Limbus Tier List

Don Quixote

Haute Couture::Le Noir Brand Manager

Haute Couture::Le Noir Brand Manager Don Quixote artwork
“And thus saith the Lord: "Unto Le Noir be contentment, and unto the Brand Manager be tribulation and hammer." With this sacred duty in mine hand, I call thee to answer: art thou an adherent of the rules, or… a fomenter of anarchy?”

Review

A

Mirror Dungeon tier

Charge Tremor win condition and team support

A Le Noir Charge Tremor identity with huge health and a heavy nuke. She builds Preservation, stacks Blessing and Promised Nail, then turns her counter into a very large attack skill. Reviewers call her the first heavy hitter of her season, beaten only by the top identities in her niche.

Worth pulling?
good pull
Uptie
Her damage is strong at full unlocks, but the biggest numbers are rarely reached in real fights.

How to play

Reach 3+ Preservation Potency first, because her damage is much lower before that. Spam skills 1 and 2 to stack Preservation and nails, and use skill 3 for Sanctum. At 100 Blessing her counter becomes the big attack, which lands roughly every three turns. She needs another Le Noir ally to trigger her Judgment skill.

  • +Very high health
  • +Large nuke attack from her counter
  • +Gives team shields, offense and defense levels
  • +Cannot be staggered at 40+ Blessing
  • −Weak before 3 Preservation Potency
  • −Needs another Le Noir ally for Judgment
  • −Max damage numbers are rarely reached

FAQ

Is Le Noir Brand Manager Don Quixote good?
Yes. She has high health, strong realistic damage, and a nuke that can be used into Stagger. Her best team has Le Noir Ryoshu next to her.
How often can Le Noir Don use her big skill?
Roughly every three turns. A first guess of every two turns was corrected after further testing.

Skills

S1

Cometh the Nail

PrideBlunt
Base power
3
Coin power
+4
Coins
2
Offense
+2
Atk weight
1
Copies
3

[On Use] Final Power +1 for every 4 (Tremor Potency + Promised Nail (Don Quixote) on target (max 3) [On Use] At 3+ Preservation Potency, Coin Power +1 and deal +40% damage [On Use] Apply +4 Charge Count on self and 1 other "Le Noir" allied Identity that has the lowest Charge Count (once per turn)

  1. 1[On Hit] Inflict +2 Tremor Count
  2. 2[On Hit] Gain +6 Preservation Count
S1 alt

Judgment!

PrideBlunt
Base power
6
Coin power
+4
Coins
1
Offense
+2
Atk weight
1
Copies
0

[Unclashable] This Skill has the following properties: - Does not trigger Defense Skills - External effects cannot trigger this Skill to be Reused - Target's HP cannot be reduced below 1 until this Skill ends [On Use] Final Power +1 for every 4 (Tremor Potency + Promised Nail (Don Quixote)) on target (max 3) [On Use] At 3+ Preservation Potency, Coin Power +1 and deal +40% damage

  1. 1[On Hit] Inflict 1 Promised Nail (Don Quixote) [On Hit] Inflict 4 Tremor
S2

Summoneth the Nail

EnvyBlunt
Base power
6
Coin power
+5
Coins
2
Offense
+2
Atk weight
1
Copies
2

[On Use] Final Power +1 for every 4 (Tremor Potency + Promised Nail (Don Quixote)) on target (max 3) [On Use] At 3+ Preservation Potency, Coin Power +1 and deal +30% damage [Before Attack] The final Coin gains Final Power +1 for every highest Reson. (max 4)

  1. 1[On Hit] Inflict 1 Promised Nail (Don Quixote) [On Hit] Inflict 4 Tremor
  2. 2[On Hit] Gain +8 Preservation Count [On Hit] Inflict +3 Tremor Count [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
S3

I Sever Thine Advent!

SlothBlunt
Base power
5
Coin power
+4
Coins
3
Offense
+3
Atk weight
1
Copies
1

[Combat Start] Gain 3 Sanctum of Conservation (Don Quixote) (once per turn) [Combat Start] Apply 2 Offense Level Up and 2 Defense Level Up on self and 1 other "Le Noir" allied Identity with the fastest Speed (once per turn) [On Use] Coin Power +1 for every 6 (Tremor Potency + Promised Nail (Don Quixote)) on target (max 2) [On Use] At 3+ Preservation Potency, Coin Power +1 and deal +40% damage [Before Attack] The final Coin gains Final Power +1 for every highest Reson. (max 4)

  1. 1[On Hit] Inflict 1 Promised Nail (Don Quixote) [On Hit] Inflict 4 Tremor
  2. 2[On Hit] Inflict +3 Tremor Count
  3. 3[On Hit] Gain +4 Preservation Count [On Hit] Trigger Amplitude Conversion into Tremor - Conservation [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 [On Hit] If target has 3+ Promised Nail (Don Quixote), trigger Tremor Burst; then, reduce target's Tremor Count by 1
S3 alt

With Each Smite, I Sever Thine Advent!

SlothBlunt
Base power
6
Coin power
+4
Coins
3
Offense
+4
Atk weight
3
Copies
0

This Skill counts as an Attack Skill even when it activates instead of a Defense Skill; this Skill is unaffected by Defense Power-changing effects, and is instead affected by Attack Power-changing effects [Combat Start] Apply 2 Offense Level Up and 2 Defense Level Up on all "Le Noir" allied Identities (once per turn) [On Use] Coin Power +1 for every 6 total sum of (Tremor Potency + Promised Nail (Don Quixote)) on all targets (max 2) [On Use] At 3+ Preservation Potency, Coin Power +1 [On Use] Deal +50% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, Parts) [Before Attack] The final Coin gains Final Power +2 for every highest Reson. (max 8) [Attack End] Consume all Blessing of the Obsidian God (Don Quixote)

  1. 1[On Hit] Inflict 1 Promised Nail (Don Quixote) [On Hit] Inflict 2 Tremor
  2. 2[On Hit] Inflict 1 Promised Nail (Don Quixote) [On Hit] Inflict 2 Tremor
  3. 3[On Hit] Inflict +3 Tremor Count [On Hit] Gain +4 Preservation Count [On Hit] Trigger Amplitude Conversion into Tremor - Conservation [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 [On Hit] Apply the following effects on target depending on its respective Promised Nail (Don Quixote) Stack - If target has 3+ Promised Nail (Don Quixote), trigger Tremor Burst; then, reduce target's Tremor Count by 1 - Deal Sloth damage equal to (Promised Nail (Don Quixote) on target x 3)% of this Coin's final damage (max 90%) - Consume all Promised Nail (Don Quixote) on target
Defense

Witness Ye in Silence

SlothBlunt
Base power
5
Coin power
+4
Coins
2
Offense
+4
Atk weight
1

[Combat Start] Gain 3 Sanctum of Conservation (Don Quixote) (once per turn) [Combat Start] Heal 6 SP on self and 1 other "Le Noir" allied Identity that has the lowest SP (once per turn) [Combat Start] Apply the following effects depending on Blessing of the Obsidian God (Don Quixote) on self - At 100 Blessing of the Obsidian God (Don Quixote), activate "With Each Smite, I Sever Thine Advent!" instead (once per turn; can activate for Unopposed Attacks) - At fewer than 100 Blessing of the Obsidian God (Don Quixote), gain Shield equal to (Blessing of the Obsidian God (Don Quixote) / 10)% of this unit's max HP (once per turn) [Combat Start] Gain +4 Preservation Count [On Use] Coin Power +1 for every 6 (Tremor Potency + Promised Nail (Don Quixote)) on target (max 2) [On Use] At 3+ Preservation Potency, Coin Power +1 and deal +20% damage

  1. 1[On Hit] Inflict 1 Promised Nail (Don Quixote) [On Hit] Inflict +2 Tremor Count
  2. 2[On Hit] Gain +4 Preservation Count

Passives

Innate

Malleus Promissionis

Upon entering the Encounter for the first time, gain +10 Preservation Count and apply +2 Charge Count on other "Le Noir" allied Identities When inflicting Promised Nail (Don Quixote) using Skill effects: - At 12+ Preservation Count, inflict +1 more Promised Nail (Don Quixote) and consume 4 Preservation Count - At fewer than 12 Preservation Count, consume 2 Preservation Count - At insufficient Preservation Count, does not inflict Promised Nail (Don Quixote) - Skills that inflict Promised Nail (Don Quixote) due to this effect count as Skills that consume Charge Count Gain 1 Preservation Potency every time this unit consumes 10 cumulative Preservation Count in this Encounter

Combat passive

Obsidian Covenant

Pride1

Combat End: If this unit has Sanctum of Conservation (Don Quixote), gain 2 Haste next turn This unit's Base Attack Skills deal +(Preservation Potency on self x 6)% damage against the main target (max 30%)

Support passive

Formation Conservation

Envy2

All allied Charge Identity take -2% damage this turn for every allied Charge Identity on the field at Combat Start (max -10%)