
Tier II · No keyword
Soda Pop
Effect
Base
Sinners who attempt to heal HP on self this turn using Skill or Coin effects gain the following effects next turn: - Skills deal +10% damage - Gain Offense Level Up equal to (sum of HP healed during the turn (including excess healing) / 10) (max 6; rounded down) If there are other Identities on the field that are in the same faction as the units that activated the above effect, they gain half of the Offense Level Up the above units gained (min 1, max 3 per turn; rounded down)
Status effects
- Offense Level Up
- Offense Level +X for this turn.