
Tier IV · Charge
T-1 Perpetual Motion Machine
Effect
Base
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units) Turn Start: all allies gain 7 Charge Barrier (once per wave). Turn Start: all allies gain ((Charge Count)/5 +1) Damage Up. (max 9, rounded up; including 'Unique Charge') Each Identity gains (total Charge Count consumed by using Attack Skills during this Encounter / 4) Offense Level Up at Turn Start. (maxes out after consuming 40 Charge Count) Each Identity gains 1 Charge every time they consume 10 Charge Count. (5 times per Identity per Encounter; does not interact with 'Unique Charge' with fixed Potency) Turn Start: all allies gain 1 Attack Power Up for every 2 Charge Potency on their respective selves (max 3)
Status effects
- Attack Power Up
- Attack Skill Final Power +X for this turn.
- Charge
- Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
- Charge Barrier
- - Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
- Damage Up
- Deal +(X*10)% damage with skills this turn. (Max 100%)
- Offense Level Up
- Offense Level +X for this turn.