
Tier II · Rupture
Thorny Rope Cuffs
Effect
Base
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Rupture Potency or Count. (except E.G.O Skills; except Backup Units) When an enemy's Rupture Count drops below 1 in combat, consume 20 Rupture Potency instead of Rupture Count (at less than 20 Rupture Potency, however, the effect ends) On Hit, when the target has 1 Rupture Count in combat, inflict +1 more Rupture Count (2 times per Encounter)
Status effects
- Rupture
- The next Y time(s) the unit is hit, take X fixed damage.