
Tier II · Charge
Portable Battery Socket
Effect
Base
Turn Start: Two random allies gain +2 Charge Count. (Prioritizes Identities with Skills that gain Charge Count or 'Unique Charge') When activating Sloth Absolute Resonance, one random ally gains +3 Charge Count at Combat Start.
+
Turn Start: two random allies gain +3 Charge Count. (Prioritizes Identities with Skills that gain Charge Count or 'Unique Charge') When activating Sloth Resonance, one random ally gains +3 Charge Count at Combat Start.
++
Turn Start: three random allies gain +3 Charge Count. (Prioritizes Identities with Skills that gain Charge Count or 'Unique Charge') When activating Sloth Resonance, one random ally gains +5 Charge Count at Combat Start.
Status effects
- Charge
- Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.