Limbus Tier List

Faust

Dawn Office Fixer

Dawn Office Fixer Faust artwork
“Black needles. Symbols of an irregular, atypical pattern. Faust has surmised correctly. The architect of this incident… appears to have been that individual.”

Review

S

Mirror Dungeon tier

Burn and Tremor hybrid main damage dealer

Dawn Office Fixer Faust is a Burn and Tremor hybrid that resists Burn and cannot be staggered or killed by it. Nearly every skill reuses its final coin, and her Fire Butterfly Coffin stack powers up her hits. Reviewers call her kit fantastic, and she pairs best with Dawn Office Sinclair.

Worth pulling?
must pull
Uptie
Uptie IV is worth it since every skill and passive scales with a big stack of effects. Do it if she is a core unit in your Burn team.

How to play

Spam base skills to fill Fire Butterfly Coffin (max 30, 20 per turn). At 30 stacks, her counter and Skill 3 turn into the High Noon versions. Use Dismemberment at High Noon once, as early as turn three or four, to heal and gain Battle Instinct. After that, use Eject High Noon whenever you can, since it keeps your coffin stacks.

  • +Final coin reuse on every skill
  • +Heals and builds Battle Instinct via High Noon counter
  • +Strong with Dawn Office Sinclair
  • +Her assist attack adds free gluttony
  • −Support passive is nearly unusable
  • −Fatal to pierce
  • −Needs a few turns to reach 30 stacks

FAQ

Is Dawn Office Fixer Faust good?
Yes. Her reused coins, Battle Instinct and heavy Burn and Tremor count infliction make her a top damage dealer in Burn teams.
What E.G.O should Dawn Office Faust use?
Command Meltdown and Ardor Blossom Star fit her gluttony output well, and Everlasting works with her speed. Hex Nail adds passive damage while she has Burn.
What is her support passive like?
It is weak. It only works if she is the only surviving ally, backups included, so you will rarely use it.

Skills

S1

Flash of Sunup

PrideSlash
Base power
3
Coin power
+4
Coins
2
Offense
+2
Atk weight
1
Copies
3

[On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 3) [On Use] Gain 4 Fire Butterfly Coffin [On Use] Clash Power +1 for every 10 Fire Butterfly Coffin (max 3) [On Use] At 20+ Fire Butterfly Coffin, Reuse the final Coin once

  1. 1[On Hit] Inflict 2 Burn and +1 Burn Count
  2. 2[On Hit] Inflict 1 Tremor
S1 alt

Seconded Offensive

GluttonySlash
Base power
4
Coin power
+3
Coins
2
Offense
+1
Atk weight
1
Copies
0

[On Use] Gain the following effects based on Fire Butterfly Coffin Stack: - Deal +2% damage for every Stack (max 60%) - Final Power +1 for every 10 Stacks (max 3)

  1. 1[On Hit] Inflict +1 Tremor Count (2 times per turn)
  2. 2[On Hit] Inflict +1 Burn Count (2 times per turn)
S2

Butterfly Slash

SlothSlash
Base power
4
Coin power
+6
Coins
2
Offense
+3
Atk weight
1
Copies
2

[On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 3) [On Use] Gain 6 Fire Butterfly Coffin [On Use] For every 10 Fire Butterfly Coffin, gain the following effects: - Clash Power +1 (max 3) - Reuse the final Coin once (2 times per Skill)

  1. 1[On Hit] For every 10 Fire Butterfly Coffin, gain the following effects: - Inflict +1 Burn Count (max 2) - Inflict +1 Tremor Count (max 2)
  2. 2[On Hit] Inflict 1 Tremor [Reuse - On Hit] Inflict 1 Burn [Reuse - On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 (once per Skill)
S3

Eject

WrathSlash
Base power
5
Coin power
+4
Coins
3
Offense
+4
Atk weight
1
Copies
1

[Before Use] At 30 Fire Butterfly Coffin, activate as "Eject - High Noon" instead (once per turn) [On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) [On Use] Gain 8 Fire Butterfly Coffin [On Use] For every 10 Fire Butterfly Coffin, gain the following effects: - Clash Power +1 (max 3) - Inflict +1 Burn Count (max 3) - Inflict +1 Tremor Count (max 3) - Reuse the final Coin once (2 times per Skill)

  1. 1[On Hit] Inflict 3 Tremor
  2. 2[On Hit] Trigger Amplitude Conversion into Tremor - Scorch
  3. 3[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 (3 times per Skill) [Reuse - On Hit] Inflict 1 Burn
S3 alt

Eject - High Noon

WrathSlash
Base power
5
Coin power
+4
Coins
3
Offense
+5
Atk weight
3
Copies
0

Unfocused Volley Deal +(Burn on self + Burn on target)% damage (max 20%, counted per target) Activate the following effects on target with every hit of this Skill: - Inflict 1 Burn or 1 Tremor - If target has no Tremor - Scorch, trigger Amplitude Conversion into Tremor - Scorch (once per target) [On Use] - Clash Power +3 - Coin Power +1 and Clash Power +2 for every 6 (Burn + Tremor) on the main target (max 2 and 4 respectively) - Inflict +3 Burn Count on all targets - Inflict +3 Tremor Count on all targets [Attack End] - Inflict 1 Power Down next turn on all targets hit (once per turn) - Gain 1 Battle Instinct - Gain 1 Overheated Coffin

  1. 1Unbreakable Coin
  2. 2Unbreakable Coin
  3. 3Unbreakable Coin Reuse this Coin (max 2 times) If this unit has Battle Instinct, deal +(Burn Potency on target / 2)% damage (max 20%) [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 (3 times per Skill)
Defense

Stigmatize

WrathSlash
Base power
5
Coin power
+4
Coins
2
Offense
+1
Atk weight
1

[Clashable Counter] [Combat Start] Gain 6 Fire Butterfly Coffin (once per Encounter) [Before Use] At 30 Fire Butterfly Coffin, activate as "Dismemberment at High Noon" instead (once per turn) - If this unit has Overheated Coffin, the effect above does not activate [On Use] Coin Power +1 for every 5 Burn on self (max 2) [On Use] Lose 5 Burn (once per turn) [Clash Win] Lose 3 Burn (once per turn)

  1. 1[On Hit] Inflict 1 Burn (2 times per turn)
  2. 2[On Hit] Inflict 1 Tremor (2 times per turn)
Defense

Dismemberment at High Noon

WrathSlash
Base power
5
Coin power
+4
Coins
3
Offense
+5
Atk weight
3

Unfocused Volley Deal +(missing HP percentage on self)% damage (max 50%) Deal +(Burn Potency on target)% damage (max 20%, counted per target) Activate the following effects on target with every hit of this Skill: - Inflict 1 Burn or 1 Tremor - If target has no Tremor - Scorch, trigger Amplitude Conversion into Tremor - Scorch (once per target) [On Use] - Clash Power +3 - Coin Power +1 and Clash Power +2 for every 6 (Burn + Tremor) on the main target (max 2 and 4 respectively) - Inflict +3 Burn Count on all targets - Inflict +3 Tremor Count on all targets [Attack End] - Consume up to 30 Burn on self and heal (20 + Burn consumed)% HP (max 50%) - Consume all Fire Butterfly Coffin on self - Gain 3 Battle Instinct

  1. 1Unbreakable Coin
  2. 2Unbreakable Coin
  3. 3Unbreakable Coin Reuse this Coin (max 2 times) If this unit has Battle Instinct, deal +(Burn Potency on target)% damage (max 20%) [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 (3 times per Skill)

Passives

Innate

Heatproof Coat

Upon entering the Encounter for the first time, gain 0 Fire Butterfly Coffin Cannot be Staggered or fall below 1 HP due to Burn damage Take -50% damage from Burn effects (rounded down) - At less than 50% HP, take -75% damage from Burn effects instead (rounded down)

Combat passive

Feuerfalter [Stigma Workshop]

Wrath3 Owned

Combat Start: When this unit has Battle Instinct, gain (Stack x 3) Fire Butterfly Coffin When other Dawn Office Identities meet the following conditions, Dawn Office Fixer Faust uses the "Seconded Offensive" Skill against the targeted enemy (once per turn per Identity) - At Base Skill Attack End: If the enemy that was hit is Staggered, use "Seconded Offensive" against said enemy (does not activate if the said enemy was already Staggered Before Attack of the said Skill) - At Attack End of the following Skills, use "Seconded Offensive" on the enemy they hit (prioritizes Staggered targets):  · Dawn Office Rep Gregor's "Dawnsplitter" and "Crack of Dawn"  · Dawn Office Fixer Sinclair's "Stigmatize" and "Blazing Strike" If Dawn Office Fixer Sinclair is on the field: On Hit using Reused Coins of Dawn Office Fixer Faust's Base Skills, deal additional Wrath damage equal to Burn on the targeted enemy (max 10; max 20 per turn) - Counts as activating Burn

Support passive

The Lone Fixer

Wrath3

Combat Start: If there is only 1 surviving Identity, including Backup units, the said Identity gains 3 Offense Level Up and 3 Defense Level Up