Limbus Tier List
Cleanup Agent Gear Set C

Tier IV · Charge

Cleanup Agent Gear Set C

Effect

Base

After using a Skill that gains Charge Count or Unique Charge, gain Emergency Barrier Battery equal to the Count gained (max 7 per Identity) Skills that consume Charge Count or Unique Charge deal +(number of Identities in the Team with Skills that gain or consume Charge Count or Unique Charge)% damage (counts all units in the Team) Skills that consume Charge Count or Unique Charge gain Clash Power +3 and deal +15% damage - When using said Skills, the unit gains +4 Charge Count and 1 Charge Barrier (once per Identity per turn) W. Corp Identities gain the following effects: - When dealing damage with a Skill (including E.G.O Skills), inflict 2 HP Healing Down (cannot Stack) - During the combat phase, when this unit takes HP damage from sources other than direct Skill damage, gain 5 Charge Barrier (once per turn per Identity) - Skill 2 gains Clash Power +3 and deals +15% damage - Turn Start: for this turn, Skill 3 deals +(number of W Corp. Identities on the field x 6.25)% damage - Turn Start: W Corp L2 Agents gain 1 Plus Coin Boost - Turn Start: gain (number of W Corp. Identities on the field / 3) Load (max 2; rounded down) Among Identities that inflict Dimensional Rift using Base Skills, count 1 non-W Corp. Identity with the earliest Deployment order as a W Corp. Identity

Status effects

Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Charge Barrier
- Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
Dimensional Rift
Turn End: Gain +X Rupture Count
Emergency Barrier Battery
- Max Stack: 7 - When Staggered, consume all Emergency Barrier Battery Stack and gain Charge Barrier by the Stack consumed
HP Healing Down
Heal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5)
Load
- Max Value: 6 - Attack Skills that consumed Charge Count deal +2.5% damage for every value on self (max 15%) - If the affected unit is a W Corp. employee, deal +5% damage for every value instead (max 30%) - Turn End: this effect expires
Plus Coin Boost
Plus Coin Power +X for this turn.