
Tier II · Charge
Biogenerative Battery
Effect
Base
Allies with Charge Count or 'Unique Charge' gain 1 Offense Level with every Clash. (max 6. Resets at Attack End) Turn End: Identities with 10+ (Charge Count + 'Unique Charge'(fixed Potency)) gain 1 Haste next turn. At 18+ (Charge Count + 'Unique Charge'(fixed Potency)), gain 3 Offense Level Up as well. ※ For 'Unique Charge' that has both Potency and Count, its Count will be used for above calculations
Status effects
- Charge
- Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
- Haste
- Speed +X for this turn.
- Offense Level Up
- Offense Level +X for this turn.