
Tier II · Charge
Cardiovascular Reactive Module
Effect
Base
When an ally with Charge Count or 'Unique Charge' loses a Clash, gain Shield equal to (Charge Count + 'Unique Charge'). (once per turn) When at 50%- HP, gain ((Charge Count + 'Unique Charge') x 2) Shield instead. (once per turn) If a MultiCrack Office Identity received HP damage during this Encounter: next turn, they heal 33% of the HP lost last turn. (rounded down)
Status effects
- Charge
- Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.