Innate
Launching Maneuver [始動]
Upon Retreat: apply 1 Offense Level Up next turn to allies in their Deployment order
- Number of affected allies = Launcher -始- Stack on self
- If the affected ally is a "Jia Family" unit, apply 2 Offense Level Up next turn instead
- Does not affect allies that either Return or Substitute next turn
On the turn this unit Substituted or Returned to the field, gain Ready -待-; then, at Combat Start, as the very first Skill in the Skill order, use 'Crimson Strike - Launcher【始】' against a random target.
Combat passiveRupture-breathing Resolve [破吸自桓]
Gluttony5 Owned When killing the target with this unit's Attack Skills, gain Poise equal to Rupture on target (3 per 1 enemy; once per turn)
- If this unit gained 3 Poise with the above effect, gain Poise Count equal to Rupture Count on target (2 per 1 enemy; once per turn)
In a Clash, if this unit's Offense Level is higher than the target's, Clash Power +1
In a Clash, if this unit's Offense Level is higher than the target's, inflict +1 more Rupture Potency or Rupture Count with this unit's Base Attack Skills (2 times per turn)
Support passiveLingering Resolve [餘桓]
Gluttony4 Res If this unit is defeated in an Encounter, apply Assist -援- to the subsequently Substituting Identity (the fastest Backup Unit in the Deployment Order) next turn
In Chain Battles, if this unit is a Backup unit or has Retreated, activate the following:
- Combat Start: Among units who 1) are at 50% HP or lower, and 2) used a Defense Skill, choose the Identity with the earliest Deployment order. At Turn End, that Identity recovers from Stagger due to damage and performs a Battlefield Retreat (2 times per Encounter)