
Tier I · No keyword
Packaging Box
Effect
Base
On Hit from ally Skills) randomly select one of the following effects: Burn, Bleed, Tremor, Rupture, and Sinking, then inflict 1 Potency of the selected effect (3 times per turn) On Kill from allies) randomly select one of the following effects: Poise Count, Charge Count, Haste, Offense Level Up, and Defense Level Up, then inflict 1 of the selected effect to a random ally (3 times per turn)
Status effects
- Bleed
- The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
- Burn
- Turn End: Take X fixed damage. Lasts Y turn(s).
- Charge
- Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
- Defense Level Up
- Defense Level +X for this turn.
- Haste
- Speed +X for this turn.
- Offense Level Up
- Offense Level +X for this turn.
- Poise
- Boost critical hit chance by X*5% for the next Y hit(s).
- Rupture
- The next Y time(s) the unit is hit, take X fixed damage.
- Sinking
- The next Y time(s) the unit is hit, take X fixed SP damage. (Non-SP Units take Gloom damage.)
- Tremor
- When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).