Limbus Tier List

Gregor

Dawn Office Rep

Dawn Office Rep Gregor artwork
“Ooh… Is that Ssanghwa-cha I smell? It's got a strong aroma and taste today, I like it. Look at that, the egg yolk's sitting right in the center again—very nice.”

Review

A

Mirror Dungeon tier

Burn and Tremor hybrid damage dealer and team buffer

A Burn and Tremor hybrid who builds a resource called Light of Daybreak to unlock extra unbreakable coins and a powerful Crack of Dawn skill 3. He resists Burn damage, cannot be staggered or killed by it, and follows up on staggers from other Dawn Office allies. His support passive and team buffs make him strongest when run alongside Dawn Office Faust and Sinclair.

Worth pulling?
good pull
Uptie
Uptie IV is worth it for a Dawn Office team, as it strengthens the clash numbers that his unbreakable coins rely on. Solo he gets less value, so prioritize the Faust and Sinclair pairing first.

How to play

Hit enemies that already have Burn to gain Light of Daybreak quickly, and use your counter for five more stacks once per turn. At 20 stacks your skills 1 and 2 gain an extra unbreakable coin and skill 3 converts all its coins to unbreakable. At 30 stacks skill 3 and the counter become Crack of Dawn, which hits for heavy damage, applies Dawnherald to allies, converts Burn into healing and consumes your stacks. Rely on his assist attack to follow up on staggers from other Dawn Office units.

  • +Immune to dying or being staggered by Burn and takes reduced Burn damage
  • +Light of Daybreak adds extra unbreakable coins and boosts Burn output
  • +Crack of Dawn hits hard, heals and buffs the whole team
  • +Assist attack follows up on Dawn Office staggers
  • −Gets far less value without the other Dawn Office identities
  • −Resource stacking takes a few turns to ramp up
  • −Fatal to blunt damage

FAQ

Is Dawn Office Rep Gregor good?
Yes, especially in a Burn and Tremor team. He is a strong damage dealer and gives allies team-wide buffs, and his Dawn Office passives reward running him with the other Dawn Office identities.
Does Dawn Office Gregor need Faust and Sinclair?
He works alone, but his best effects need them. Dawn Office stacks, the assist follow-ups and the extra Wrath damage tied to Sinclair all come from running the trio together.

Skills

S1

Flash of Sunup

SlothSlash
Base power
3
Coin power
+4
Coins
2
Offense
+2
Atk weight
1
Copies
3

[On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 3) [On Use] At 20+ Light of Daybreak, this Skill gains an extra Coin 2 as an Unbreakable Coin

  1. 1[On Hit] Inflict 1 Burn [On Hit] Inflict +2 Tremor Count
  2. 2[On Hit] Inflict 1 Burn
S2

Sunset Blade

PrideSlash
Base power
4
Coin power
+4
Coins
3
Offense
+3
Atk weight
1
Copies
2

[On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 4) [On Use] At 20+ Light of Daybreak, gain the following effects: - This Skill gains an extra Coin 3 as an Unbreakable Coin - On Hit using the extra Coin, trigger Tremor Burst; then, reduce target's Tremor Count by 1

  1. 1[On Hit] Inflict 2 Burn
  2. 2[On Hit] Inflict 1 Burn [On Hit] Inflict 1 Tremor
  3. 3[On Hit] Inflict +1 Burn Count [On Hit] Inflict +1 Tremor Count
S3

Dawnsplitter

WrathSlash
Base power
4
Coin power
+3
Coins
4
Offense
+4
Atk weight
1
Copies
1

Deal +(Burn on self + Burn on target)% damage (max 30%) [Combat Start] Apply 2 Protection on 2 other random allies (prioritize allies that do not have Protection; among them, prioritize Dawn Office allies) [Before Use] At 30 Light of Daybreak, activate "Crack of Dawn" instead (once per turn) [On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) [On Use] At 20+ Light of Daybreak, activate the following effects: - Final Power +1 - Convert all Coins in this Skill into Unbreakable Coins - On final Coin Hit, activate Burn on target; then, reduce target's Burn Count by 1 [Attack End] Apply 1 Dawnherald next turn on all allies - At 20+ Light of Daybreak, apply 1 additional Dawnherald

  1. 1[On Hit] Inflict 3 Burn
  2. 2[On Hit] Inflict 3 Tremor
  3. 3[On Hit] Inflict +2 Burn Count [On Hit] Inflict +2 Tremor Count
  4. 4[On Hit] Trigger Amplitude Conversion into Tremor - Scorch [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
S3 alt

Crack of Dawn

WrathSlash
Base power
5
Coin power
+3
Coins
4
Offense
+4
Atk weight
3
Copies
0

Deal +75% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, Parts) [On Use] Apply 2 Protection next turn on 2 random allies (prioritize allies that do not have Protection; among them, prioritize Dawn Office allies) [On Use] At 15+ Burn, Coin Power +1 [On Use] Coin Power +1 for every 6 (Burn + Tremor) on the main target (max 2) [Attack End] Activate the following effects: - Apply 3 Dawnherald next turn on all allies - Consume up to 15 Burn on self and heal (15 + Burn consumed)% HP - Consume all Light of Daybreak on self

  1. 1Unbreakable Coin [On Hit] Inflict +3 Burn Count [On Hit] Inflict +3 Tremor Count
  2. 2Unbreakable Coin [On Hit] Inflict 5 Tremor
  3. 3Unbreakable Coin [On Hit] Inflict 5 Burn
  4. 4Unbreakable Coin [On Hit] Trigger Amplitude Conversion into Tremor - Scorch [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 [On Hit] Activate Burn on target; then, reduce target's Burn Count by 1
Defense

Guardian

WrathSlash
Base power
3
Coin power
+4
Coins
2
Offense
+2
Atk weight
1

[Clashable Counter] [Combat Start] Gain 1 Assist Defense (once per turn) [Before Use] At 30 Light of Daybreak, activate "Crack of Dawn" instead (once per turn) [On Use] Gain 5 Light of Daybreak (once per turn) [On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 2) [Clash Win] Lose 2 Burn Count (once per turn) [Skill End] Lose 5 Burn Potency (once per turn)

  1. 1[On Hit] Inflict 1 Burn [On Hit] Inflict 1 Tremor
  2. 2[On Hit] Inflict +1 Burn Count
Defense

Heat Haze

WrathSlash
Base power
4
Coin power
+4
Coins
2
Offense
+2
Atk weight
1

[Clashable Counter] Assist Defense exclusive Skill [On Use] Gain 5 Light of Daybreak (once per turn) [On Use] Gain 2 Protection (once per turn) [On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) [On Use] At 20+ Light of Daybreak, or if this unit used "Crack of Dawn" Skill this turn, convert all Coins in this Skill into Unbreakable Coins

  1. 1[On Hit] Inflict 1 Burn
  2. 2[On Hit] Inflict 1 Tremor

Passives

Innate

The Fixer at the Crack of Dawn

Upon entering the Encounter for the first time, gain 0 Light of Daybreak Cannot be Staggered or fall below 1 HP due to Burn damage Take -50% damage from Burn effects (rounded down) - At less than 50% HP, take -75% damage from Burn effects instead (rounded down)

Combat passive

Morgenfeuer [Stigma Workshop]

Wrath2

When this unit has Dawnherald, gain 2 Light of Daybreak On Hit using Base Attack Skills When other Dawn Office Identities meet the following conditions, Dawn Office Rep Gregor uses the "Flash of Sunup" Skill against the targeted enemy (once per turn per Identity) - At Base Skill Attack End: If the enemy that was hit is Staggered, use "Flash of Sunup" against said enemy (Does not activate if the said enemy was already Staggered Before Attack of said Skill) - At Attack End of the following Skills, use "Flash of Sunup" on the enemy they hit (prioritize Staggered targets):  · Dawn Office Fixer Faust's "Eject", "Eject - High Noon", and "Dismemberment at High Noon"  · Dawn Office Fixer Sinclair's "Stigmatize" and "Blazing Strike" If Dawn Office Fixer Sinclair is on the field: On Hit using Coins added to Dawn Office Rep Gregor's Base Skills, deal additional Wrath damage equal to Burn on the targeted enemy (max 10; max 20 per turn) - Counts as activating Burn

Support passive

Stigma Workshop Prosthesis

Wrath3 Res

The ally who has the highest current HP inflicts 2 Tremor On Hit against enemies that have Burn (once per turn) - If said enemy has 10+ Burn, trigger Tremor Burst On final Coin Hit; then, reduce target's Tremor Count by 1 (once per turn)