
Tier I · Bleed
Arrested Hymn
Effect
Base
Combat Start: if all enemies (or all Abnormality parts) have Bleed, all allies gain 1 Haste next turn.
+
Combat Start: if all enemies (or all Abnormality parts) have Bleed, all allies gain 1 Damage Up next turn.
++
Combat Start: if all enemies (or all Abnormality parts) have Bleed, all allies gain 2 Haste, 1 Damage Up, and 2 Offense Level Up next turn.
Status effects
- Bleed
- The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
- Damage Up
- Deal +(X*10)% damage with skills this turn. (Max 100%)
- Haste
- Speed +X for this turn.
- Offense Level Up
- Offense Level +X for this turn.