
Tier II · Rupture
Ragged Umbrella
Effect
Base
[Effects apply only to #1, #2 Deployed Identities] When winning a Clash using a Skill that inflicts Rupture Potency or Count, inflict +2 Rupture Count against the target (once per turn per Identity) If the target doesn't have Rupture, inflict 3 Rupture Potency and +2 Rupture Count instead.
+
[Effects apply only to #1, #2, and #3 Deployed Identities] When winning a Clash using a Skill that inflicts Rupture Potency or Count, inflict 2 Rupture Potency and +2 Rupture Count against the target (once per turn per Identity) If the target doesn't have Rupture, inflict 4 Rupture Potency and +2 Rupture Count instead.
++
[Effects apply only to #1, #2, and #3 Deployed Identities] When winning a Clash using a Skill that inflicts Rupture Potency or Count, inflict 4 Rupture Potency and +2 Rupture Count against the target (once per turn per Identity) If the target doesn't have Rupture, inflict 6 Rupture Potency and +3 Rupture Count instead.
Status effects
- Rupture
- The next Y time(s) the unit is hit, take X fixed damage.