
Tier III · No keyword
Broken Violin
Effect
Base
[Effects apply only to #5 and #6 Deployed Identities] At 45%- HP, gain 1 Offense Level Up and 1 HP Healing Boost on Clash Win (2 times per turn for each character) At 20%- HP, gain 1 Offense Level Up and 1 HP Healing Boost on Skill Use instead (2 times per turn for each character)
+
[Effects apply only to #5 and #6 Deployed Identities] At 65%- HP, gain 1 Offense Level Up and 1 HP Healing Boost on Clash Win (2 times per turn for each character) At 40%- HP, gain 1 Offense Level Up and 1 HP Healing Boost on Skill Use instead (2 times per turn for each character) When winning a Clash after 5+ Clashes, the Skill that won the Clash deals +(# of Clashes x 2)% damage (max 20%)
++
[Effects apply only to #5 and #6 Deployed Identities] At 65%- HP, gain 1 Offense Level Up and 1 HP Healing Boost on Clash Win (2 times per turn for each character) At 40%- HP, gain 1 Offense Level Up and 1 HP Healing Boost on Skill Use instead (2 times per turn for each character) When winning a Clash after 5+ Clashes, the Skill that won the Clash deals +(# of Clashes x 3)% damage (max 30%)
Status effects
- HP Healing Boost
- Heal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5)
- Offense Level Up
- Offense Level +X for this turn.