
Tier IV · Bleed
Miniature Ferris Wheel
Effect
Base
All Bloodfiend allies: Base Skill Coin Power +1, deal +(Bloodfeast Consumed / 10)% Skill damage Turn End: Among allies with Bleed, 2 allies with the least HP heal 5% HP and gain 10 Shimmering -Bloodfiend- (Ally) at next Turn Start On enemy Kill, increase Bloodfeast by (enemy Core max HP / 10) (max 50) Turn End: If an ally died this turn, all allies gain 2 Attack Power Up next turn In Encounters where backup enemies appear: When new enemies appear, inflict 5 Bleed and +3 Bleed Count against them at Combat Start. If there is a among allies: When new enemies enter the battle, activate Bleed on all enemies twice and reduce their Bleed Count by 2
Status effects
- Attack Power Up
- Attack Skill Final Power +X for this turn.
- Bleed
- The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
- Bloodfeast
- - Max Value: 999 - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
- Bloodfeast Consumed
- - Max Value: 999 - Displays the total amount of Bloodfeast consumed in this Encounter
- Shimmering -Bloodfiend- (Ally)
- - Max Stack: 50 - As long as this effect exists, all Bleed damage taken by the Shield HP is converted to Bloodfeast. - Gain Shield HP equal to the Stack at the moment of its application - Expires at Turn End