
Tier IV · Charge
Hearts-powered Jewel
Effect
Base
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units) Plus Coin Base Attack Skills that consume Charge Count: gain Coin Power +1 and deal +(sum of Charge Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%) Minus Coin Base Attack Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down) When allies have 15+ (Charge Count + 'Unique Charge'): when they use a Skill 3 that consumes Charge Count or 'Unique Charge', and if there are remaining Charge Count or 'Unique Charge' at Attack End, consume all remaining Charge Count and 'Unique Charge' to deal (sum of Charge Count and 'Unique Charge' consumed x 7.5)% fixed bonus damage. (max 75%) Max Charge Count +5.
Status effects
- Charge
- Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.