
Tier IV · Poise
The End of all Evil
Effect
Base
Activates when there are 3 or more The Pequod-faction Identities (counting Backup units) On Hit with an Attack Skill against enemies with Bleed or 'Unique Bleed': Gain 3 Poise or +2 Poise Count (3 times per turn per Identity) On Crit: 80% chance gain 1 Pierce Power Up next turn (2 times per turn per Identity; including E.G.O Skills and Counter Skills) - The Pequod-faction Identities gain 1 Plus Coin Boost next turn as well (once per turn per Identity) On Crit Heads Hit with a Base Skill: Inflict +1 more of the negative effect with that Coin (once per turn per Identity; including Counter Skills and excluding E.G.O Skills) On enemy or ally death, The Pequod-faction Identities gain 1 Pierce Power Up, 1 Protection, and 1 Crit DMG Up each turn for the rest of this Encounter (3 times per Encounter) If one of The Pequod-faction Identities attacks and hits an enemy, heal 7 SP for The Pequod-faction Identity with the earliest Deployment order (once per Skill) When an ally kills an enemy, heal 15 SP for The Pequod-faction Identity with the earliest Deployment order if said Identity lost SP
Status effects
- Bleed
- The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
- Crit DMG Up
- For this turn: Deal +10% damage on Critical Hit for every Stack
- Pierce Power Up
- Pierce Skill Final Power +X for this turn.
- Plus Coin Boost
- Plus Coin Power +X for this turn.
- Poise
- Boost critical hit chance by X*5% for the next Y hit(s).
- Protection
- Take -(X*10)% damage this turn. (Max 100%)