
Tier I · Charge
Uncapped Defibrilator
Effect
Base
Turn End: heal HP and SP equal to the sum of Charge Count and 'Unique Charge' consumed by Attack Skills this turn. If this unit has 50%- remaining HP, boost the heal amount by x1.5.
+
Turn End: heal HP and SP equal to (the sum of Charge Count and 'Unique Charge' consumed by Attack Skills this turn + 1). If this unit has 50%- remaining HP, boost the heal amount by x2.
++
Turn End: heal HP and SP equal to (the sum of Charge Count and 'Unique Charge' consumed by Attack Skills this turn + 2). If this unit has 75%- remaining HP, boost the heal amount by x2.
Status effects
- Charge
- Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.