
Tier II · Rupture
Fluorescent Lamp
Effect
Base
Turn End: If there are enemies or Abnormality parts with Rupture, apply 1 Damage Up or 1 Haste to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture + 1) times.
+
Turn End: If there are enemies or Abnormality parts with Rupture, apply 1 Damage Up or 1 Haste to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture + 3) times.
++
Turn End: If there are enemies or Abnormality parts with Rupture, apply 1 Damage Up and 1 Haste to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture + 3) times.