Limbus Tier List
Fluorescent Lamp

Tier II · Rupture

Fluorescent Lamp

Effect

Base

Turn End: If there are enemies or Abnormality parts with Rupture, apply 1 Damage Up or 1 Haste to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture + 1) times.

+

Turn End: If there are enemies or Abnormality parts with Rupture, apply 1 Damage Up or 1 Haste to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture + 3) times.

++

Turn End: If there are enemies or Abnormality parts with Rupture, apply 1 Damage Up and 1 Haste to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture + 3) times.

Status effects

Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
Haste
Speed +X for this turn.
Rupture
The next Y time(s) the unit is hit, take X fixed damage.