Limbus Tier List
UPS System

Tier I · Charge

UPS System

Effect

Base

Turn End: If at less than 3 Charge Count, gain +3 Charge Count next Turn Start. (including 'Unique Charge') Turn End: If at 3+ Charge Count, gain 1 Damage Up next Turn Start. (including 'Unique Charge')

+

Turn End: If at less than 4 Charge Count, gain +3 Charge Count next Turn Start. (including 'Unique Charge') Turn End: If at 4+ Charge Count, gain 1 Damage Up next Turn Start. (including 'Unique Charge')

++

Turn End: If at less than 5 Charge Count, gain +4 Charge Count next Turn Start. (including 'Unique Charge') Turn End: If at 5+ Charge Count, gain 2 Damage Up next Turn Start. (including 'Unique Charge')

Status effects

Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)