
Tier III · Poise
CQC Manual
Effect
Base
If a Skill that can spend Ammo does not spend Ammo, gain 1 Attack Power Up this turn and next turn (once per turn) When gaining Ammo, Skill 3 deals +50% damage this turn and next turn when used When using a Skill that spends Ammo, gain 3 Poise and +1 Poise Count
Status effects
- Ammo
- Spent by certain skills. Some attacks cancel if lacking Ammo.
- Attack Power Up
- Attack Skill Final Power +X for this turn.
- Poise
- Boost critical hit chance by X*5% for the next Y hit(s).