
Tier II · No keyword
Emergency Investigator Badge
Effect
Base
[Effects apply only to #3 Deployed Identity] When this unit takes lethal damage, their HP does not drop below 1, instantly heals 80% of their max HP, and recovers from Stagger. (once per Encounter, rounded up) When the E.G.O Gift activates, starting next turn, gain 2 Attack Power Up and 1 Fragile at every Turn Start for this Encounter. If the affected unit is a T Corp. employee, gain 1 additional Borrowed Time when gaining a Stack of it. If the affected unit is a T Corp. employee, if the target has Time Moratorium, deal +10% damage with Attack Skills.
+
[Effects apply only to #2 and #3 Deployed Identities] When this unit takes lethal damage, their HP does not drop below 1, instantly heals 80% of their max HP, and recovers from Stagger. (once per Encounter, rounded up) When the E.G.O Gift activates, starting next turn, gain 2 Attack Power Up and 1 Fragile at every Turn Start for this Encounter. If the affected unit is a T Corp. employee, gain 1 additional Borrowed Time when gaining a Stack of it. If the affected unit is a T Corp. employee, if the target has Time Moratorium, deal +12.5% damage with Attack Skills.
++
[Effects apply only to #1, #2, and #3 Deployed Identities] When this unit takes lethal damage, their HP does not drop below 1, instantly heals 80% of their max HP, and recovers from Stagger. (once per Encounter, rounded up) When the E.G.O Gift activates, starting next turn, gain 2 Attack Power Up at every Turn Start for this Encounter. If the affected unit is a T Corp. employee, gain 2 additional Borrowed Time when gaining a Stack of it. If the affected unit is a T Corp. employee, if the target has Time Moratorium, deal +15% damage with Attack Skills.
Status effects
- Attack Power Up
- Attack Skill Final Power +X for this turn.
- Borrowed Time
- Turn End at 2+ Count: - Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn - If this unit is set to gain more Bind than Haste next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Bind next turn Turn End: Gain 1 Stack, lose 1 Count
- Fragile
- Take +(X*10)% damage this turn. (Max 100%)
- Time Moratorium
- - Does not take any damage as long as this effect is active; store all damage received instead - Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst (Stack) times after dealing (100 + (Stack x 15))% of stored damage as Sloth damage - Turn End: Gain 1 Stack and lose 1 Count - The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit that has Time Moratorium.