Limbus Tier List

Ryōshū

District 20 Yurodivy

District 20 Yurodivy Ryōshū artwork
“5 excavating screws for a pack of cigs? Sounds like you've got a screw loose yourself.”

Review

B

Mirror Dungeon tier

Tremor count applier and stagger follow-up

A two star Tremor identity that is good at stacking Tremor count on an enemy right from turn one, unlike some other workshop Tremor units. Her passive follows up with Skill 1 and a Tremor burst whenever an ally staggers an enemy. Alone her damage is average and she struggles, so she shines as a support piece in a Tremor team.

Worth pulling?
optional
Uptie
A two star identity with a simple kit. Uptie IV helps her clash power but is not a priority.

How to play

Open with Skill 1 and Skill 2 to build Tremor count on both herself and the target. Save Skill 3 for the Tremor burst once the target is stacked. Let the passive do extra work when an ally staggers an enemy. Do not bring her solo to fights where nobody else can stagger.

  • +Inflicts Tremor count from turn one
  • +Skill 3 triggers Tremor burst
  • +Passive adds a free Skill 1 and Tremor burst on ally staggers
  • −Average damage with few modifiers
  • −Weak clash power without a Tremor stack on the target
  • −Passive is useless when she plays alone

FAQ

Is District 20 Yurodivy Ryoshu good?
She is a solid Tremor support. She applies count well and her follow-up passive is useful in teams, but her raw damage and clash power are average.
Can District 20 Yurodivy Ryoshu solo?
It is possible, as shown in a Mirror Dungeon 4 hard solo, but her passive does nothing alone and she struggles against gluttony and pierce heavy bosses.

Skills

S1

Got a Screw Loose?

LustBlunt
Base power
3
Coin power
+4
Coins
2
Offense
+1
Atk weight
1
Copies
3

[On Use] Gain +2 Tremor Count [On Use] At 4+ Tremor Count, Clash Power +2

  1. 1[On Hit] Gain Tremor Count equal to (Tremor Count on target) (max 4)
  2. 2[On Hit] Inflict +2 Tremor Count
S2

Compression Wind-up Spanner

SlothPierce
Base power
4
Coin power
+3
Coins
3
Offense
+1
Atk weight
1
Copies
2

[On Use] Gain +2 Tremor Count [On Use] At 4+ Tremor Count, Clash Power +1 At 4+ Tremor Count, Coin Power +1

  1. 1[On Hit] Inflict +1 Tremor Count
  2. 2[On Hit] Consume Tremor Count on self, and inflict the same amount of Tremor Count on target (max 5)
S3

Percussive Maintenance

GluttonyPierce
Base power
4
Coin power
+3
Coins
3
Offense
+1
Atk weight
1
Copies
1

[On Use] Gain +2 Tremor Count Consume 8 Tremor Count on self to gain Coin Power +1 If target has 6+ Tremor, Coin Power +1

  1. 1[On Hit] Inflict 2 Tremor
  2. 2[On Hit] Inflict 2 Tremor
  3. 3[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Defense

Guard

SlothGuard
Base power
7
Coin power
+6
Coins
1
Offense
+1
Atk weight
1

[On Use] Gain 2 x (Tremor Count on self) as Shield HP (max 10)

Passives

Combat passive

N.O.

Sloth3 Res

- When another ally Staggers an enemy with an attack: follow up with Skill 1 against the Staggered enemy. (once per Turn) - If multiple enemies are Staggered at once, target the enemy with the least HP (for Abnormalities, target the Abnormality with the least HP; then, target the Part with the least HP). - When using Skill 1 with this effect, this unit gains +1 more Tremor Count from its Coin effects, and triggers a Tremor Burst with the last Coin On Hit

Support passive

The A.I.

Sloth4 Owned

#1 Deployed ally gains +1 more Tremor Count from their Skill or Coin effects (2 times per turn)