Limbus Tier List

Meursault

The Thumb East Capo IIII

The Thumb East Capo IIII Meursault artwork
“Think it over three times, hard, before talking to me. I have ripped out enough tongues today.”

Review

A

Mirror Dungeon tier

Burn and Tremor ammo damage dealer

An ammo identity that spends Tiger Mark rounds, then reloads as Savage Tiger Mark for much stronger unbreakable attacks. His skills build Burn and Tremor and trigger Tremor Burst, so he fits a Tremor and Burn hybrid. The Overheat drawback is far smaller than it looks.

Worth pulling?
good pull
Uptie
Worth it if you run him. His clash numbers and conditionals improve and the ammo mechanic rewards a well built kit.

How to play

Open with the two base skills to build Burn and Tremor, then use Tanglecleaver to spend rounds and burst. After using all rounds, or when staggered, he reloads as Savage Tiger Mark. Savage mode turns skill three into a five coin unbreakable flurry. His defense skill reloads him and gives him a consistent clash when out of rounds.

  • +Huge clash power in Savage mode
  • +Unbreakable coins
  • +Recovers from one Stagger
  • +Strong Burn and Tremor synergy
  • −Complex ammo management
  • −Fatal to Blunt
  • −Overheat lowers base skill clash power late

FAQ

Is Thumb East Capo Meursault good?
Yes, he is a very strong Tremor and Burn damage dealer with big unbreakable clashes.
How does Savage Tiger Mark work?
He starts with 12 Tiger Mark rounds. Spending them all, using a defense skill, or being staggered reloads Savage rounds that boost power and damage.
Is Overheat a real weakness?
Only for base skills, and his counter and E.G.O are unaffected. He gains protection and damage that offset it.

Skills

S1

Double Slash - Blast ['''爆''']

SlothSlash
Base power
4
Coin power
+4
Coins
2
Offense
+3
Atk weight
1
Copies
3

Final Power +1 for every 4 (Burn + Tremor) on the main target (max 3)

  1. 1[On Hit] Inflict 1 Tremor
  2. 2Spend 1 Tigermark Round [On Hit] Inflict 2 Tremor [On Hit] Inflict 2 Burn
S2

Triple Slash - Blast ['''爆''']

LustSlash
Base power
4
Coin power
+4
Coins
3
Offense
+4
Atk weight
1
Copies
2

Final Power +1 for every 4 (Burn + Tremor) on the main target (max 4)

  1. 1[On Hit] Inflict 1 Tremor
  2. 2Spend 1 Tigermark Round [On Hit] Inflict 2 Tremor [On Hit] Inflict 2 Burn
  3. 3Spend 1 Tigermark Round [On Hit] Inflict +2 Tremor Count [On Hit] Inflict +2 Burn Count [On Hit] If target has 3+ Tremor Count, trigger Tremor Burst; then, reduce target's Tremor Count by 1
S3

Tanglecleaver ['''快刀亂麻''']

WrathBlunt
Base power
5
Coin power
+4
Coins
3
Offense
+5
Atk weight
1
Copies
1

If this unit has Savage Tigermark Round, activate 'Savage Tigerslayer's Perfected Flurry of Blades' instead - [Before Use] If this unit does not have Savage Tigermark Round, cancel activation Coin Power +1 for every 8 (Burn + Tremor) on the main target, (max 2)

  1. 1Spend 1 Tigermark Round [On Hit] Inflict 3 Tremor [On Hit] Inflict 3 Burn
  2. 2Spend 1 Tigermark Round [On Hit] Inflict +3 Tremor Count [On Hit] Inflict +3 Burn Count
  3. 3Spend 1 Tigermark Round If this unit spent Tigermark Round due to this Coin's effect, deal +50% damage [On Hit] Trigger Amplitude Conversion into Tremor - Scorch [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 - When spending Tigermark Round, activate the above effect 2 more times
S3 alt

Savage Tigerslayer's Perfected Flurry of Blades ['''超絕猛虎殺擊亂斬''']

WrathBlunt
Base power
3
Coin power
+3
Coins
5
Offense
+6
Atk weight
1
Copies
0

Coin Power +1 for every 8 (Burn + Tremor) on the main target (max 2)

  1. 1[On Hit] Inflict 3 Tremor
  2. 2[On Hit] Inflict +3 Tremor Count
  3. 3Spend 1 Savage Tigermark Round [On Hit] Inflict 3 Burn
  4. 4Spend 1 Savage Tigermark Round [On Hit] Inflict +3 Burn Count
  5. 5Spend 1 Savage Tigermark Round [On Hit] Trigger Amplitude Conversion into Tremor - Scorch [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 - When spending Savage Tigermark Round, activate the above effect 2 more times
Defense

I'm Burning Up.

SlothSlash
Base power
5
Coin power
+4
Coins
2
Offense
+3
Atk weight
1

[Clashable Counter] Final Power +1 for every 4 (Burn + Tremor) on the main target (max 2) If Tigermark Round (or Savage Tigermark Round) is at 0, Clash Power +2

  1. 1[On Hit] Inflict 1 Tremor (2 times per turn)
  2. 2[On Hit] Inflict +1 Tremor Count (2 times per turn)

Passives

Innate

Chachihu [揷翅虎]

Always Active: begin Encounters with 12 Tigermark Round When flipping a Coin that consumes Tigermark Round or Savage Tigermark Round: while not having those 'Unique Ammo' does not cancel this unit's attacks, the Coin's On Hit "inflict Burn" and "inflict Burn Count" effects do not activate If this unit equipped Defense Skills for the first time in this Encounter, or if this unit spent all of his Tigermark Round, or if this unit is Staggered: at the end of that turn, reload 8 Savage Tigermark Round and gain 1 Unrelenting Spirit -剛氣- (once per Encounter) - If this effect activates while this unit is Staggered, recover from Stagger (excluding forced Staggers) - Remove all Tigermark Round if this unit has any leftover Tigermark Round - At 8+ (sum of Tigermark Round and Savage Tigermark Round spent), convert Unrelenting Spirit -剛氣- to Unrelenting Spirit - Shin -剛氣-心- When this unit uses a Base Attack Skill that spends the final Round of Savage Tigermark Round… - Gain Atk Weight +2 before attacking - Gain 1 Overheat next turn

Combat passive

Tiantui Star's Blade [天退星刀]

Sloth3 Owned

When this unit has Tigermark Round: - At 1+ Tigermark Round, convert all Coins of 'Tanglecleaver' into Unbreakable Coins - Skill Coins that spend Tigermark Round gain +1 Power and deal +10% damage (activates only as long as the Coin has Rounds left to spend) When this unit has Savage Tigermark Round: - At 1+ Savage Tigermark Round, convert all Coins of this unit's Base Attack Skills to Unbreakable Coins - At 0 Savage Tigermark Round, convert all Coins of this unit's Base Attack Skills that spend 'Unique Ammo' to Unbreakable Coins - Skill Coins that spend Savage Tigermark Round gain +2 Power, deal +30% damage, and inflict +2 more Burn Potency and Burn Count On Hit (activates only as long as the Coin has Rounds left to spend)

Support passive

Savage Tiger's Lunge

Sloth3 Owned

When 1 ally with the fastest Speed uses a Skill that spends Ammo, if their Speed is faster than the target's by 3 or more, deal +(Speed difference x 3)% more damage (max 15%) (This effect does not activate if the affected unit lacks the Ammo buff entirely. However, it will activate if they have the Ammo buff, even if they have 0 rounds left)