Limbus Tier List

Don Quixote

The Manager of La Manchaland

The Manager of La Manchaland Don Quixote artwork
“The Family will be well-cared for. … After all, the onus always fell on me to provide for what you abandoned.”

Review

S

Mirror Dungeon tier

Bleed main damage dealer and finisher

One of the most powerful identities at her release, built for Bleed teams. She builds Hardblood from Bloodfeast, hits very hard with her enhanced skills, and heals herself while she does. With other La Manchaland Sinners in the team, her skills upgrade into stronger variants.

Worth pulling?
must pull
Uptie
The sources do not cover Uptie IV. She is already top tier at lower uptie levels.

How to play

Skill 1 and 2 gather Hardblood by consuming Bloodfeast. Keep 15+ Hardblood so her leftmost slot can upgrade, and use skill 3 to finish enemies for a big Bloodfeast refund. Bring the Priest, Barber and Princess so skill 1, skill 2 and the defense can upgrade.

  • +Very high damage with her upgraded skill 3
  • +Heals while attacking
  • +Sustains Bloodfeast by killing
  • +Support passive buffs low health allies
  • −Fragile
  • −Upgrades need specific La Manchaland allies
  • −Hardblood is spent when she upgrades

FAQ

Is The Manager of La Manchaland Don Quixote good?
Yes, she was one of the most powerful new identities when released. She is a fragile but very high damage Bleed identity with strong self healing.
Which allies does Manager Don need?
Priest Gregor upgrades skill 1, Barber Outis upgrades skill 2 and Princess Rodion upgrades her defense. Skill 3 upgrades on its own.

Skills

S1

Enough is Enough

SlothPierce
Base power
3
Coin power
+4
Coins
2
Offense
+3
Atk weight
1
Copies
3

On Hit with this Skill: heal 30% of the HP damage dealt (max 10) [On Use] Consume up to 50 Bloodfeast and gain 1 Hardblood (Ally) for every 5 Bloodfeast this unit consumed - If this unit failed to consume Bloodfeast, gain 5 Bleed [On Use] Coin Power +1 for every 6 Bleed on target (max 2)

  1. 1[On Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict 2 Bleed
S1 alt

Variant Sancho Hardblood Arts 6 - Whip

SlothPierce
Base power
4
Coin power
+3
Coins
3
Offense
+3
Atk weight
1
Copies
0

On Hit with this Skill: Heal 50% of the HP damage dealt (max 20) [On Use] Coin Power +1 for every 6 Bleed on target (max 2) [On Use] Gain 20 Bleed [On Use] Inflict +1 more Bleed On Hit for every 10 Hardblood (Ally). (max 2) Attack End: Consume 10 Hardblood (Ally)

  1. 1Unbreakable Coin [On Hit] Inflict 2 Bleed
  2. 2Unbreakable Coin [On Hit] Inflict 2 Bleed [On Hit] Activate Bleed on target once (target loses 1 Bleed Count)
S2

Let All Blossom Free

WrathPierce
Base power
4
Coin power
+6
Coins
2
Offense
+3
Atk weight
1
Copies
2

On Hit with this Skill: heal 30% of the HP damage dealt (max 10) [On Use] Consume up to 50 Bloodfeast and gain 1 Hardblood (Ally) for every 10 Bloodfeast this unit consumed - If this unit failed to consume Bloodfeast, gain 5 Bleed [On Use] Coin Power +1 for every 6 Bleed on target (max 2) [Before Attack] Atk Weight +1 for every 10 Hardblood (Ally) on self (max 2)

  1. 1[On Hit] Inflict 2 Bleed
  2. 2Deal +2.5% damage for every Bleed on target (max 25%) Deal +15% damage for every 100 Bloodfeast Consumed by self (max 75%)
S2 alt

Variant Sancho Hardblood Arts 8 - Split Apart

WrathPierce
Base power
4
Coin power
+3
Coins
3
Offense
+3
Atk weight
2
Copies
0

On Hit with this Skill: heal 30% of the HP damage dealt (max 10) [On Use] Coin Power +1 for every 6 Bleed on target (max 2) [Before Attack] Gain Atk Weight +1 for every 10 Hardblood (Ally) (max 2) [Attack End] Consume 10 Hardblood (Ally) for every Atk Weight gained

  1. 1[On Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict 2 Bleed
  3. 3Unbreakable Coin Deal +2.5% damage for every Bleed on target (max 25%) Deal +15% damage for every 100 Bloodfeast Consumed (shared) (max 75%)
S3

I Shall Impale

LustPierce
Base power
5
Coin power
+4
Coins
3
Offense
+5
Atk weight
1
Copies
1

On Hit with this Skill: heal 50% of the HP damage dealt (max 10) [On Use] Clash Power +1 for every 10 Hardblood (Ally) (max 2) [On Use] Coin Power +1 for every 5 Bleed on target (max 2) [On Use] Consume up to 50 Bloodfeast and gain 1 Hardblood (Ally) for every 10 Bloodfeast consumed - If this unit failed to consume Bloodfeast, gain 10 Bleed Deal +5% damage for every Bleed on target (max 50%) Deal +20% damage for every 100 Bloodfeast Consumed by self (max 100%) [Attack End] If target is defeated, increase Bloodfeast by 60; gain 10 Hardblood (Ally) (once per turn)

  1. 1[On Hit] Inflict 3 Bleed
S3 alt

Ascendant Sancho Hardblood Arts - La Sangre

LustPierce
Base power
5
Coin power
+5
Coins
4
Offense
+5
Atk weight
1
Copies
0

On Hit with this Skill: heal 50% of the HP damage dealt (max 20) [On Use] Base Power +1 for every 10 Hardblood (Ally) on self (max 3) [On Use] Coin Power +1 for every 5 Bleed on target (max 2) Deal +5% damage for every Bleed on target (max 50%) [On Use] Deal +20% damage for every 100 Bloodfeast Consumed (shared) (max 100%) [Attack End] Consume 10 Hardblood (Ally) for every 10 Hardblood (Ally) [Attack End] If target is defeated, increase Bloodfeast by 100. Regain half of Hardblood (Ally) consumed by this Skill (once per turn)

  1. 1Unbreakable Coin
  2. 2Unbreakable Coin
  3. 3Unbreakable Coin
  4. 4Unbreakable Coin [On Hit] Inflict 8 Bleed and +4 Bleed Count [Attack End] If target is defeated, inflict 5 Bleed and +1 Bleed Count against all enemies
Defense

Laughters Shall Subside

LustPierce
Base power
5
Coin power
+4
Coins
2
Offense
+3
Atk weight
1

[Clashable Counter] [Combat Start] Consume up to 50 Bloodfeast and gain 1 Hardblood (Ally) for every 10 Bloodfeast - If this unit failed to consume Bloodfeast, gain 10 Bleed [Combat Start] To 1 ally with the least HP: apply Shimmering -Bloodfiend- (Ally) for every 50 Bloodfeast Consumed (shared) (max 15, once per turn)

  1. 1[On Hit] Inflict +2 Bleed Count
Defense

Variant Sancho Hardblood Arts 15 - Buildup to Finale

LustPierce
Base power
6
Coin power
+5
Coins
2
Offense
+3
Atk weight
1

[Clashable Counter] [Combat Start] To (3 + (highest Reson. / 2)) allies with the least HP: apply (1 + (Hardblood (Ally) / 10)) Shimmering -Bloodfiend- (Ally) for every 40 Bloodfeast Consumed (shared), then consume half of Hardblood (Ally) on self. (once per ally; rounded down)

  1. 1Unbreakable Coin [On Hit] Inflict +3 Bleed Count

Passives

Innate

Bloodfeast

If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface. When consuming Bloodfeast, if there are Kindreds of the same generation as this unit, this unit takes precedence. When using 'Variant Sancho Hardblood Arts 6 - Whip', HP cannot drop below 1 due to Bleed damage.

Combat passive

Armadura de Sangre

Lust4 Owned

Attack End: If the enemy is defeated, increase Bloodfeast by 10% of the target's max HP (100 per turn; for Focused Encounters, if the Part is broken) Gain 1 Damage Up next turn for every 15% missing HP at Turn End (max 3) If an ally is about to be defeated from Bleed damage, prevent them from being defeated from Bleed damage for the turn (once per Encounter for each Identity)

Support passive

‘Feed your repressed hunger, my Family’

Lust3 Res

Combat Start: 1 ally with the least HP gains 1 Damage Up for every 20% missing HP (max 3) - If the said ally is a , gain 1 Damage Up for every 15% missing HP instead. (max 3)