
Tier III · Charge
Portable Barrier Battery
Effect
Base
Skill 1s that gain Charge Count or 'Unique Charge' gain Clash Power +2. When using a Skill 1 that gains Charge Count, gain +2 Charge Count and 1 Charge Barrier. (once per turn) If a W Corp. Identity takes HP damage due to any effect other than a direct damage, gain 5 Charge Barrier. (once per turn)
Status effects
- Charge
- Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
- Charge Barrier
- - Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn