
Tier IV · Blunt
ENTER: The B.B.
Effect
Base
When an ally is hit, apply 3 Offense Level Up on the ally and inflict +4 Bleed Count on the attacker (once per Skill) Base Skills used by The Middle-faction Identities gain Base Power +1 and deal +(30 / # of Coins)% damage - Turn Start: If there are 3+ The Middle-faction Identities on the field, gain Base Power +1 and deal +(60 / # of Coins)% damage instead - If there are 5+ The Middle-faction Identities on the field, gain Base Power +2 and deal +(90 / # of Coins)% damage instead On Hit using Blunt Skills: Heal 10% of damage dealt by the ally who used the Skill On Hit using Counter Skills: Heal 5 SP (2 times per turn per Identity) Turn End: If the ally who equipped a Counter Skill at Combat Start did not get to use a Counter Skill this turn, the said ally gains 1 Plus Coin Boost and 1 Minus Coin Drop next turn
Status effects
- Bleed
- The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
- Minus Coin Drop
- Minus Coin Power -X for this turn.
- Offense Level Up
- Offense Level +X for this turn.
- Plus Coin Boost
- Plus Coin Power +X for this turn.