
Tier III · Sinking
Broken Compass
Effect
Base
First Turn Start of a wave: randomly inflict (5 + (# of enemies x 3)) Sinking Count between all enemies (or all Abnormality parts). (For Abnormalities, only the Core counts as an enemy)
+
First Turn Start of a wave: randomly inflict (10 + (# of enemies x 3)) Sinking Count between all enemies (or all Abnormality parts). (For Abnormalities, only the Core counts as an enemy)
++
First Turn Start of a wave: randomly inflict (10 + (# of enemies x 4)) Sinking Count between all enemies (or all Abnormality parts). (For Abnormalities, only the Core counts as an enemy)
Status effects
- Sinking
- The next Y time(s) the unit is hit, take X fixed SP damage. (Non-SP Units take Gloom damage.)