
Tier III · Sinking
Surging Globe
Effect
Base
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Sinking Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units) When using a base Attack Skill, if the enemy has 5+ Sinking Potency, heal (Sinking Potency on the target / 10) SP on self (max 5) Turn End: next turn, all allies gain Offense Level Up equal to the number of enemies with -45 SP (max 3)
Status effects
- Offense Level Up
- Offense Level +X for this turn.
- Sinking
- The next Y time(s) the unit is hit, take X fixed SP damage. (Non-SP Units take Gloom damage.)