Limbus Tier List

Meursault

R Corp. 4th Pack Rhino

R Corp. 4th Pack Rhino Meursault artwork
“I'm ready. Let me take the vanguard.”

Review

B

Mirror Dungeon tier

Tanky Bleed Count applier

A huge, durable identity that builds Charge but uses it mainly to apply Bleed Count, so he plays more like a Bleed identity than a Charge one. He is very tanky and handles most fights well. His Bleed application is among the best for Count.

Worth pulling?
optional
Uptie
Optional. His strength is his body and Count, which do not need Uptie IV.

How to play

Build Charge with Weighty Bash and Demolish, then use Rhino Ram to spend Charge for extra Bleed Count and coin power. Higher Charge also raises speed, which helps Demolish. Pair with something that supplies Bleed Potency, since his own is thin.

  • +Very high HP
  • +Excellent Bleed Count application
  • +Rhino Ram clashes well
  • +Resists Blunt
  • −Fatal to Pierce
  • −Low Bleed Potency on his own
  • −Does not gain a damage spike from Charge

FAQ

Is R Corp Rhino Meursault good?
Yes, a solid tanky Bleed identity with excellent Count application, though not a flashy damage dealer.
Is Rhino Meursault a Charge or Bleed identity?
Bleed in practice. Charge is a resource that feeds speed and Bleed Count.
Does he work with Wound Clerid?
No. He applies only Bleed Count, so the gift does nothing for him.

Skills

S1

Weighty Bash

EnvyBlunt
Base power
5
Coin power
+6
Coins
1
Offense
0
Atk weight
1
Copies
3

At 10+ Charge Count, Final Power +2 At 7+ Speed, deal +25% Damage [On Use] Gain +2 Charge Count

  1. 1[On Hit] Gain +2 Charge Count
S2

Demolish

GloomSlash
Base power
5
Coin power
+3
Coins
3
Offense
0
Atk weight
1
Copies
2

At 7+ Speed, inflict +1 Bleed Count with this skill [On Use] Gain +4 Charge Count

  1. 1[On Hit] Gain +4 Charge Count
  2. 2[On Hit] Inflict +1 Bleed Count
  3. 3[On Hit] Inflict +1 Bleed Count
S3

Rhino Ram

LustSlash
Base power
6
Coin power
+3
Coins
3
Offense
0
Atk weight
1
Copies
1

[On Use] At 10+ Charge Count, Coin Power +2

  1. 1[On Hit] Inflict +1 Bleed Count [On Hit] Spend 2 Charge Count; Inflict +1 Bleed Count [On Hit] Spend 3 Charge Count; Inflict +1 Bleed Count
  2. 2[On Hit] Inflict +1 Bleed Count [On Hit] Spend 2 Charge Count; Inflict +1 Bleed Count [On Hit] Spend 3 Charge Count; Inflict +1 Bleed Count
Defense

Bioelectricity Induction

EnvyGuard
Base power
15
Coin power
+5
Coins
1
Offense
+5

[On Use] If attacked while shielded, gain +2 Charge Count (Max 10 per turn)

Passives

Combat passive

Activate rrR-#4 Suit Pressurization

Envy5 Owned

At the end of the turn, gain +2 Max Speed per 5 Charge Count next turn. (Max 6) At the start of the turn, if at 5+ Charge Count, gain 3 Aggro to this unit's rightmost slot.

Support passive

Maneuver Training

Envy5 Owned

At the end of the turn, 1 ally that has the highest Charge Count gains Max Speed +1 (Capped at 3) per 5 Charge Count next turn