Limbus Tier List

Hong Lu

District 20 Yurodivy

District 20 Yurodivy Hong Lu artwork
“So this is the murder scene? Hmm… What an amateurish finish… They must've been really pressed for time.”

Review

B

Mirror Dungeon tier

Tremor Reverb enabler and burst finisher

A Tremor identity whose real value is Tremor Reverb, which turns Tremor bursts into actual damage. He triggers many bursts across his skills and his support passive adds extra ones. He cannot build Tremor count on the target by himself, so he needs a Tremor partner to feed him.

Worth pulling?
good pull
Uptie
Uptie IV is worth it for a dedicated Tremor team, since it keeps his clash and burst numbers competitive. If you only want Reverb, his Cavernous Wailing E.G.O does the same job on any sinner.

How to play

Skill 1 and skill 2 build your own Tremor count and put Tremor on the target. Skill 2 also triggers bursts once the target has 6 Tremor, so lean on it first. Save skill 3 until you have enough Tremor count to consume, because spending it triggers Reverb and several bursts. Make sure an ally supplies Tremor count on the target before you attack, or you will burst the stack away without value. The guard gains shield from the target's Tremor count.

  • +Access to Tremor Reverb with Amplitude Entanglement
  • +Multiple Tremor bursts per turn, and a support passive that adds more
  • +Guard scales with Tremor count on the target
  • −Cannot build Tremor count on the target by himself
  • −Skill 3 can burn through the stack too early
  • −Replaceable once another source of Reverb is available

FAQ

Is District 20 Yurodivy Hong Lu good?
He is good in Tremor teams because he brings Tremor Reverb with Amplitude Entanglement. His own damage and count application are modest, so he relies on teammates.
Do I need District 20 Hong Lu if I have Cavernous Wailing?
Not strictly. The E.G.O gives the same Reverb on any sinner, but the identity stacks better with Tremor Scorch and Everlasting thanks to Amplitude Entanglement, and his support passive gives extra bursts.
Why does District 20 Hong Lu keep wasting Tremor stacks?
He triggers bursts but does not apply Tremor count to the target. Have an ally apply count first and delay his skill 3 until the stack is built.

Skills

S1

Deduction Start

GloomBlunt
Base power
3
Coin power
+4
Coins
2
Offense
+2
Atk weight
1
Copies
3

[On Use] Gain +2 Tremor Count At 6+ Tremor Count, Coin Power +1

  1. 1[On Hit] Inflict 2 Tremor
  2. 2[On Hit] Gain +2 Tremor Count
S2

Morph Cane Technique

SlothPierce
Base power
4
Coin power
+4
Coins
3
Offense
+2
Atk weight
1
Copies
2

[On Use] If target has 6+ Tremor, Clash Power +1 [On Use] Gain +3 Tremor Count At 5+ Tremor Count, Coin Power +1

  1. 1[On Hit] Gain +3 Tremor Count
  2. 2[On Hit] Inflict 3 Tremor
  3. 3[On Hit] If target has 6+ Tremor, trigger Tremor Burst; then, reduce target's Tremor Count by 1
S3

You're the Culprit!

GluttonyPierce
Base power
3
Coin power
+3
Coins
4
Offense
+4
Atk weight
1
Copies
1

[On Use] Clash Power +1 for every 6 Tremor on target (max 2) [On Use] At less than 15 Tremor Count on self, consume 10 Tremor Count to gain Coin Power +2 [On Use] Consume 15 Tremor Count on self to gain Coin Power +3

  1. 1[On Hit] If this Skill consumed Tremor Count on use, trigger Amplitude Entanglement into Tremor - Reverb
  2. 2[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
  3. 3[On Hit] If this Skill consumed 10+ Tremor Count on Skill Use, trigger Tremor Burst; then, reduce target's Tremor Count by 1
  4. 4[On Hit] If this Skill consumed 10+ Tremor Count on Skill Use, trigger Tremor Burst; then, reduce target's Tremor Count by 1 - If this unit consumed less than 15 Tremor Count, trigger Tremor Burst on self after activating the above effect
Defense

Wait?!

SlothGuard
Base power
10
Coin power
+4
Coins
1
Offense
0
Atk weight
1

[On Use] Gain 2 x (Tremor Count on target) as Shield HP (max 13)

  1. 1

Passives

Combat passive

Vibroweld Morph-combat Cane (Unauthorized Invention)

Sloth6 Owned

Turn End: gain Damage Up next turn equal to the number of times this unit triggered Tremor Burst this turn (max 3)

Support passive

In the Culprit's Shoes

Sloth3 Res

When #1 Deployed Identity triggers Tremor Burst with Skill or Coin effects, 25% chance to trigger an additional Tremor Burst (once per turn)