Limbus Tier List

Yi Sang

N Corp. E.G.O::Fell Bullet

N Corp. E.G.O::Fell Bullet Yi Sang artwork
“They would point and jeer at the rags splattered with the blood of fellowship. The fools; only I can grasp the highest degree of tragedy upon this earth.”

Review

C

Mirror Dungeon tier

Poise damage dealer with a friendly-fire gimmick

Fell Bullet Yi Sang builds Poise and Torn Memory, then wants to shoot his own allies for bonus attack weight and damage. The idea is fun, but the numbers fall short: his ally-targeting Skill 3 deals far too little to kill a healthy teammate, so the main payoff rarely triggers. Played as a plain Poise attacker he still hits hard, especially with Skill 3, but he asks a lot of a team for a payoff that rarely arrives.

Worth pulling?
optional
Uptie
Uptie IV is only worth it if you plan to run him as a straight Poise attacker. It does not fix the core problem that his ally-targeting damage is too low to kill healthy teammates.

How to play

Build Poise and Torn Memory with Skill 1 and Skill 2, then fire Skill 3 once Torn Memory is high. Avoid using Skill 3 at 7 Torn Memory, since the stacks are lost and half its damage is wasted. Treat the ally-kill payoff as a bonus, not the plan, because it only works on allies that are already low or sacrificed on purpose.

  • +Strong raw damage, especially Skill 3
  • +Builds Poise and Torn Memory quickly
  • +Powerful payoff on paper if an ally dies
  • −Ally-targeting damage is too low to kill healthy units
  • −Fatal blunt weakness and low HP
  • −Wastes damage when Skill 3 is used at 7 Torn Memory

FAQ

Is N Corp. Fell Bullet Yi Sang good?
Not really. His damage is solid if you ignore the gimmick, but the friendly-fire payoff almost never works because his ally-targeting skill cannot kill anyone with normal HP. He is a fun curiosity more than a strong pick.
How does Fell Bullet Yi Sang's friendly fire work?
Skill 3 targets the lowest HP unit and, at 7 Torn Memory, can hit an ally as the main target. Killing an ally grants Fell Bullet next turn and extra Damage Up through his passives, but the damage is too low to kill most allies in one go.
Which E.G.O should Fell Bullet Yi Sang use?
Wishing Cairn is a useful pick because its passive gives blunt protection, which helps cover his Fatal blunt weakness. His own Fell Bullet E.G.O is the one tied to his friendly-fire gimmick.

Skills

S1

See Through Defenses

WrathBlunt
Base power
5
Coin power
+6
Coins
1
Offense
+1
Atk weight
1
Copies
3

Deal +15% damage for every Torn Memory on self (max 105%) [On Use] Coin Power +1 for every 5 Poise on self (max 2) [On Use] Base Power +1 for every 3 Poise Count on self (max 2) [On Use] Gain +2 Poise Count and 1 Torn Memory

  1. 1[On Hit] Gain +1 Poise Count [On Crit] Inflict +1 Bleed Count [On Crit] Gain 1 Torn Memory
S2

Punch Through

LustPierce
Base power
4
Coin power
+6
Coins
2
Offense
+3
Atk weight
1
Copies
2

[On Use] Deal +15% damage for every Torn Memory on self (max 105%) [On Use] Coin Power +1 for every 5 Poise on self (max 2) [On Use] Gain 2 Poise

  1. 1[On Hit] Gain 2 Poise [On Crit] Inflict 2 Bleed
  2. 2Unbreakable Coin [On Hit] Gain 2 Poise [On Hit] Gain 1 Torn Memory [On Crit] Inflict 2 Bleed [On Crit] Gain 2 Torn Memory
S3

Target Readjustment Fire

PridePierce
Base power
4
Coin power
+7
Coins
2
Offense
+5
Atk weight
2
Copies
1

[Combat Start] Targets the unit that has the lowest HP - At 7 Torn Memory, primarily targets among allies as the main target [Combat Start] Gain +1 Atk Weight for every 3 Torn Memory on self (max 2) [On Use] Coin Power +1 for every 5 Poise on self (max 2) [On Use] Base Power +1 for every 3 Poise Count on self (max 2) [On Use] Gain 1 Poise for every Torn Memory on self (max 7) [Attack End] Lose (Torn Memory on self x 2) SP (max 14) [Attack End] If this unit has 7 Torn Memory at Combat Start, lose them all - If this unit lost all Torn Memory, and if an ally is killed, heal 20 SP on self

  1. 1Unbreakable Coin This Coin deals damage only against the main target If the main target is an ally, activate the following effects: - The main target's Pierce Resistance becomes Fatal against this attack - Deal +7% damage for every Torn Memory on self (max 49%) - +3% Damage on Critical Hit for every Poise on self (max 60%)
  2. 2Unbreakable Coin This Coin deals damage only against the sub-targets - However, if the main target was an enemy, deal damage against the main target - If the first Coin failed to kill an ally, 1 random sub-target takes damage Deal +20% damage for every Torn Memory on self (max 140%) - If the first Coin killed an ally, deal +40% damage for every Torn Memory on self instead (max 280%) +5% Damage on Critical Hit for every Poise Potency (max 50%) +10% Damage on Critical Hit for every Torn Memory on self (max 70%) Deal +(HP percentage the first Coin removed from the main target)% damage (max 100%) [On Hit] Inflict 3 Bleed - If the first Coin killed an ally, inflict 5 Bleed and +2 Bleed Count instead
Defense

Front Line Support

PridePierce
Base power
5
Coin power
+7
Coins
1
Offense
+2
Atk weight
1

[Clashable Counter] [On Use] Coin Power +1 for every 2 Poise on self (max 3) [On Use] Gain 2 Torn Memory

  1. 1[On Hit] Gain 2 Poise [On Hit] Gain +2 Poise Count

Passives

Innate

Volatilized Memory

Turn End: Lose all Torn Memory on self. Next turn, gain Torn Memory equal to the amount lost

Combat passive

Fell Bullet

Pride6 Owned

If this unit killed an allied unit using its attack, gain Fell Bullet for the next turn (including using this unit's 'E.G.O Corrosion' and attacks against allies) If this unit uses its E.G.O 'Fell Bullet' and consumes Torn Memory: Next turn, gain Torn Memory equal to the amount of it consumed by the end of the last turn

Support passive

Designate Target

Pride4 Res

When the ally with the slowest Speed attacked an ally, Attack End: Gain 1 Damage Up next turn (2 times per turn) - If the attacked ally is killed by this attack, gain 1 Damage Up for the whole Encounter instead (max 2 per Stage per Identity) - Can gain only up to 2 Damage Up from the above effect