Limbus Tier List
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Tier IV · Bleed

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Effect

Base

First Turn Start: Increase Bloodfeast by 300 Double the amount of Bloodfeast increased by Bleed On Use of a Skill that consumes Bloodfeast, at Attack End, consume additional Bloodfeast equal to the amount consumed by the Skill [La Manchaland Identities Only] When a La Manchaland Identity enters the field, the Identity gains their respective effect: - The Manager of La Manchaland Don Quixote: Gain 15 Hardblood (Ally) - The Princess of La Manchaland Rodion: Gain 15 Blooming Thorn (Ally) - The Priest of La Manchaland Gregor: Gain 15 Bloodied Hand (Ally) - The Barber of La Manchaland Outis: Gain 15 Blood-tinged Scissorblades (Ally) - The Prince of La Manchaland Meursault: Gain 3 Hardblood Armor [The Manager of La Manchaland Don Quixote Only] The Manager of La Manchaland Don Quixote's Base Skills gain Final Power +1 and deal +30% damage for every La Manchaland Identity in the Team (max 4; max 120%; including Backup Units; including defeated units; excluding undeployed units)

Status effects

Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Blood-tinged Scissorblades (Ally)
- Max Value: 10 - Stage 1 Blood-tinged Scissorblades - At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II. - At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III. - Reverts to previous stage when the Stack drops below the requirements. - Blood-tinged Scissorblades does not drop below 1. - At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack - At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack
Bloodfeast
- Max Value: 999 - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
Bloodied Hand (Ally)
- Max Value: 10 - Stage 1 Bloodied Hand - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
Blooming Thorn (Ally)
- Max Value: 10 - Stage 1 Blooming Thorn - Gain 1 Defense Level for every 2 Stack (max 5) - When hit, inflict 1 Bleed against the attacker and lose 1 Stack - [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · Inflict +(Stage - 1) more Bleed and Rupture using this unit's Base Attack Skill Coin effects. · Reverts to previous Stage when the Stack drops below the requirements.
Hardblood (Ally)
- Max Stack: 10 - Stage 1 Hardblood - At 10+ Hardblood, converts to Hardblood II. - At 20+ Hardblood, converts to Hardblood III. - Reverts to the previous Stage when the Stack drops below the requirements. - Hardblood does not drop below 1. - Raise Min & Max Speed values by 1 for every 10 Hardblood - At Hardblood II, gain 1 Offense Level Up based on the Stack - At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack
Hardblood Armor
- Max Stack: 5 - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - Attack End: If this unit dealt HP damage, lose 1 Stack (once per turn) · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack