts
- Min & Max Speed +5 - Apply the following effects to 'Furioso-Replica': · On Hit, inflict +1 more Sinking Potency and gain +1 more Poise Potency · On Hit, inflict +3 Sinking Count (once per target) · Deal +30% damage - Expires at Turn End
Inertia of Drifting
- Max Count: 20 - Unique Charge - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count
L'Abject (Sinclair)
- Unique Bleed - Max Stack: 5 - Take +2% damage from "Le Rouge" Identities for every Stack (max 10%) - Turn Start: Gain +1 Bleed Count - Turn End: Gain (Stack / 2) Bind next turn (rounded down) - Turn Start: If Haute Couture::The Crimson God of Le Rouge Sinclair is not on the field, this effect expires
Le Fauvisme - Masque de Chien
- Deal +5% damage for every 3 Mauled Color on target (max 15%) - Inflict +1 more Bleed and Sinking Potency with Base Skills - Before hitting with a Base Skill, if target does not have Bleed, inflict +2 Bleed Count on target (once per turn)
Le Fauvisme - Masque de Loup
- Min & Max Speed +1 - Inflict +1 more Bleed and Sinking Potency with Base Skills - On Hit, if target has 3+ Mauled Color [Bleu], inflict +1 Sinking Count (once per turn) - On Hit, if target has 3+ Mauled Color [Rouge], inflict +1 Bleed Count (once per turn)
Le Noir Gabardine Overcoat
- Max Stack: 100 - Defense Level +1 for every 25 Stacks - Gain +5 Aggro to the leftmost Slot - When hit while this unit has Shield, gain 5 Stack (10 per turn) - Turn End: If this unit has remaining Shield, gain 10 Stack - Apply the following when this unit gains or consumes Preservation Count due to its Skill or Passive effects: · Gain Stack equal to Preservation Count gained (this effect's Stack is gained regardless of Preservation's max Count) · Gain Stack equal to (Preservation Count consumed x 2) · Can gain up to 30 Stacks per turn via this effect - At 100 Stacks, convert this effect to Armure Éveillée next turn
Leash-holder of All Heishou
- Max Stack: 11 - Gain the following effects based on Stack: · For every 1 Stack, gain 1 Max Speed (max 5) and deal +1% more damage with Skills · For every 2 Stack, gain 1 Min Speed (max 2) and 1 Defense Level Up (max 5) · For every 3 Stack, gain 1 Offense Level Up (max 3) · At 5+ Stack, gain 1 Damage Up and apply 1 Offense Level Up to all Heishou Pack Identities
L'Hommage
- Max Stack: 3 - Turn Start: Randomly gain 1 Offense Level Up or 1 Defense Level Up for every Stack (max 3 times) - Turn End: This effect expires
Life from Death -死中求活-
- Max Stack: 5 - Turn Start: activate the following · Gain 1 Offense Level Up for every 1 Stack (max 5) · Gain 1 Damage Up for every 2 Stack (max 2) · Gain 1 Attack Power Up at 3+ Stack
Liferender
- Offense Level +2 - Final Power +1 - Expires at Turn End
Light of Daybreak
- Max Stack: 30 - Can gain up to 20 Stack per turn - Turn Start: Gain 1 Burn for every 5 Stack; then, gain +1 Burn Count for every 10 Stack - On Hit using Base Attack Skill, gain (1 + (Burn on target / 3)) Stack (max 3) - At 10+ Stack, Base Skills inflict +1 more Burn Potency on enemies - At 20+ Stack, Base Skills inflict +1 more Burn Count on enemies
Linebreaker
- Max Stack: 5 - Turn Start: gain (Stack x 10) Shield for this turn - At max Stack, gain 2 Final Power - When hit: if this unit took 100+ damage from a single Skill, gain 1 Protection after that Skill ends (2 times per turn; includes damage against Shield HP; does not count damage from Keywords)
Load
- Max Value: 6 - Attack Skills that consumed Charge Count deal +2.5% damage for every value on self (max 15%) - If the affected unit is a W Corp. employee, deal +5% damage for every value instead (max 30%) - Turn End: this effect expires
Loneliness at High Noon
- Min Speed +2 - On Base Attack Skills Use: Gain Base Power +3 and deal +(90 / # of Coins)% damage - Apply the following effects to "Sunset Blade" · On Final Coin Hit: If the target has 15+ Burn, activate Burn on target; then, reduce target's Burn Count by 1 - Apply the following effects to "Blazing Strike" · Deal +150% damage · On Use : Convert all Coins to Unbreakable Coins · On Hit against an enemy, activate Burn on target; then, reduce target's Burn Count by 1 · On Use consume up to 100 Scorchfield and deal +1.5% damage for every Scorchfield consumed (max 150%) - When this unit takes damage that brings its HP down to 0 this turn, this unit's HP cannot drop below 1 for the turn, and recovers from Stagger when Staggered due to damage (once per Encounter)
Love-Hate
- Max Count: 20 - Unique Charge - Resource used by certain Skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency/Count)
Loyalty Pheromone
- Max Stack: 3 - Gain the following effects next turn based on Stack at Turn End: 1+ Stack: 1 Protection 2+ Stack: 1 Haste 3 Stack: 1 Clash Power Up
Lust DMG Up
Deal +(X*10)% damage with Lust skills this turn. (Max 100%)
Lust Power Up
Lust Skill Final Power +X for this turn
Magical Arcana
- Max Stack: 3 - Base Attack Skills deal +(Stack x 5)% damage - Turn End: At 3 Stack and with -25 or higher SP, change SP to -25
Magical Girl's Chant
- Max Stack: 2 - When this unit gains this effect, gain 1 Attack Power Up and 1 Damage Up - This unit's Attack Skills that gain or consume Charge Count gain Final Power +1 and deal +10% damage - Reduced by 1 at Turn End
Man in Scabbard
- Max Stack: 40 - For every (Stack / 8), gain 1 Aggro (max 5; rounded down; affects the leftmost Skill Slot on the Dashboard) - For every (Stack / 20), gain 1 Protection (max 2; rounded down) - Gain 10 Stacks at Turn End ※ Can gain up to 20 per turn
Maturing Textbook
- Base Skills deal +(10 + (Stack x 5))% damage - Can gain up to 2 Stacks per turn - Max Stack: 3
Microprecision Time Acceleration
This unit gains base Min and Max Speed by Stack Skills that inflict Tremor Potency, Count, or trigger Tremor Burst: gain Base Power +(Stack), deal +(Stack x 10)% damage against enemies, and when raising Stagger Thresholds via Tremor Burst, increase the amount raised by (Stack x 10)% (including E.G.O Skills) Reduced by 1 at Turn End At 1 Stack, the Stack does not drop below 0, and is maintained through the Encounter.
Minus Coin Boost
Minus Coin Power +X for this turn.
Mook Workshop - Ye -銳- Type II Bladedraw / Thrust Force - Dokkaebi Fire
- Max Stack: 20 - Can gain up to 10 Stacks per turn - Slash Base Attack Skills deal +1% damage for every Stack (max 10%) - Defense Skills lose 1 Clash Power for every 2 Stack (max 5) - Turn End: Gain 1 Haste next turn for every 5 Stack (max 3)
Moonlit Azure Blade
- Max Stack: 20 - Turn Start: Gain 2 Shield for every Stack - Deal +1% damage on Critical Hit for every Stack
Near-light Superbattery
- Max Stack: 100 - When consuming Charge Count, add the amount consumed to this buff's Stack - Max Charge Count Cap +10 - Gain 1 Charge Count when allies gain Charge Potency or Count - When this unit consumes Charge Count with its Skills, consume the same amount of Charge Count 1 more time (when there isn't enough Charge Count, consume as much as available) - Deal +10% damage for every 10 Stack - Enemies gain +0.1 Resistance against this unit's attacks for every 20 Stack (max +0.5 Resist; does not activate against Staggered enemies) - When the Identity with this effect dies, the buff transfers to the ally who is second earliest to this unit in the Deployment order. The Stack carries over as well. - This effect works on 'Unique Charge' as well.
Nebulizer α
- Max Stack: 5 - This effect persists throughout the Encounter - Combat Start: on all allies, including this unit, apply 1 Poise Potency and +1 Poise Count
Nebulizer β
- Max Stack: 5 - This effect persists throughout the Encounter - When activating Pride A-Reson.: on Combat Start, apply 3 Poise and +3 Poise Count on self and (Stack) allies (prioritizes allies that gain or use Poise or Poise Count; among them, prioritize allies with the least Poise Potency)
Noble Dignity
- Gain all of the following effects based on Pulsation Potency on self:  · 2+: Take -25% damage from Bleed  · 3+: Base Skills inflict +1 more Bleed Potency and Count  · 4+: Base Skill Base Power +1 - Min & Max Speed +1 - When this unit takes damage that brings its HP down to 0, this unit's HP does not drop below 1 for the turn (once per Encounter) - Apply the following effects to "Le Rouge" allied Identities (including this unit):  · Min & Max Speed +1  · If there is not enough Charge Count to activate the effects of Skills that consume Charge Count, consume 1 Buffet to gain 1 Charge Count for every missing Charge Count required for activation
OF HOW SANCHO, OUR DON QUIXOTE, REFUSED TO END THE DREAM
Clash Power +4 for every value Apply Shield to self and all allies at Combat Start
Offense Level Up
Offense Level +X for this turn.
Overheat
- Loses this effect when this unit gains Savage Tigermark Round - Min & Max Speed +2 - Base Attack Skills Lose (cumulative number of Tigermark & Savage Tigermark Rounds spent / 2) Clash Power (max 10); however, gain the following effects(cumulative): · 8+ Rounds spent: Gain 1 Protection for every 10% missing HP on self at Turn Start (max 5) · 14+ Rounds spent: On Clash Lose, Unbreakable Coins of this unit's Base Attack Skills deal +(75 + missing HP percentage on self)% damage (max 150%) · 20+ Rounds spent: Deal +(HP percentage difference)% damage against targets with higher remaining HP percentage than this unit (max 50%; except E.G.O Skills)
Overheated Gas Harpoon
For 1 turn, inflict 1 Burn On Hit
Penitence
- Heal 2 SP On Hit with Base Skill Coins that gain Penitence - Max Value: 20 - Unique Charge (fixed Potency) - Turn Start: gain (Penitence)% of max HP as Shield - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7): Penitence · Stage 2 (8~15): Penitence - Periphery · Stage 3 (16~20): Penitence - Confession - The amount of SP healed by the first line of this buff is based on the buff enhancement Stage (enhancement Stage x 2)
Penitence - Confession
- Heal 6 SP On Hit with Base Skill Coins that gain Penitence - Max Value: 20 - Unique Charge (fixed Potency) - Turn Start: gain (Penitence)% of max HP as Shield - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7): Penitence · Stage 2 (8~15): Penitence - Periphery · Stage 3 (16~20): Penitence - Confession - The amount of SP healed by the first line of this buff is based on the buff enhancement Stage (enhancement Stage x 2)
Penitence - Periphery
- Heal 4 SP On Hit with Base Skill Coins that gain Penitence - Max Value: 20 - Unique Charge (fixed Potency) - Turn Start: gain (Penitence)% of max HP as Shield - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7): Penitence · Stage 2 (8~15): Penitence - Periphery · Stage 3 (16~20): Penitence - Confession - The amount of SP healed by the first line of this buff is based on the buff enhancement Stage (enhancement Stage x 2)
Petals
- Max Stack: 30 - Offense Level +1 for every 10 Stack - Can be gained up to 15 Stacks per turn
Pheromone
- Gain +10 Aggro - When hit, inflict 3 Burn on target
Pierce DMG Up
Deal +(X*10)% damage with Pierce skills this turn. (Max 100%)
Pierce Power Up
Pierce Skill Final Power +X for this turn.
Piercing Sword
- Turn Start: gain 1 Offense Level Up for every Stack (max 5) - Turn Start: -(Stack x 0.15) Aggro to this unit's Skill Slots on the Dashboard (max 0.75) - Max Stack: 5 - Expires at Turn End
Plus Coin Boost
Plus Coin Power +X for this turn.
Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Power Up
Skill Final Power +X for this turn.
Preservation
- Unique Charge - Max Count: 20 - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count
Pride DMG Up
Deal +(X*10)% damage with Pride skills this turn. (Max 100%)
Pride Power Up
Pride Skill Final Power +X for this turn
Prisoner Transport Arrangements (Hong Lu)
- Base Stack: 1 - In a Clash against enemies that have Trussed [Hong Lu], gain Clash Power +1 - On Hit against enemies that have Trussed [Hong Lu], inflict 1 Bleed and gain 2 Poise (2 Skills per turn) - If there are no Trussed [Hong Lu] targets, expire
Protecting Sword
- Turn Start: gain 1 Defense Level Up for every Stack (max 5) - Turn Start: +(Stack x 3) Aggro to the leftmost Skill Slot on the Dashboard (max 15) - Max Stack: 5 - Expires at Turn End
Protection
Take -(X*10)% damage this turn. (Max 100%)
Protector's Stance
- Max Stack: 2 - Take (Stack x 10)% less damage - Turn Start: Gain Shield by Poise on self (max 20) - Turn End: Gain 3 Poise and +1 Poise Count; this unit's leftmost Skill Slot gains +5 Aggro next turn - Turn End: Lose 1 Stack
Pulsation (Ally)
- Unique Charge - Max Count: 20 - Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count - Turn End: Lose 1 Count
Quadricolor Dimensions
- Max Stack: 4 - Gain the following effects based on Stack: · 1+ : Offense Level +1 · 2+ : Defense Level +2 · 3+ : Gain +1 more Charge Count from this unit's Skills · 4+ : This unit's Skills deal +(Charge Potency x 4)% damage (max 20%) - If this unit gains this effect past its max cap, this unit gains the surplus Stack next turn - Turn End: Lose 1 Stack
Ready to Loose
- When this unit has this effect, activate the following: · Converts the leftmost Base Attack Skill on the Dashboard to "Bow's Glimmer", then uses it at Combat Start · This unit cannot be Staggered from taking damage, Tremor Burst, or raised Stagger Threshold · Does not trigger Assist Attack · Removed if an E.G.O Skill was equipped at Combat Start
Red Eyes
- Base Skill Coin effects inflict +1 more Bleed - Max Value: 20 - Unique Charge (fixed Potency) - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7): Red Eyes · Stage 2 (8~15): Red Eyes - Alert · Stage 3 (16~20): Red Eyes - Devouring - The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)
Red Eyes - Alert
- Base Skill Coin effects inflict +2 more Bleed - Max Value: 20 - Unique Charge (fixed Potency) - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7): Red Eyes · Stage 2 (8~15): Red Eyes - Alert · Stage 3 (16~20): Red Eyes - Devouring - The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)
Red Eyes - Devouring
- Base Skill Coin effects inflict +3 more Bleed - Max Value: 20 - Unique Charge (fixed Potency) - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7): Red Eyes · Stage 2 (8~15): Red Eyes - Alert · Stage 3 (16~20): Red Eyes - Devouring - The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)
Relentless Hunger
- Max Stack: 150 - Can gain up to 50 Stacks per turn
Remembrance
- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit - When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% damage and deals +(50/# of Coins)% damage on Critical Hit
Renketsuen -れんけつえん-
Ryōshū's HP cannot drop below 1 as long as there is 1 or more surviving allies in this Encounter - Clash Power +2; On Hit, deal +25% damage - For every Sizzling Wound Stack on target: · Offense Level +1, Defense Level +1 · Deal +5% damage On Hit (max 25%); if this unit used a Base E.G.O Skill, deal +50% damage per Stack instead (max 250%) - On Clash Win, gain 1 E.G.O resource for each of the 3 least-owned Affinities - When taking damage that would Stagger this unit, does not get Staggered and remove the corresponding Stagger Threshold; and gain 1 Attack Power Up next turn (no activation cap) - Cannot Retreat An E.G.O of paradoxical existence, for its ego is faint. Do not equate what appears to be utter devotion toward someone else with absolute altruism. One must possess absolute egoism to put the significance of another's life before one's own. "I don't want mommy to forget about me, but... more than that, I don't wanna lose her." "So forget me for now, and take care of yourself."
Resentful Scabbard
- When an ally, including this unit, takes HP damage, gain Growing Resentment equal to damage taken - In Memoriam Passive now ignores conditionals and activates at max potential - When activating Pride Reson., apply Sword of the Homeland - The True Essence on all Blade Lineage allies other than this unit - On Using "Yield My Flesh", until Skill End: · This unit's HP does not drop below 10 (once per turn) · Lose (Poise on self / 2) Clash Power (rounded down) - On Using "To Claim Their Bones", gain 4 Poise
Resentment
- Min & Max Speed +2 - On Hit, heal HP by 10% of damage dealt using the Skill (can heal up to 50% of this unit's max HP per Skill)
Reverse Compulsion
Heal 15 SP at every Turn Start
Ridiculous Grit (Outis)
- Fix any Attack Type Resistances that exceed "Normal" (1.0) to Normal (unless Staggered) - Take -(30 + (The Middle - Vengeance Tattoo [Great Sister] Stack x 4))% damage from Skills (max 50%; rounded down) - On Clash Win, heal an additional (Clash count x 5) SP (max 15) - Turn End: If this unit lost SP this turn due to its Skill effects, deal +10% damage next turn using Base Skills (once per turn) - Turn End: Lose 1 Stack
Rupture Protection
Take -X damage from Rupture effects this turn.
Sanctum of Conservation (Don Quixote)
- Max Stack: 5 - Apply the following effect on all allied Identities:  · On Skill Use, each ally gains Shield equal to (Preservation Potency on Don Quixote x 2)% of their respective max HP (once per turn, max 10%) - Apply the following effects on all "Le Noir" allied Identities:  · Offense Level +(Preservation Potency on Don Quixote / 3) (rounded down; max 2)  · Defense Level +(Preservation Potency on Don Quixote / 2) (rounded down; max 3) - Apply the following effects on all enemies:  · Min & Max Speed -1 (this effect cannot reduce Min & Max Speed below 1)  · Stagger Threshold raised by Tremor Burst +10%  · Take +10% damage from Skills that consume Charge Count or Unique Charge (from "Le Noir" allied Identities' Skills, take +20% damage instead) - Turn End: Lose 1 Stack
Scarlet Moth
- Max Stack: 3 - Turn End: Heal (Stack)% HP (minimum HP healed : 1) - Turn End: Heal SP equal to Stack - Turn End: Lose 1 Stack
Scorch Propellant Ammo
- Unique Ammo Max Stack : 15 - Consumed when using certain Skills
Second is Welcome-snipping
- Max Stack: 1 - Offense Level +3, Defense Level +3 - On Skill Use, heal 5 SP if this unit is a Charge Identity (once per turn) - On Base Skill Hit, deal Slash damage equal to 5% of each Coin's final damage - Expires at Turn End
Self-charge (Gregor)
- Final Power +2 - Gain Charge Count equal to Stack lost - Lose Stack at: · Attack End of Skills that hit this unit (lose 1 Stack) · Attack End (lose 3 Stack) · Turn End (lose 5 Stack) - Max Stack: 20 - This unit's HP cannot drop below 1 before this effect expires
Serpent Arm
Max Stack: 3 Turn End: gain 3 Poise and +2 Poise Count next turn On Base Attack Skill use, if target has Rupture, gain 5 Poise Turn End: lose 1 Stack
Shimmering -Bloodfiend-
- While this effect is active: when this unit takes damage, the Attacker gains 5 Bleed at Attack End. - While this effect is active: the Shield HP does not expire at Turn End - When conditions are met, gain 3 Fragile until this effect expires and this unit gains a new pattern
Shimmering -Bloodfiend- (Ally)
- Max Stack: 50 - As long as this effect exists, all Bleed damage taken by the Shield HP is converted to Bloodfeast. - Gain Shield HP equal to the Stack at the moment of its application - Expires at Turn End
Shin (心) - Dihui Star -地慧星-
- Gain Min & Max Speed +2 - Upon using a Base Attack Skill, gain 2 Poise Potency and +1 Poise Count - This unit's Base Attack Skills deal +10% damage on Critical Hit - Take -20% damage from Unopposed Attacks and Unbreakable Coins
Shin (心) - Disgrace
- Min & Max Speed +1 - Base Skills inflict +1 more Tremor and Burn Potency and Count - Deal +3% damage for every 3 Poise Potency on self (max 15%)
Shin (心) - Fate
- Min & Max Speed +1 - Gain +1 more Poise Potency and Count from Base Skills - If this unit's SP is higher than the target's, deal +1% damage for every 3 SP difference (max 15%; Non-SP Units are considered to be at 0 SP)
Shin (心) - Procuration
- Min & Max Speed +2 - Offense Level +1, Defense Level +1 - Gain 1 more Poise Potency and Poise Count from Base Skills - Deal +(missing HP percentage / 2)% damage with Base Skills (max 40%) - Max Stack: 1
Sizzling Wound
- Offense Level +3, Defense Level -3 - Take -25% damage from Unopposed Attacks - Turn Start: Gain 1 Burn and 1 Bleed - Deal +15% damage with Base Attacks Skill's Unbreakable Coins
Slash DMG Up
Deal +(X*10)% damage with Slash skills this turn. (Max 100%)
Slash Power Up
Slash Skill Final Power +X for this turn.
Slash Protection
Take -(X*10)% damage from Slash skills this turn. (Max 100%)
Sloth DMG Up
Deal +(X*10)% damage with Sloth skills this turn. (Max 100%)
Sloth Power Up
Sloth Skill Final Power +X for this turn
Sloth Protection
Take -(X*10)% damage from Sloth skills this turn. (Max 100%)
Somatic Frisson-inspiring Melody
- Min & Max Speed +1 - Base Attack Skills gain Clash Power +1 and deal +10% damage
Spark of Inspiration
Deal +10% damage against targets with Art Medium
Strider -Mao-
- Max Stack: 3 - Turn End: gain 5 Haste next turn - Reduced by 1 at Turn End
Strider -Wu-
- Max Stack: 3 - Turn End: gain 2 Haste and (Stack x 2) Aggro next turn - Before Attack: inflict (Stack) Tremor Potency against the main target (max 6 per turn) - Lose 1 Stack at Turn End
String Severance -絕緣-
- Max Stack: 4 - Gain 1 Stack for every The House of Spiders Nursefather ally death - Gain a different unique effect based on which of The House of Spiders ally was defeated - Take -7.5% damage for every Stack And so, let it be cut and severed. Even if it strays from what it must be.
Sword of the Homeland - Penetrating
Skill 2 gains Final Power by the effect's Count for this turn
Sword of the Homeland - Rending
Skill 1 gains Final Power by the effect's Count for this turn
Sword of the Homeland - Striking
- Max Stack: 1 - Plus Coin Power +1, deal +15% damage on Critical Hit - Expires at Turn End
Sword of the Homeland - The True Essence
- Base Attack Skills gain Final Power +(# of Blade Lineage allies on the field / 3) (max 2, rounded down) - If this unit is a Blade Lineage Salsu, Base Skills gain Final Power +1 and deal +(120 / # of Coins)% damage - Turn End: Gain 1 Haste next turn and this effect expires
Swordplay of the Homeland
- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit - When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% damage and deals +(50/# of Coins)% damage on Critical Hit
Target Aim
- Max Stack: 4 - Expires if this unit does not have "Ready to Loose"
Tarnished Blood
Max Stack: 5 - Turn End: take 20% HP damage per Stack (cannot be Staggered by this effect) - Gain 1 Stack at Turn End - Expires upon death or Retreat
Tear-sharpened
- Turn Start: gain 5 Deep Tears · At 3 Stack, gain additional 5 Deep Tears - Turn End: lose (Stack x 15) SP - Base Attack Skills deal +(Stack x 10)% damage (max 30%) - If this unit has Blessing, gain Clash Power Up by the effect's Stack at Turn Start - If this unit has Despair, gain Pierce Power Up by the effect's Stack at Turn Start - Max Stack: 3
The Fifth Magic Bullet
- Deal +30% damage - Before Attack: gain +4 Atk Weight - On Hit, inflict 10 Burn; then, inflict 4 Offense Level Down and 4 Defense Level Down next turn
The First Magic Bullet
- Deal +20% damage - Raise the target's Stagger Threshold by damage dealt (max 30)
The Fourth Magic Bullet
- Deal +30% damage - Before Attack: gain +3 Atk Weight - On Hit, raise the target's Stagger Threshold by damage dealt (max 20); then, inflict 3 Fragility next turn
The Middle - Grudge (Ishmael)
- Max Stack: 15 - If target has Vengeance Mark, deal +20% damage
The Middle - Grudge (Outis)
- Max Stack: 15 - If target has Vengeance Mark, deal +20% damage
The Middle Styled Augmentation Tattoos
- Max Stack: 3 - Expires at Turn End - Deal +10% Blunt and Envy damage
The Middle Styled Augmentation Tattoos (Ishmael)
- Max Stack: 10 - Final Power +1 for Base Skills for every 5 Stack (max 2) - Envy Skills and Blunt Skills deal +5% damage for every Stack (max 50%)
The Middle - Vengeance Tattoo -Great Sister-
- Max Stack: 10 - Final Power +1 for Base Skills for every 5 Stack (max 2) - Envy Skills and Blunt Skills deal +5% damage for every Stack (max 50%)
The Second Magic Bullet
- Deal +10% damage - Deal damage to target's other than the main target (max targets: 4); the main target takes 0 damage - On Hit, inflict 3 Paralyze
The Self Unbound - Flow State
- Min & Max Speed +2 - Gain a new set of Base Skills - Deal +20% damage with Base Attack Skills to enemies whose Speed is slower than this unit
The Seventh Magic Bullet
- Deal +200% damage - Deal +2.5% damage for every 1% missing HP on target (max 200%) - Before Attack: for this attack, if the Pierce Damage Res. on target or on self are less than 2.0, change them to Fatal(x2.0) - Attack End: kills this unit
The Sixth Magic Bullet
- Before Attack: gain +6 Atk Weight - On Hit, raise the target's Stagger Threshold by damage dealt (max 30) - Reuse the Coin for every 7 Burn on the main target (2 times max) - Plus Coin Skill Base Power -16 - Minus Coin Skill Base Power -22 - Plus Coin Power -8 - Minus Coin Power -12
The Third Magic Bullet
- Deal +20% damage - Before Attack: gain +2 Atk Weight - On Hit, inflict 2 Attack Power Down and 10 Burn
The Udjat -Vanguard-
- Max Stack: 2 - Min & Max Speed +3 - Combat Start: gain 1 Protection - Gain the following effects during the Combat Phase (once per Skill, 3 times per turn) · When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads · Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins · For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead - Turn End: Reduce 1 Stack
Thermal Blades
- Max Stack: 2 - If target hit by Base Skills has Burn, heal 3 SP (2 times per turn) - Inflict Burn when inflicting Bleed with certain Skill Coins - Turn End: Lose 1 Stack
Thunderer
- Turn Start: gain 1 Offense Level Up and 1 Defense Level Up - Turn End: lose 1 Stack - Max Stack: 5
Torn-out Butterfly
- Final Power +2 for all Skills - When Staggered due to damage, immediately recover from Stagger and gain Shield equal to 100% HP (once per turn, excluding forced Staggers)
Trauma Shield
- Reduce SP damage from enemies by 80% - Reduce Sinking damage taken by 80% - Reduced by 1 at Turn End
Tremor - Clockwinding
- Max Speed +2 - Consume Tremor Count on self to inflict 1 more of Tremor Potency or Count when inflicting them with this unit's Skill or Coin effects - When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor to effects that raise or reduce Tremor Potency/Count)
Tremor - Distribution
- Turn End: Gain ((sum of all allies' Tremor Count) / (# of surviving allies)) Offense Level Up next turn (max 5) - When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
Uncompromising Imposition
Max Stack: 3 - Turn End: heal 5 SP - When HP drops to 0 during the Encounter, heal up to max HP (activates as many times as this unit has Stacks) - When healed by this effect, gain 1 Power Up next turn
Uncontrollable Rampage (Sinclair)
- Max Stack: 3 - Offense Level +1 for every Stack (max 3) - Min & Max Speed +1 - Deal +1% damage for every X Bleed on self (max 15%) - Cannot become Staggered (excluding forced Stagger) - Take -50% damage from Bleed - Cannot be defeated by Bleed damage - On Base Attack Skill Use, gain +3 Bleed Count - On Base Attack Skill Hit, gain Bleed equal to Uncontrollable Rampage Stack - Turn End: Lose 1 Count
Unjust Enrichment
- Gained on Heads Hit against targets that have Bleed (Max 4) - When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage
Unlock
- Gain this effect when over certain Grace of the Prescript Stack - Effect stage increases based on Grace of the Prescript Stack - Max: Stage 3
Unlock - I
- Defense Level +1 - Combat End: Heal 5 SP
Unlock - II
- Defense Level +2 - Combat End: Heal 10 SP
Unlock - III
- Defense Level +3 - Combat End: Heal 15 SP
Unrelenting Spirit -剛氣-
- Min & Max Speed +1 - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 2.5)% damage (max 20%) - Inflict +1 more Tremor Potency and Tremor Count with this unit's Skills - If this unit has spent 8+ (sum of Tigermark Round and Savage Tigermark Round): at Turn End, convert this buff to Shin (心) - Tiantui Star [天退星] next turn - Max Stack: 1
Unrelenting Spirit - Shin -剛氣-心-
- Min & Max Speed +3 - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%) - Inflict +2 more Tremor Potency and Tremor Count with this unit's Skills - Max Stack: 1
Unrelenting Storm
- Number of times this unit activated combo with The Lord of Hongyuan Hong Lu Identity - Max Stack: 2 - Turn Start: gain 1 Offense Level Up and 1 Defense Level Up for every Stack
Vengeance Tattoo
- Max Stack: 20 - Base Skills deal +1% damage for every Stack
Violent Collections
- When this unit has Haste, gain +1 more Tremor Count from its Base Skills - If this unit's Speed is faster than the target's, deal +(Speed difference x 3)% damage (max 15%)
Weak-resist DMG Boost
Boost the damage of attacks against Weak resistances by {X}%
Weakness Analyzed
A random “Endure” or “Normal” attack type resistance is weakened [+0.2 to damage multiplier] for this turn.
When boring a 20-inch hole with a lance... (Yi Sang)
- This coin deals Pierce damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Pierce Fragility until next turn (2 times per turn)
When caving in the back of the skull with a hammer... (Yi Sang)
- This coin deals Blunt damage - This Coin deals +5% damage - On Hit without Cracking, raise target's Stagger Threshold by 3
When cleaving through the shoulder and the skull with a bastard sword... (Yi Sang)
- This coin deals Slash damage - This Coin deals +5% damage - On Hit without Cracking, gain 1 Offense Level Up next turn (2 times per turn)
When hacking through the ribs with a hatchet... (Yi Sang)
- This coin deals Blunt damage - On Hit without Cracking, gain 2 Poise
When lacerating through space itself with a scythe, like a certain someone... (Yi Sang)
- This coin deals Slash damage - This Coin deals +30% damage - On Hit without Cracking, it hits a guaranteed Crit
When penetrating the lungs with a stiletto... (Yi Sang)
- This coin deals Pierce damage - On Hit without Cracking, inflict 2 Sinking
When punching 10 or more holes in the torso with a rapier... (Yi Sang)
- This coin deals Pierce damage - This Coin deals +5% damage - On Hit without Cracking, inflict 1 Defense Level Down next turn (2 times per turn)
When rending the body with a great sword... (Yi Sang)
- This coin deals Slash damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Slash Fragility until next turn (2 times per turn)
When ripping the flesh to ten thousand strips with a whip... (Yi Sang)
- This coin deals Blunt damage - This Coin deals +15% damage - On Hit without Cracking, inflict 1 Blunt Fragility until next turn (2 times per turn)
WHICH TREATS THE BUS, THE COMPANIONS, AND THE ADVENTURES
Gain Clash Power equal to the value
Wild Hunt
- In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "Revive"(heal 50% HP and reset SP to 0) this unit at Turn End. - On death, gain 1 E.G.O resource for the least-owned E.G.O resource - If this unit is killed by an attack, inflict 3 Sinking against the last attacker - Dies at the end of the same turn this unit was revived in
Witnessed - Eastern Cinq
- Max Stack: 3 - Offense Level +(Stack) - At 2+ Stack, Base Skills gain +1 more Poise Potency - At 3+ Stack, Base Skills gain +1 more Poise Count
Wound-casing Mask
- Offense Level +2, Defense Level -2 - Take -10% damage from Unopposed Attacks
Wrath DMG Up
Deal +(X*10)% damage with Wrath skills this turn. (Max 100%)
Wrath Power Up
Wrath Skill Final Power +X for this turn

Debuffs (138)

Art Medium
If this unit has Bleed (in Focused Encounters, count Bleed on each Part separately), take +10% damage from Lust Skills
Attack Power Down
Attack Skill Final Power -X for this turn.
Avulsion Wound
- Max Stack: 3 - Turn Start: Gain 2 Bleed - Turn End: Gain 1 Bind next turn - Turn End: Lose 1 Stack
B.M.
Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect. Turn End: Reduced by 1 at Turn End
Bind
Speed -X for this turn.
Bladetrail -Afterimage-
- Max Stack: 100 - Take +1% damage from Slash Skills for every 10 Stack
Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Blue Sand
- On Clash Lose, gain +1 Sinking Count (3 times per turn) - SP Units: Change their Panic Type to "Blue Sand" - Non-SP Units: Min & Max Speed -1 - Turn End: Reduce 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types ※ Blue Sand Panic Effects - Low Morale: Clash Power -1, Min & Max Speed -1 - Panic: Clash Power -2, Min & Max Speed -1
Blunt Fragility
Take +(X*10)% damage from Blunt skills this turn. (Max 100%)
Blunt Resist Down
Increase Blunt Resistance based on Stack. (0.1 per Stack)
Book of Vengeance -The House of Spiders-
- Against units that have this effect, The House of Spiders: The Middle Nursefather Outis and The House of Spiders: The Middle Apprentice Ishmael heal 5 SP On Hit using a Skill (once per Skill, 2 times per turn) - On Hit using a Skill against The House of Spiders: The Middle Nursefather Outis, gain 1 additional Stack of The Middle - Grudge (once per Skill, 2 times per turn for each Identity) - On Hit using a Skill against The House of Spiders: The Middle Apprentice Ishmael, gain 1 additional Stack of The Middle - Grudge (once per Skill, 2 times per turn for each Identity) - Expires at Turn End
Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Butterfly
- Unique Sinking - Base Value: 0, Max Value: 15 - The Potency and the Count of this effect are called "The Living" and "The Departed", respectively. - When hit, the attacker heals (The Living/4) SP. (min 1; rounded down) - When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets that are Non-SP Units.) - Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed. - No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly. - This effect expires when both The Living and The Departed reach 0.
Centipede Venom
- Max Stack: 20 - Turn End: Gain (Stack / 4) Defense Level Down next turn (rounded down) - Turn End: Take Gluttony damage equal to Stack, and halve the Stack (rounded down) Upon death, transfers to this unit's ally (for Focused Encounters, a different Part) that has none or the least Centipede Venom Stacks.
Charged Sting
- For every Stack, take +4% damage from Skills that gain or consume Charge Count (including 'Unique Charge') (max 20%) · For Envy Skills, strengthen this effect and take +8% damage for every Stack instead (max 40%) - Max Stack: 5 - Lose 1 Stack at Attack End or Turn End after being hit by Skills that fulfill the effect-triggering conditions above (excluding Base Attack Skills that inflict Charged Sting)
Clash Power Down
Clash Power -X for this turn.
Concussion
- Max Stack: 2 - Multiply the amount of Stagger Threshold raised by Tremor Burst and Rupture damage dealt against this unit by 1.2 (rounded down) - Lose 1 Stack at Turn End
Contempt of the Gaze
- Gain 7 Protection - Gain 7 Damage Down - One of this unit's Skill Slots gain +20 Aggro - Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active - Turn End: this effect expires
Contempt (Ryoshu)
- Max Stack: 1 - Take and deal -50% damage from and against Ryōshū - Targets that have Contempt cannot gain Gaze - On death, transfers to this unit's ally (for Focused Encounters, a different Part) that has no Contempt or Gaze, or has the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt') - Turn End: Expires; then, this unit gains 7 Gaze next turn
Corpus Theater (Hong Lu)
- Base Stack: 3 - When this unit gains Bleed from enemy Attack Skills, randomly gain 1 of the following effects next turn and lose 1 Stack of this effect (once per Skill)  · 3 Bleed Potency  · 1 Bind  · 1 Defense Power Down
Curse
Turn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1. 1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
Damage Down
Deal -(X*10)% damage with skills this turn. (Max 100%)
Dark Flame
- Unique Burn - Max Value: 7 - Target Defense - X - Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
Dazzle
- For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%) - SP Units: Change their Panic Type to "Dazzle" - Non-SP Units: Defense Level -2 - Turn End: Lose 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types ※ Dazzle Panic-type effects: - Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn - Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn
Deathrite -Fissure-
- Base Stack: 3 - When getting Rupture triggered while this unit has Deathrite, lose 1 Stack, and gain 1 Bind next turn · When this effect activates, if this unit is to gain 3 or more Bind next turn, lose 2 Stacks instead of gaining Bind - At 0 Stack, take Gluttony damage equal to Rupture Potency on self -※ Cannot gain additional Stacks of this effect while it is already active.
Deathrite -Haste-
- Base Stack: 3 - When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count - At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires ※ Cannot gain additional Stacks of this effect while it is already active
Deathrite -Venom-
Base Stack: 5 - Deathrite - When getting Rupture triggered by a Critical Hit from the target, lose 1 Stack - When losing Stacks due to this effect, gain 1 Offense Level Down or 1 Defense Level Down (3 times per turn) - When losing Stacks due to this effect, if the Stack drops to 0, take Gluttony damage equal to Rupture Potency on self -※ Cannot gain additional Stacks of this effect while it is already active
Declared Duel - Don Quixote
- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
Declared Duel - Outis
- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
Declared Duel - Sinclair
- In a Clash between the unit that inflicted Declared Duel and the unit that has the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
Deep Wound
- Base Stack: 3 - When Tremor Burst is triggered on this unit, gain +1 Bleed Count (2 times per turn) - Cannot gain Open Wound (in Focused Encounters, the Part) - Turn End: Gain (Stack - 1) Bind next turn - Turn End: Reduce Stack by 1
Defense Level Down
Defense Level -X for this turn.
Defense Power Down
Defense Skill Final Power -X for this turn.
Delicateness
- Max Stack: 10 - Take +10% damage for every Stack
Dimensional Rift
Turn End: Gain +X Rupture Count
Echoes of the Manor
- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects - SP Units: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit next turn - Non-SP Units: -10% chance to flip Heads - Reduced by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value ※ Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types.
Embers
- Max Potency: 3 - Max Count: 6 - If this unit has Burn, lose 1 Embers Count when hit by a Skill that inflicts Burn Potency, Count, or 'Unique Burn' (including E.G.O Skills) - If this unit does not have Burn, reset Embers Count to 6 when hit (independent of Skills that inflict Burn) - At 0 Embers Count, activate the following effects: · Activate Burn on self once and lose 1 Burn Count · Lose 1 Embers Potency · If this unit has 1+ remaining Embers Potency, reset Embers Count to 6
Envy Fragility
Take +(X*10)% damage from Envy skills this turn. (Max 100%)
Envy Resist Down
Increase Envy Resistance based on Stack. (0.1 per Stack)
Faint Aroma
- Max Stack: 30 - Gain 1 Stack if this unit takes Sinking damage - Upon Tremor Burst, apply 1~2 Faint Aroma on 3 other random allies (for Abnormalities, the Part) - At max Stack, gain 2 Tremor and trigger Tremor Burst on self; then, take Gloom damage equal to Sinking on self and lose all Faint Aroma. Cannot gain Faint Aroma for the rest of the turn. - If this unit is killed, inflict (remaining Faint Aroma on this unit / 2) Faint Aroma randomly between this unit's allies (rounded down)
Fairy Lure
- Max Stack: 5 - Turn Start: leftmost Slot on the Dashboard gains +10 Aggro - Take +50% damage - When hit, inflict 1 Rupture against the attacker (3 times per target's Skill) · At less than 50% HP, inflict 1 additional Rupture · If the target has 15+ Rupture, this effect does not inflict Rupture - Reduced by 1 at Turn End
Fatal Wound
- Base Stack: 3 - When Tremor Burst is triggered on this unit, gain +3 Bleed Count (2 times per turn) - Cannot gain Open Wound (in Focused Encounters, the Part) - Turn End: Gain Bind equal to Stack next turn - Turn End: Reduce Stack by 1
Focused Attack - Meursault
- The unit that inflicted this Focused Attack gains the following effects based on the target Slot's Focused Attack Stack. ·1x Stack: Gain Clash Power +1 ·2x Stack: Gain Base Power +1 ·3x Stack: Gain Base Power +1 and Coin Power +1 - Expires if, for a turn, the unit who inflicted it fails to hit the Slot inflicted with their Focused Attack. - Expires if the unit who inflicted Focused Attack inflicts it on a different Slot. - Replaced if a different unit inflicts Focused Attack on a Slot already inflicted with Focused Attack. - At the start of the next turn, if a Slot inflicted with Focused Attack is no longer present, rearrange all Focused Attacks inflicted against the Slots of that Part in the order of Deployment
Fracturing of the Senses
- Max Stack: 5 - When other allies are hit, gain +1 Tremor Count, and lose 1 Stack (once per Skill) - If there are no other allies on the field, gain 2 Tremor Potency when hit, and lose 1 Stack (once per Skill) - When hit by Crit Attack, take +(Tremor Potency on self)% damage (max 15%)
Fragile
Take +(X*10)% damage this turn. (Max 100%)
Gaze
Take +20% damage from Pierce and Blunt skills this turn. The ally that defeats the marked unit heals 10 SP; if the ally is an 'N Corp. Fanatic', also apply 1 Fanatic next turn.
Gaze (Ryoshu)
- Max Stack: 7 - Take and deal +10% damage from and against Ryōshū for every 1 Stack of Gaze - On death, transfers to this unit's ally (for Focused Encounters, a different Part) that has no Contempt or Gaze, or has the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt') - Turn End: At 7 Stacks, convert this effect into Contempt next turn
Gloom Fragility
Take +(X*10)% damage from Gloom skills this turn. (Max 100%)
Gloom Resist Down
Increase Gloom Resistance based on Stack. (0.1 per Stack)
Gluttonous Thorn (貪食棘)
Max Stack: 9 Turn End: gain Bleed Count equal to Lust Reson., then lose 1 Gluttonous Thorn (貪食棘). (max Bleed Count gain: 5) While this unit has this effect, if it gains Bleed Potency beyond 99, increase Bloodfeast equal to the excess Bleed Potency; then, gain Defense Level Down next turn equal to Bloodfeast increased (max Defense Level Down gain: 5)
Gluttony Fragility
Take +(X*10)% damage from Gluttony skills this turn. (Max 100%)
HP Healing Down
Heal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5)
Hysteria
- Base Stack: 0 - Max Stack: 3 - At Turn End… · At 0 or higher SP, lose 1 Stack · At less than 0 SP, gain 1 Stack
Impending Ruin
- SP Units: change their Panic Type to "Ruin". (Ruin: When this unit enters Low Morale state, gain 3 Sinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking and 3 Sinking Count at every Turn End and lose 2 Clash Power) - Non-SP Units: -10% chance to flip Heads - Reduced by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value. ※ Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types.
Karmic Consequence
- Turn Start: · Gain 1 Defense Level Down for every 10 Stacks · Gain 1 Fragile for every 20 Stacks - Max Stack: 100 Receive the Prescript and undertake it. Its execution is etched as karma, drawn into a ceaseless cycle that circles back to the hand of its executor.
La Mancha Parade
- Max Stack: 4 - Take +10% damage from Lust Skills · If the target is a Identity, take +20% damage regardless of the Skill's Affinity · At max Stack, deal -20% damage against Identities - Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends
Lasso
- Max Value: 3 - Turn End: gain Rupture Potency equal to this unit's current Speed value (max 5), and gain 1 Bind next turn - Turn End: reduced by 1
Lodged Arrow
- Max Stack: 4 - Turn Start: gain Bleed Potency by Stack - Lose Defense Level by Stack - Turn End: at 2+ Stack, gain 1 Fragile next turn (once per turn) - Expires on: Death, Retreat, buff removal/expiration. When it expires, apply Arrow - Shi to Shi East Section 3 Faust by Stack
Lust Fragility
Take +(X*10)% damage from Lust skills this turn. (Max 100%)
Maggots
Turn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1.
Mark of Decay
- Max Stack: 1 - Take +10% damage from Gluttony Affinity Skills - Take +10% damage from Deathrite - Removed at Turn End
Mark of Shearing
- Max Stack: 4 - When a target that has this effect is defeated, the unit that inflicted this effect heals 5 SP and gains 1 Offense Level Up next turn (3 times per turn)
Mark of the King of Needleworks
- Max Stack: 1 - Take +20% damage from "Sisyphe" Identities - Turn End: Gain 1 Bind next turn - Turn End: Take fixed damage equal to 5% of HP damage (including Shield damage) taken from the Sinners' Skills
Mark of Villainy
- Take +10% damage from Don Quixote - Applies only to the first target to receive the effect in each turn
Mauled Color -Bleu-
- Max Stack: 9 - When hit, gain 1 Sinking Potency for every 3 Stack (once per turn) - Turn End: At 5+ Stack, lose 5 SP - Turn End: Lose 1 Stack
Mauled Color -Rouge-
- Max Stack: 9 - When hit, gain 1 Bleed Potency for every 3 Stack (once per turn) - Turn End: Gain 1 Defense Level Down next turn for every 4 Stack (max 2) - Turn End: Lose 1 Stack
Minus Coin Drop
Minus Coin Power -X for this turn.
Nails
Unique Bleed Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Halve this effect’s Count. (Rounded down)
Needle
- Unique Bleed - When taking Envy damage, gain +1 Bleed Count and reduce this effect's Stack by 1 - Turn End: Gain 1 Bleed and reduce this effect's Stack by 1
Nerve Strike
- Max Stack: 3 - The unit that inflicted this Nerve Strike gains the following effects based on the target's (or targeted Part's) Nerve Strike Stack · 1x Stack: Gain Clash Power +1 · 2x Stack: Gain Base Power +1 · 3x Stack: Gain Clash Power +1 and Base Power +1 - Expires if the unit that inflicted it inflicts this effect against a different target (or a different Part) - Replaced when another unit inflicts Nerve Strike (Stacks are preserved)
Nerve Strike - Don Quixote
- Max Stack: 3 - The unit that inflicted this Nerve Strike gains the following effects based on target's (or targeted Part's) Nerve Strike Stack · 1x Stack: Gain Clash Power +1 · 2x Stack: Gain Base Power +1 · 3x Stack: Gain Clash Power +1 and Base Power +1 - Expires if the unit that inflicted it inflicts this effect against a different target (or a different Part) - Replaced when another unit inflicts Nerve Strike (Stacks are preserved)
Nerve Strike - Hong Lu
- Max Stack: 3 - The unit that inflicted this Nerve Strike gains the following effects based on target's (or targeted Part's) Nerve Strike Stack · 1x Stack: Gain Clash Power +1 · 2x Stack: Gain Base Power +1 · 3x Stack: Gain Clash Power +1 and Base Power +1 - Expires if the unit that inflicted it inflicts this effect against a different target (or a different Part) - Replaced when another unit inflicts Nerve Strike (Stacks are preserved)
Nervous Impairment
- Max Stack : 30 - At 30 Stack, become Staggered; then, take fixed damage equal to 25% of this unit's max HP, and remove this effect
Offense Level Down
Offense Level -X for this turn.
Only Ashes Remain
- Cannot maintain Red Eyes & Penitence - When gaining Red Eyes with Base Skill effects, heal self and 1 ally with the lowest HP percentage by (Red Eyes gained)% of this unit's max HP (2 times per turn) - When gaining Penitence with Base Skill effects, heal self and 1 ally with the least SP by ((Penitence gained)/2) SP (2 times per turn) - Turn End: this effect expires
Open Wound
- Max Stack: 2 - Turn End: Gain 1 Bind next turn - Turn End: At 2 Stack, replace this effect with Deep Wound next turn
Overheated Coffin
- Max Stack: 1 - Turn End: · Gain 3 Burn next turn · This effect expires
Palette Vibrante
- Max Stack: 4 - Take +(Stack x 2.5)% damage from The Ring-faction Identities · If the attacker is in both The Ring faction and School of Fauvism faction, take +(Stack x 5)% damage instead - Combat Start: Randomly gain 1 Bleed, 1 Sinking, 1 Bleed Count, or 1 Sinking Count (Stack) times - Combat End: This effect expires. Halve Mauled Color [Rouge] and Mauled Color [Bleu] Stacks on this unit (rounded down)
Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
Phantom Trace
- Max Stack: 1 - Take +5% damage from Blade of the House of Spiders Ryōshū's Base Attack Skills A phantom trace (殘影) is not simply a faint shade left in passing. It is the shadow of times past, cruelly drawn across bygone days.
Pheromone Mark
- For every 3 Burn on self, take +1% damage when hit (max 20%) - Expires at Turn End
Photoelectricity
- Max Value: 3 When this unit is hit, the Attacker gains Charge Count equal to the value (once per Skill) - If the Attacker has 5- Charge Count, they gain +3 additional Charge Count Turn End: this effect expires
Pierce Fragility
Take +(X*10)% damage from Pierce skills this turn. (Max 100%)
Pierce Resist Down
Increase Pierce Resistance based on Stack. (0.1 per Stack)
Pink Petals
- Max Stack: 30 - For every Stack, take +1% damage when hit by Gloom Skills (max 15%) - For every 10 Stack, gain +1 Sinking Count when hit (2 times per turn) - When Tremor Burst is triggered on this unit, take ((Sinking Potency + Pink Petals) / 5) Gloom damage - Turn End: Lose 1 Stack
Pink Ribbons
Increase Count by 1 whenever the unit tosses an attack skill Coin. Turn End: Gain Bind by the Count, then remove this effect.
Plus Coin Drop
Plus Coin Power -X for this turn.
Polydipsic Rose
- Max Value: 5 - Turn End: at 10+ Bleed Potency, take Lust damage equal to 1% of this unit's max HP. (max 30) - Turn End: reduced by 1
Power Down
Skill Final Power -X for this turn.
Precious Jade's Cradle
- Enter an 'Immobilized' state where this unit's buffs, HP, and SP cannot be changed. Forms a Precious Jade connected to this unit
Pride Fragility
Take +(X*10)% damage from Pride skills this turn. (Max 100%)
Promised Nail (Don Quixote)
- Max Stack: 30 - Upon Tremor Burst due to Skill effects, take 1 Sloth damage for every Stack (max 10; once per Skill) - Turn End: At 4+ Stack, gain 1 Bind next turn - Turn Start: If Haute Couture::Le Noir Brand Manager Don Quixote is not on the field, expires
Red Plum Blossom
- Unique Bleed - Max Value: 10 - +10% chance for this unit to be Critically Hit if this unit is the main target When struck by a Critical Hit, gain Bleed equal to the half of the value and take +(value x 3)% damage on Critical Hit - Reduce value by 1 when hit
Reflux
- Max Stack: 3 When hit, gain Sinking Potency equal to Stack Turn End: if this unit has -30 or less SP, activate the following effects (for Non-SP Units, activates at 60+ Sinking Potency): - Take (Sinking Potency on self x Stack) Gloom damage - Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack
Regressive Transformation - Reversed
- For this turn, this unit uses Minus Coin Attack Skills
Requested Target
+0.2 Resistance to Attack Types with 1.5 or less Resistance. If the target with this effect is defeated, gain 1 E.G.O resource for all Affinities, and the unit that defeated the target heals 10 SP
Resident Reg. Microchip
- Max Stack: 2 - Take +10% damage from Wrath and Envy Skills - On Clash Lose, gain 1 Burn (3 times per turn) - Turn End: Lose 1 Stack
Rhythm
- Max Stack: 5 - Deal +2% damage for every Stack (max 10%) - Offense Level +1 for every Stack (max 5) - Defense Level -1 for every Stack (max -5) - Turn End: This effect expires
Rose Wedge
- Max Potency: 10 - Max Count: 4 - Gain 1 Potency every time this unit takes 10 Bleed damage - When gaining Bleed or 'Unique Bleed' from getting hit, gain 2 Bleed and inflict 1 Bleed against the Attacker (5 times per turn) · At 10 Potency, gain +1 Bleed count as well when triggering the above effect. - Turn End: lose 1 count. Combat End: at 10 Potency or 1 Count, this effect expires, and this unit takes (Potency x 10) Lust damage. - If the unit inflicted with this effect dies, or when this effect expires: increase Bloodfeast by (Potency x 10), and deal (Potency x 2) Lust damage against all of its allies (min 1)
Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Searing Birdcage
Max Stack: 5 If this unit has Burn, Wrath Resistance +0.1 for every Stack (cannot exceed 2.0 Wrath Resistance with this effect) Turn End: gain Bind equal to Stack next turn Turn End: halve Stack (rounded down) ※ Cannot gain additional Stacks of this effect while it is already active
Severed Tendon (Heathcliff)
- Base Power -1 - Expires at Turn End - Max Stack: 1
Sewing Target (Ally)
- Max Value: 1 - Take +0.5% damage for every Bleed on self (max 10%) - Turn End: reduced by 1
Shattered World
- Max Stack: 1 - Expires at Turn End - Take x1.2 damage from Burn (rounded down; except Unique Burn) - Take +10% damage from Yi Sang's Wrath and Gloom Base Attack Skills
Shattermark
- Take +10% damage from Gluttony and Gloom Skills - SP Units: change their Panic Type to "Shattermark" - Non-SP Units: Clash Power -1 - Turn End: Reduce 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Non-SP Units" conditional to certain enemies that have SP but can't change their Panic Types ※ Shattermark Panic-type Effects - Low Morale: Clash Power -1, Defense Level -2 on self - Panic: Clash Power -2, Defense Level -3 on self
Sheut Fracture
- Unique Sinking - Max Stack: 10 - For every Stack, take +1% damage from Sloth and Gloom Skills - At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self (lose 1 Sinking Count), then expires - If the unit that has this effect dies, transfer half of its Stack to its ally that has the highest SP (rounded down) - Turn Start: If there are no LCA Identities on the field, expires
Sibling Vengeance Mark
- Max Stack: 1 - Expires at Turn End - Every Identity treats this unit as having their Vengeance Mark
Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Non-SP Units take Gloom damage.)
Sinking Deluge
Deal SP damage by (Sinking Count * Sinking Potency), then remove Sinking If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage (Non-SP units take all of it as Gloom HP damage)
Slash Fragility
Take +(X*10)% damage from Slash skills this turn. (Max 100%)
Slash Resist Down
Increase Slash Resistance based on Stack. (0.1 per Stack)
Sloth Fragility
Take +(X*10)% damage from Sloth skills this turn. (Max 100%)
Sloth Resist Down
Increase Sloth Resistance based on Stack. (0.1 per Stack)
Solitude
- Take +10% damage from Gloom Skills - SP Units: Change their Panic Type to 'Solitude' - Non-SP Units: Gain +2 Sinking Count at Turn End - Turn End: Lose 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Non-SP Units" conditional to certain enemies that have SP but cannot change their Panic Types ※ Solitude Panic Effect: - Low Morale: Gain +2 Sinking Count at Turn End - Panic: Gain +3 Sinking Count at Turn End
Spark Discharge
When hit, the attacker gains +1 Charge Count; when hit with a Gloom attack, gain +1 Rupture Count, then reduce Count by 1
Spore
- Max Stack: 15 - Turn End: Gain +1 Burn Count for every 5 Stack - Gain 1 Bind next turn
Talisman
Max Stack: 6 On Hit, consume 1 Rupture Count on target to inflict (Stack / 2) Rupture (inflicts at least 1 Rupture if Rupture Count was consumed; rounded down) When hit, gain (Stack / 2) Rupture and lose 1 Stack (gain at least 1; rounded down) Turn End: at 6+ Stack, remove all Talisman on self and take fixed damage by Stack
Talisman (Old)
On hit, inflict X Rupture; When hit, gain X Rupture Turn End: At 6+ Count, remove all Talisman and take fixed damage by its Count
The Duel Escalates (Heathcliff)
- Affects The House of Spiders: The Thumb Apprentice Heathcliff's Skills and Passive effects - Can gain up to 3 Stacks per turn - Max Stack: 5
The Uninvited
- Max Value: 2 - Upon death, the last attacker heals 3 SP; then, a random ally without this effect gains 2 Stacks of this effect. - Take +0.5% damage for every Sinking on self (max 10%; for Focused Encounters, count Sinking on each Part separately) - Turn End: reduced by 1
Time Moratorium
- Does not take any damage as long as this effect is active; store all damage received instead - Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst (Stack) times after dealing (100 + (Stack x 15))% of stored damage as Sloth damage - Turn End: Gain 1 Stack and lose 1 Count - The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit that has Time Moratorium.
Touche Hardie
- Max Stack: 2 - Take +10% HP and SP damage from Bleed and Sinking effects for every Stack (max 20%, rounded down) - Turn End: Lose 1 Stack
Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
Tremor - Chain
- Lose 1 Clash Power for every 10 Tremor Potency on self (max 3) - When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
Tremor - Conservation
- On Tremor Burst, take Sloth Damage equal to (60 + sum of Charge Potency or Unique Charge on the attacker x 8)% of Tremor Potency, and reduce the Count by 1 (max 120%)  · When "Le Noir" units' Skills and Passives trigger Tremor Burst, the above effect does not reduce the Count - When hit by Tremor Burst Skills, raise Stagger Threshold by this effect's Potency - Turn End: Lose 1 Count (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
Tremor - Decay
Lose 1 Defense Level for every 4 Tremor Potency on self When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
Tremor - Everlasting
- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Potency on self)% chance to trigger an additional Tremor Burst. (max 50%) - When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Count on self)% chance to trigger an additional Tremor Burst. (max 50%) - When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
Tremor - Fracture
- When Staggered, and when the sum of Tremor Potency and Count adds up to 20 or higher, raise Stagger Level by 1 - Cannot exceed maximum Stagger Level with this effect When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency. Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
Tremor - Hemorrhage
- On Tremor Burst, take Lust Damage equal to (sum of Tremor Potency and Bleed Potency / 2), and lose 1 Bleed Count - When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
Tremor - Reverb
- On Tremor Burst, take Sloth damage equal to Tremor Potency on self - When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the count (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
Tremor - Scorch
- On Tremor Burst, take Wrath Damage equal to (sum of Tremor Potency and Burn Potency / 2), and lose 1 Burn Count - When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
Tremor - Superposition
- Gained through Amplitude Entanglement - When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.
Trussed -Hong Lu-
- Base Stack: 3 - Min & Max Speed -2 - Take +10% Pride damage - Expires when the inflicter Retreats, is killed, or inflicts it on a different target. Replaced when Trussed by another unit. - Turn End: Lose 1 Stack if the inflicter did not hit this unit this turn
Twisted Curse Talisman
- Max Stack: 10 - Expires at Turn End - At 10+ Stack, when taking 30+ damage from a Skill: gain +1 Rupture Count; take Gluttony damage equal to Rupture Potency on self (once per turn) - When this effect expires, gain (Stack / 4) Attack Power Down next turn (max 2) ※ Cannot gain additional Stacks of this effect while it is already active
Vendetta Mark
- Max Stack: 10 - Consumed by certain Skills or Passives - Take +2% damage from The Middle enemies for every Stack (max 20%) - Turn End: The unit that has the highest Stack of this effect gains 1 Sibling Vengeance Mark next turn (Counted separately from Vengeance Mark; if more than a single unit has the highest Stack of this effect, this effect targets the one that has a higher HP percentage)
Vengeance Mark
Applied to the unit that dealt the most damage to an ally (Max 1)
Wrath Fragility
Take +(X*10)% damage from Wrath skills this turn. (Max 100%)

Other (142)

Acceleration Round
- Max Capacity: 10 - Unique Ammo - Spent by certain Skills
Affection and Hatred
Turn End: heal 15 SP On Hit, gain 1 Haste and 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 10 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 3 Damage Up
Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
Ailing Heart (Ally)
- Max Value: 10 - Turn End: gain 1 Stack - Turn Start: gain 1 Defense Level Up for every 3 Stack - At 50%- HP, gain 1 Defense Level for every 3 Stack - At 40%- HP, On Hit with Base Skills, heal (Stack x 5)% of damage dealt On Hit as HP (min 1; rounded down; heal up to 30 HP per Skill)
Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.
Ammo - Atelier Logic
Unique Ammo Atelier Logic Workshop Special Ammo - This Ammo's count cannot be gained or lost due to external effects
Amplitude Conversion
Converts Tremor or already converted Tremor on target to a different type of Tremor. Potency and Count values do not change over the conversion.
Amplitude Entanglement
- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition. - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor.
Arrow - Shi
- Min Capacity: 0 - Max Capacity: 4 - Arrows spent by certain Skills
Ashen Bullet
- Unique Ammo - Max Capacity: 5 - This Ammo cannot be gained or raised due to external effects, excluding the "Hollow" E.G.O Skill
Assist Attack (Ishmael)
- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End. - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.
Assist Defense
- Max Stack: 3 - When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense - When there are multiple allies that have Assist Defense Stacks, the ally that has the highest Stack has the highest activation priority - Does not activate for allies who equipped Defense Skills - Expires at Turn End
Attending the Divine
- Unique Assist Defense - Max Stack: 1 - When Haute Couture::The Crimson God of Le Rouge Sinclair is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self  · Then, copy and use Haute Couture::The Crimson God of Le Rouge Sinclair's "La Garde" - When there are multiple allies that have Assist Defense Stacks, the ally that has the highest Stack has the highest activation priority - This effect counts as Assist Defense, and is counted toward calculating Assist Defense Stacks - Turn End: This effect expires
Battlefield Retreat
- Turn End: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death) - In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
Behead Heathcliffs (6-34)
Every Turn Start: heal 10 SP When hit, gain 2 Offense Level Up next turn (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up
Behead Heathcliffs (6-44)
Turn End: heal 10 SP When hit, gain 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 10 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Defense Level Down
Bereavement
Turn End: At -15 or higher SP, lose 10 SP. When hit, lose 2 SP and gain 1 Offense Level Up next turn. (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up.
Blazing
- Min & Max Speed +1 - This turn's first-used Base Attack Skill gains Final Power +2 - Take 2% HP damage On Hit with the affected Skill (max 10%; this damage does not Stagger or reduce this unit's HP below 1) - Expires at Turn End
Bloodfeast
- Max Value: 999 - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
Bloodfeast Consumed
- Max Value: 999 - Displays the total amount of Bloodfeast consumed in this Encounter
Bloodfeast Consumed (shared)
Total Bloodfeast consumed in this Encounter
Bloodied Hand (Ally)
- Max Value: 10 - Stage 1 Bloodied Hand - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
Bloodied Hand II (Ally)
- Max Value: 20 - Stage 2 Bloodied Hand - Turn Start: gain 1 Offense Level Up for every 10 Stack - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
Bloodied Hand III (Ally)
- Max Value: 30 - Stage 3 Bloodied Hand - Turn Start: gain 1 Offense Level Up for every 10 Stack - On Hit with Base Skills: additionally inflict 1 Rupture and 1 Bleed - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
Blooming Thorn III
- Max Value: 30 - Stage 3 Blooming Thorn - Gain 1 Defense Level for every 2 Stack (max 5) - When hit, inflict 1 Bleed against the attacker and lose 1 Stack - [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · Inflict +(Stage - 1) more Bleed and Rupture using this unit's Base Attack Skill Coin effects. · Reverts to previous Stage when the Stack drops below the requirements.
Blubberbubble
- This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
Buffet
- Max Value: 999 - This value is increased by (actual HP healed / 10) whenever allies' or enemies' HP is healed on the field  · Rounded up for each instance  · Healing from E.G.O Gifts does not count - This value is shared by all characters - Resets when moving to a different zone
Bullet - Solitude
- Unique Ammo - Max Capacity: 6 Spent by certain Skills - This Ammo's count cannot be gained or lost due to external effects
Changing Room (Ishmael)
- Max Stack: 2 - Fix this unit's Speed to 1 - Take -50% damage from Skills - Immediately after gaining this effect, remove Stagger Thresholds; when Staggered, recover from Stagger - Turn Start: Gain 10 Aggro - When hit, gain +1 Pulsation Count (20 times per turn) - Turn End: Lose 1 Stack - Cannot Retreat - Cannot enter E.G.O Corrosion; instead, enters default Panic state (is affected by Panic-changing effects) - While in this state, aside from its exclusive Skill "As the Voice Says, I Gladly Withdraw into Myself", cannot equip Defense Skills or E.G.O Skills
Charge Identity
Identities that have Base Attack Skills that apply, gain, or consume Charge or Unique Charge
Clashable Guard
- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power. - On Clash Lose: when hit, reduce the attacker's Final Skill Power by this unit's Final Power. - On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill
Compulsion
Starts encounter with -25 SP. At less than 0 SP at Turn Start, gain 3 Attack Power Up.
Courage to Approach
- Turn End: Heal 10 SP - Gain 3 Attack Power Up and 5 Protection every turn - When attacked, heal 5 SP. Gain 1 Offense Level Up next turn. (3 times per turn) - Turn Start: If at less than 0 SP, gain 3 Attack Power Up. - As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1. This unit's Retreat abilities do not activate for the duration of this Encounter.
Courier Trunk - Rodion
- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat)
Courier Trunk - Sinclair
- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat)
Curio
When certain conditions are fulfilled, replace this effect with 'Art Medium'
Dark Cloud
Max Stack: 1 Converts all of this unit's Base Attack Skill Coins used this turn to [Unbreakable Coins], prevents damage from Staggering this unit until Skill End, and inflict +1 more of Bleed effects On Clash Lose: gain Final Power +3 Turn End: this effect expires
Determination
- When attacked, gain 1 Offense Level Up next turn. (3 times per turn) Turn Start: If at less than 0 SP, gain 3 Attack Power Up. This unit's Retreat abilities do not activate for the duration of this Encounter.
Dihui Star's Blade
- Max Stack: 70 - Total sum of Bladetrail [Afterimage] Stacks inflicted by this unit - Can gain up to 25 Stack per turn Etch a mark into the earth. Such is the purpose this blade was made to serve. Into this sword was poured the light of a star, so that something may be left behind in this land.
Discard
- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list) - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
District 12 Fuel
Max Stack: 100 Consumed by certain Skills. At 50- Stack, become Overheated Fuel
Duality
- Skills can target allied Identities - Upon auto-targeting Skills, or in Regular Encounters, prioritize the ally with the earliest Deployment Order · If target is an ally, the attack does not hit, and does not trigger Defense Skills (including Clashable Defense Skills) - If target is an ally, activate this Skill at Combat Start
E.G.O Corrosion
Won't listen to orders and will only use Corrosion Skills
E.G.O Corrosion - N Corp.
- Max Stack: 10 - The following effects activate at every Turn Start: · Lose SP by the effect's Stack · Gain 1 Attack Power Up for every 3 Stack - At Max Stack, take 5% HP damage at Turn End
E.G.O Passives
Active E.G.O Passives - Active E.G.O
Escape Apparatus
- When this unit takes damage that brings its HP to 10, this unit's HP does not drop below 10 for the turn - Turn End after the above effect activates: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death; in Encounters where Retreat is disabled, the Retreat effect does not activate and expires at Turn End) - In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
Exalted Command
- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Base Skill 3 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End. (Does not activate as Empowered Skills) - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list. - Does not activate if affected ally's Skill 3 is not unlocked.
Faded Promise
Turn End: heal 15 SP On Hit, gain 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 20 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Offense Level Up At 1 HP, heal 40% HP and 25 SP (once per Encounter)
Faded Promise (Courage to Approach)
Turn End: heal 15 SP On Hit, gain 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 20 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Offense Level Up As long as there is at least 1 other surviving ally, Heathcliff's HP does not drop below 1 At 1 HP, heal 40% HP and 25 SP (once per Encounter)
Fire Butterfly Coffin
- Max Stack: 30 - Can gain up to 20 Stacks per turn - On Base Skill Hit: Gain 2 Stacks - Turn End: At 20+ Stacks, gain Burn next turn equal to half of surplus Stacks past 20 (rounded down) · At 30 Stacks, Gain 5 Burn and +2 Burn Count instead
First Seal Removed (Outis)
- Turn End: Gain 1 Haste next turn - Blunt Base Skills deal +2% damage for every 4 (Burn + Bleed) on target (max 10%) - On final Coin Hit using Base Skills, if target has 20+ (Burn + Bleed), deal (10% of the Coin's final damage) Blunt damage (rounded down)
Full Makeover
- Min & Max Speed +1 - Max HP increased by 25% - Take -10% damage from Skills - Base Skills inflict +1 Bleed Potency on enemies
Game Target (Rodion)
- Take +15% damage from Base Skills used by The House of Spiders: The Thumb Nursefather Rodion
Hand - Blue Sakura Suit
- Skill 3 Base Power +1 - When this unit equips and uses a Gloom Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive
Hand - Pine Crane Suit
- Skill 1 Base Power +2 - When this unit equips and uses a Wrath Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive
Hand - Susuki Grass Suit
- Skill 2 Base Power +1 - When this unit equips and uses a Sloth Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive
Happiness, Joy (Lord)
- Hong Lu's Final Power +1 - On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources
Happiness, Joy, Sorrow (Lord)
- Hong Lu's Final Power +3 - On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources
Happiness, Joy, Sorrow, Wrath (Lord)
- Hong Lu's Final Power +5 - Allies heal 5 SP at every Turn Start (including this unit) - When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn) - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead - Increases damage dealt by 30% of the total HP percentage this unit has cumulatively lost during this Encounter (max 100%) On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources
Happiness (Lord)
- Hong Lu's Clash Power +1 - When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead - Nullfies the effect that turns this unit into a Precious Jade once. When clashing against Skills that turns this unit into a Precious Jade, Clash Power +5; if this unit wins that Clash, this unit does not become a Precious Jade, recovers from Stagger, reduces Jia Mu's SP by 10, and inflicts 2 Fragile against Jia Mu On Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources
Honorable Duel (Don)
A Reminiscted Tale of Adventures Become immensely powerful
Hornet -Rifle-
Current Mode: Hornet [Rifle]
Hornet -Shotgun-
Current Mode: Hornet [Shotgun] Instead of deferring the definition to its rifle-form, gaze into the core essence of "Hornet." epoché
Hunger (Kkomi)
Max Stack: 3 Turn End: gain 2 Offense Level Up and 1 Damage Up next turn for every Stack At max Stack(3), lose 5% HP at Turn End
Hyped-up
- Max Stack: 3 - For every Stack, deal +5% damage with Wrath and Lust Skills - When hit, raise this unit's Stagger Threshold by (5 x Stack) - Expires at Turn End
I will take responsibility, through my bloody tears.
- Gain 1 additional Hardblood every time this unit gains Hardblood. (5 times per turn) - At every Turn End: gain 2 Haste and 3 Offense Level Up next turn - Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6) - On Clash Win, heal 3 SP - On Kill, gain 1 Clash Power Up next turn (once per turn)
In which is recounted the thralldom to blood thicker than water.
- Gain 2 additional Hardblood every time this unit gains Hardblood. (5 times per turn) - At every Turn End: gain 2 Haste and 3 Offense Level Up next turn - Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6) - On Clash Win, heal 3 SP - On Kill, gain 2 Clash Power Up next turn (once per turn)
Insight
Last Discarded Skill Rank: X (Base Value: 1)
Iron Maiden
- Gain +4 Aggro to the leftmost Slot - Turn Start: Gain 1 Protection, 5 Defense Level Up, and Shield HP equal to 5% of this unit's current HP - When hit by the last Coin of an attacker, deal Pierce damage equal to 20% of the said Coin's damage and inflict +2 Bleed Count (max once per Skill, 3 times per turn. Max damage per turn: 60)
K Corp Ampule
Turn Start: At less than 4 Count, heal by (X * 5)% of Max HP At 4+ Count, the unit dies
K Corp. Emergency Ampule (Gift)
Activate the following effects upon taking damage that would reduce this unit's HP to 0: - If Staggered, recover from Stagger - Fully heal HP - This effect activates before the "X does not reduce HP below 1" effects from Identities & E.G.O Passives - Expires after activation
Lævateinn (Outis)
- Turn Start: Inflict 3 Burn on all units on the field - Replace this unit's Base Skills with Lævateinn-exclusive Skills corresponding to each Skill's rank - Blunt Base Skills deal +2% damage for every 4 (Burn + Bleed) on target (max 10%) - On final Coin Hit using Base Skills, if target has 20+ (Burn + Bleed), deal (10% of the Coin's final damage) Pierce damage (rounded down)
Lamp
- Max Stack: 8 - Turn End: Gain 1 Bind next turn for every 2 Stack (max 4) - Turn End: At max Stack, if there are enemies on the field, consume all Stack to activate the following effects next turn: · Gain +10 Aggro to the leftmost Slot · Inflict 3 Dazzle to the enemy(Core) with the most current HP
Launcher -始-
- Max Stack: 6 - Number of turns this unit spent active in the Encounter - Expires upon Retreat - Gain 1 Stack at Turn End
LCA Fracture Round
- Unique Ammo - Max Capacity: 16 - Spent by certain Skills - Some attacks cancel if lacking Ammo
Lordsguard
- Unique Assist Defense - Max Stack: 1 - When The Lord of Hongyuan Hong Lu is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, copy and use The Lord of Hongyuan Hong Lu's 'Lordsguard' Skill - When there are multiple allies that have Assist Defense Stacks, the ally that has the highest Stack has the highest activation priority - This effect counts as Assist Defense, and is counted toward calculating Assist Defense Stacks - Expires at Turn End
Magic Bullet
- Max Value: 7 - Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3
Mark of the Prescript
- Apply Mark of the Prescript to a Base Attack Skill on this unit's Dashboard
Melee Support
- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with the 'Melee Support' Skill against the same enemy that attacked Unit A. Activates at Unit A's Skill End. - The Skill used due to the 'Melee Support' effect does not affect Unit B's upcoming Skills list.
Muga -無我-
- Turn Start: Gain 1 Offense Level Up and 1 Defense Level Up for every 10 Stack - The more this effect stacks... - Max Stack: 100 'So I must hold back on using the blade. And once I'm ready, I will return to that House.'
My Heart, My Own Thoughts…
[Hong Lu Exclusive Effect] - For this Encounter: after using a Skill Attack, gain 2 additional E.G.O resources of the Skill's Affinity (once per turn)
My True Heart...
- Hong Lu's Skills gain +1 Final Power - On Clash Win, 1 ally(including this unit) with the least SP heals 5 SP - When an ally dies, remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn)
No Matter How Many Must Bleed...
[Hong Lu Exclusive Effect] - For this Encounter: after using a Skill Attack, gain 2 additional E.G.O resources of the Skill's Affinity (once per turn) - When this unit takes damage, it gains 2 Slash DMG Up next turn (once per turn)
Of how a lone Bloodfiend came to bear the guilt of slaying the Father who forsook his Children.
- Clash Power +4 for every value - Apply Shield to self and all allies at Combat Start - Deal +20% damage - On Hit, deal 1 fixed damage as well
One Who Walks The Way of the Hegemon
- Hong Lu's Skills gain +1 Final Power - On Clash Win, 1 ally(including this unit) with the least SP heals 5 SP - When an ally dies, next turn, this unit gains 2 Attack Power Up and remaining allies gain 1 Attack Power Up (once per turn)
Overcharge
- Max Value: 1 - Become Immobilized - Take 10 + (Charge Potency x 5)% less damage (max 25%) - Turn Start: Gain Charge Barrier based on Charge Potency on self (max 5) - Turn End: Gain +10 Charge Count and 2 Attack Power Up next turn, and lose this effect - Gain Aggro to this unit's leftmost Slot based on Charge Potency on self (max 5) - When hit, gain +1 Charge Count and 1 Load next turn (max 5 per turn) - If this unit is in Panic or E.G.O Corrosion at Turn Start, of if this unit is Staggered, lose this effect
Overheated Fuel
Max Stack: 100 Consuming District 12 Fuel in Overheated Fuel State consumes Overheated Fuel instead Consuming Overheated Fuel also counts as consuming District 12 Fuel At over 50 Stack, become District 12 Fuel
Overwatch Assignment
- Turn End: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death) · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
Poise Identity
Identities that have Base Attack Skills that apply or gain Poise Potency or Poise Count
Pouring Wrath
Turn End: heal 10 SP When hit, gain 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 1 Damage Up and 3 Defense Level Down
Prescript
- Receive 'Prescript: [Paper Slip]' under specific conditions The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive.
Prescript (Device)
- Receive 'Prescript: [Device]' under specific conditions The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive.
Prescript: -Device- I
Use a Skill marked with Mark of the Prescript or hit a target with a marked Skill. - Turn Start: Gain this effect when this unit has no Unlock - Maximum stackable Grace of the Prescript with this Prescript is limited to 3 The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive.
Prescript: -Device- I (Yi Sang)
Use a Skill marked with Mark of the Prescript or hit a target with a marked Skill. - Turn Start: Gain this effect when this unit has no Unlock - Maximum stackable Grace of the Prescript with this Prescript is limited to 3 The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive.
Prescript: -Device- II
Hit a target with a Skill marked with Mark of the Prescript. - Turn Start: Gain this effect when this unit has Unlock - I - Maximum stackable Grace of the Prescript with this Prescript is limited to 6 The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive.
Prescript: -Device- II (Yi Sang)
Hit a target with a Skill marked with Mark of the Prescript. - Turn Start: Gain this effect when this unit has Unlock - I - Maximum stackable Grace of the Prescript with this Prescript is limited to 6 The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive.
Prescript: -Device- III
Hit a target with E.G.O Awakening Skill, or, in Effloresced E.G.O::Procuration state, 'Skill 3' marked with Mark of the Prescript. - Turn Start: Gain this effect when this unit has Unlock - II - Maximum stackable Grace of the Prescript with this Prescript is limited to 9 The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive.
Prescript: -Device- III (Yi Sang)
Gain Procuration [Hermes]. Repeat this Prescript until Procuration [Hermes] reaches 9 Stacks. - Turn Start: Gain this effect if this unit has Unlock - II - Maximum stackable Grace of the Prescript with this Prescript is limited to 9 The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive.
Prescript: -Device- IV
Eliminate all enemies before the next Prescript arrives. - Turn Start: Gain this effect when this unit has Unlock - III The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive.
Prescript: -Device- IV (Yi Sang)
Eliminate all enemies before the next Prescript arrives. - Turn Start: Gain this effect when this unit has Unlock - III The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive.
Prescript: -Paper Slip- I
Use a Skill marked with Mark of the Prescript or hit a target with a marked Skill. - Turn Start: At 0~2 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 3 The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive.
Prescript: -Paper Slip- II
Hit a target with a Skill marked with Mark of the Prescript. - Turn Start: At 3~5 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 6 The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive.
Prescript: -Paper Slip- III
Hit a target with E.G.O Awakening Skill or 'Skill 3' marked with Mark of the Prescript. - Turn Start: At 6~8 Grace of the Prescript, gain this effect - Maximum stackable Grace of the Prescript with this Prescript is limited to 9 The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive.
Prescript: -Paper Slip- IV
Eliminate all enemies before the next Prescript arrives. - Turn Start: At 9 Grace of the Prescript, gain this effect The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive.
Procuration -Hermes-
- Turn Start: at 9 Stack, a powerful Skill becomes available - Can be gained up to (Unlock stage + 2) Stack per turn - Max Stack: 9 · At below Unlock - II, this effect's maximum stack is limited to 8
Ready -待-
- Max Stack: 3 - Number of turns this unit spent in Retreat or as a Backup unit
Réflexion
- Max Stack: 2 - Cannot use "Critique" during the turn this unit has this effect - Turn Start: Heal 5 SP - Turn End: Lose 1 Stack - When this effect expires, gain L'Hommage next turn equal to the number of The Ring Student Identities on the field
Reload
Lose all currently owned Ammo, and reload back to full
Reload -Germination-
- Effect applied to Spore Round (Unique Ammo) - Consume ((16 - sum of Spore Round) / 2) SP(rounded down), reset both Spore Round [Base] and Spore Round [Buckshot] to 0 Stacks, and gain them up to max Stacks
Reload (Solemn Lament)
- Effect applied to The Living & The Departed - Consume (30 - (The Living + The Departed))/2 SP. (rounded down) - Reset both The Living and The Departed values on self to 0, and gain the max value of their sum based on the probabilities listed in the Passive 'ISeeTheDyingButterfly.' - On Reload, gain at least 1 of The Living and The Departed.
Responsibility
- Max Value: 1 - Clash Power +1 - Deal +20% damage - Take +20% damage
Rising Fever
- Lose 1 Stack when meeting one of the following conditions: · Using the "Stamp of Vengeance" Skill (including activation via Counter) · At Turn End after activating 6+ Envy A-Reson. - At 0 Stack, use the "Time to Unpack!" Skill
Savage Tigermark Round
- Unique Ammo - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Shin (心) - Tiantui Star [天退星] instead of Tiantui Star [天退星] from this unit's Passive - Actives the same way as Tigermark Round does - Max Capacity: 8
Sealed Sword (Outis)
- Turn End: Gain 2 Haste next turn - Blunt Base Skills deal +2% damage for every 4 Bleed on target (max 10%) - On final Coin Hit using Base Skills, if target has 20+ Bleed, deal (10% of the Coin's final damage) Blunt damage (rounded down)
Second Seal Removed (Outis)
- Turn End: Gain 1 Haste next turn - Blunt Base Skills deal 2% damage for every 4 (Burn + Bleed) on target (max 10%) - On final Coin Hit using Base Skills, if target has 20+ (Burn + Bleed), deal (10% of the Coin's final damage) Slash damage (rounded down)
Self Resonance Circuitry
Total sum of Charge Count currently owned by all allies Cumulative Charge Count consumed by allies: X On Hit with a Skill: deal +(sum of Charge Count on all allies / 3)% damage All allies gain 1 Offense Level Up for every 100 cumulative Charge Count consumed by allies
Shallow Exhale
- Max Value: 1 - At 20+ Poise Potency, gain +1 Poise Count as well whenever this unit gains Poise Potency with Skill and Coin effects - Expires at Turn End
Single Combat
Established when the attacked Slot is targeted by a single unit, and only by that single unit. This condition is established only between the attacking unit and the attacked Slot. (Does not apply to reused Skills)
SP Heal Efficiency
Amount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)'
SP Loss Efficiency
Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)'
Spore Round -Base-
- Unique Ammo - Max Stack: 10 - Spent when using certain Skills - Some attacks cancel if lacking Ammo - When spent, inflict 2 Spore on target On Hit
Spore Round -Buckshot-
- Unique Ammo - Max Stack: 6 - Spent when using certain Skills - Some attacks cancel if lacking Ammo - When spent, inflict 3 Spore on target On Hit
Strategic R&R Mode
- Turn End: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death) · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
Surgery
Die when Count reaches 5. Reduce Max HP by 20% per Count (X). Deal +20% damage per Count (X). Turn Start: Gain X Haste.
Target Spotted
If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 2 against the same enemy Unit A attacked with its Skill. Activates at Unit A's Attack End. - The Skill used due to this effect does not affect Unit B's upcoming Skills list.
The Living & The Departed
- Unique Ammo - The sum of Potency and Count maxes out at 20. - Consumed for certain Skills - Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined - Some attacks cancel if this unit runs out of ammo
The Prescript's Target
- Take +10% damage from The Index units - This effect is applied to a single target every turn regardless of the number of The Index units deployed
The Will to Confront
In Clashes against Jia Huan, Clash Power +2
Tianjiu Star's Blade
- Max Stack: 20 - At 10+ Stack: at Turn End, gain 1 Haste next turn - Used for certain Skills
Tigermark Round
- Unique Ammo - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Shin (心) - Tiantui Star [天退星] instead of Tiantui Star [天退星] from this unit's Passive - Max Capacity: 12
Torn Memory
- Max Value: 7 - Used for certain Skills
Tremor Identity
Identities that have Base Attack Skills that inflict Tremor Potency, Tremor Count, or Unique Tremor
Unbreakable Coin
- This Coin does not break upon Clash Lose. - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Unending Bereavement
Every Turn Start: heal 5 SP When hit, lose 3 SP and gain 2 Offense Level Up next turn (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up
Unfocused Volley
- When this Skill flips Coins, each Coin flips against a random enemy among its targets · The first Coin always targets the main target · All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected
Viewing the Tableau (Hong Lu)
- If The House of Spiders: The Ring Apprentice Faust is on the field, gain 2 Protection at Turn Start - Turn End: Lose 2 Stack
Volatile E.G.O Attunement - Contempt
- E.G.O Gear extracted by N Corp. While the user meets the aptitude requirements, the lack of experience may cause issues. - Max Stack: 5 - Offense Level, Defense Level -7 - On Clash Win, gain 1 Stack - Lose 1 Offense Level and gain 1 Defense Level for every Stack - At Max Stack: next turn, gain 2 Protection and reset the Stack to 0
Volatile E.G.O Attunement - Fell Bullet
- E.G.O Gear extracted by N Corp. While the user meets the aptitude requirements, the lack of experience may cause issues. - Max Stack: 5 - Offense Level, Defense Level -2 - On Clash Lose, gain 1 Stack - Gain 1 Offense Level and lose 1 Defense Level for every Stack - At Max Stack: next turn, gain 2 Damage Up and reset the Stack to 0
Volatile Passion
- On Hit, inflict 1 Burn - If the main target has Burn, Final Power +1 - If this unit has a Defense Skill chained at Combat Start, inflict 1 Burn per hit against the attacker for the turn - Turn End: lose (# of turns spent in Volatile E.G.O state x 5) SP. (Max SP loss : 40)
Which treats the banquet of blood for the Family's suffering.
Gain Clash Power Up equal to Stack Deal +10% damage
Your Will Guides My Blade.
- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Skill Attack End. - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.
You're Ridiculous, Big Brother.
In Clashes against Jia Huan, Clash Power +2