Deduction Start
GloomBlunt- Base power
- 3
- Coin power
- +4
- Coins
- 2
- Offense
- +2
- Atk weight
- 1
- Copies
- 3
[On Use] Gain +2 Tremor Count At 6+ Tremor Count, Coin Power +1
- 1[On Hit] Inflict 2 Tremor
- 2[On Hit] Gain +2 Tremor Count
Hong Lu

“So this is the murder scene? Hmm… What an amateurish finish… They must've been really pressed for time.”
Mirror Dungeon tier
Tremor Reverb enabler and burst finisher
A Tremor identity whose real value is Tremor Reverb, which turns Tremor bursts into actual damage. He triggers many bursts across his skills and his support passive adds extra ones. He cannot build Tremor count on the target by himself, so he needs a Tremor partner to feed him.
How to play
Skill 1 and skill 2 build your own Tremor count and put Tremor on the target. Skill 2 also triggers bursts once the target has 6 Tremor, so lean on it first. Save skill 3 until you have enough Tremor count to consume, because spending it triggers Reverb and several bursts. Make sure an ally supplies Tremor count on the target before you attack, or you will burst the stack away without value. The guard gains shield from the target's Tremor count.
[On Use] Gain +2 Tremor Count At 6+ Tremor Count, Coin Power +1
[On Use] If target has 6+ Tremor, Clash Power +1 [On Use] Gain +3 Tremor Count At 5+ Tremor Count, Coin Power +1
[On Use] Clash Power +1 for every 6 Tremor on target (max 2) [On Use] At less than 15 Tremor Count on self, consume 10 Tremor Count to gain Coin Power +2 [On Use] Consume 15 Tremor Count on self to gain Coin Power +3
[On Use] Gain 2 x (Tremor Count on target) as Shield HP (max 13)
Turn End: gain Damage Up next turn equal to the number of times this unit triggered Tremor Burst this turn (max 3)
When #1 Deployed Identity triggers Tremor Burst with Skill or Coin effects, 25% chance to trigger an additional Tremor Burst (once per turn)