
Tier IV · Charge
T-5 Perpetual Motion Machine
Effect
Base
Turn Start: This Gift activates for the whole Encouter when 5 or more Identities have Attack Skills that gain Charge Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units) Turn Start: At less than 3 Charge Count, gain +5 Charge Count. Turn Start: At 5+ Charge Count, gain +2 min/max Speed, 1 Attack Power Up, and 2 Damage Up. (including 'Unique Charge') All allies on the field gain Self Resonance Circuitry at Turn Start. Attack End with a Skill 3 that consumes or gains Charge Count on self: If the target is defeated, or if the ally who used the Skill is at 3+ Charge, they add 1 Skill 3 to the list of Skills for the next upcoming turn. (once per turn for each ally; including 'Unique Charge')
Status effects
- Attack Power Up
- Attack Skill Final Power +X for this turn.
- Charge
- Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
- Damage Up
- Deal +(X*10)% damage with skills this turn. (Max 100%)
- Self Resonance Circuitry
- Total sum of Charge Count currently owned by all allies Cumulative Charge Count consumed by allies: X On Hit with a Skill: deal +(sum of Charge Count on all allies / 3)% damage All allies gain 1 Offense Level Up for every 100 cumulative Charge Count consumed by allies