Limbus Tier List

Ishmael

Family Hierarch Candidate

Family Hierarch Candidate Ishmael artwork
“No flower ever endures the fall… or so they say. Hongyuan's certainly not changed one bit. Except for its roads, I suppose.”

Review

C

Mirror Dungeon tier

Rupture retreat attacker for weak-enemy fights

A Rupture Ishmael built around multi-target attack weight and a Retreat gimmick. She shines against several weak enemies, where her kill-based buffs and offense level edge keep her count neutral. Against enemies of equal level her Rupture count and Poise are unreliable, and her support passive is nearly impossible to trigger on purpose. She is playable in a Rupture team but never a standout.

Worth pulling?
skip
Uptie
Uptie IV is not worth chasing. It does not fix the awkward Retreat, the Poise upkeep or the strict conditions on her Rupture count.

How to play

Skill 3 gets natural attack weight, so use it to hit several enemies at once and chain kills for Poise. Keep your offense level above the target so she stays count neutral, since that is the only reliable source of Rupture count. Use the evade early and avoid relying on the Retreat, as it ends your evade usage after a few turns. Her launcher attack is just a wide skill 1, so do not build the plan around it.

  • +Natural attack weight on skill 3 hits several enemies
  • +Strong against groups of weak enemies
  • +Can be count neutral with her passive
  • −Rupture count depends on holding an offense level lead
  • −Poise stack collapses once she crits consistently
  • −Retreat and support passive are clunky

FAQ

Is Family Hierarch Candidate Ishmael good?
She is average at best. She is strong into groups of weak enemies, but her Poise and count are inconsistent in normal fights and her Retreat gives little value.
Is her support passive worth using?
Almost never. It needs Gluttony resonance, an ally at 50 percent HP or lower, and a defense skill used that turn, so it mostly triggers by accident.

Skills

S1

Crimson Strike

GloomBlunt
Base power
3
Coin power
+4
Coins
2
Offense
+1
Atk weight
1
Copies
3

[On Use] If target has 5+ types of negative effects, Clash Power +1 [On Use] Coin Power +1 for every 3 Rupture on target (max 2) [Clash Win] Gain 3 Poise and +2 Poise Count

  1. 1[On Hit] Inflict +1 Rupture Count
  2. 2[On Hit] Inflict 2 Rupture [On Crit] Gain 1 Offense Level Up next turn (2 times per turn)
S1 alt

Crimson Strike - Launcher ['''始''']

GloomBlunt
Base power
2
Coin power
+2
Coins
2
Offense
0
Atk weight
1
Copies
0

[Unclashable] [On Use] Gain 5 Poise and +2 Poise Count [On Use] At 3+ Ready -待-, Coin Power +2 [Before Attack] Consume all Ready -待- on self to gain +(Ready -待- on self x 2) Atk Weight (max 5)

  1. 1[On Hit] Inflict 1 Rupture
S2

Crimson Phoenix

GluttonyBlunt
Base power
2
Coin power
+3
Coins
4
Offense
+3
Atk weight
1
Copies
2

[On Use] If target has 5+ types of negative effects, Coin Power +1 [On Use] If target has 4+ Rupture, Coin Power +1

  1. 1[On Hit] Inflict +1 Rupture Count [On Crit] Inflict 2 Defense Level Down next turn
  2. 2[On Hit] Inflict +1 Rupture Count [On Crit] Inflict 2 Defense Level Down next turn
  3. 3[On Hit] Gain Poise equal to Rupture on target (max 5) [Heads Hit] Gain Poise Count equal to Rupture Count on target (max 3)
  4. 4Deal +(20 + Poise on self + Rupture on target)% damage on Critical Hit (max 50%) [On Crit Kill Against Enemy] Gain 3 Offense Level Up next turn (once per turn)
S3

Crimson Spring

EnvySlash
Base power
8
Coin power
+14
Coins
1
Offense
+5
Atk weight
1
Copies
1

[Before Attack] If main target has 5+ types of negative effects, Atk Weight +1 [Before Attack] At 3+ Launcher -始-, Atk Weight +1 [On Use] Coin Power +2 for every 3 types of negative effect on the main target (max 6) [On Use] Coin Power +1 for every 7 (Rupture + Rupture Count) on the main target (max 5) [Clash Win] Gain 4 Poise

  1. 1Unbreakable Coin Deal +(50 + Poise on self + Rupture on the main target)% damage (max 75%) Deal +(80 + Poise on self + Rupture on the main target)% damage on Critical Hit (max 105%) +5% Damage on Critical Hit for every Launcher -始- on self (max 30%) [On Hit] Inflict 5 Rupture [On Crit] Inflict +1 Rupture Count [On Crit] Gain 2 Poise and +1 Poise Count [On Crit Kill Against Enemy] Gain +2 Poise Count (3 times per turn)
Defense

Adept Evasion

GloomEvade
Base power
4
Coin power
+10
Coins
1
Offense
0
Atk weight
1

[Combat Start] At 3+ Launcher -始-, perform a Battlefield Retreat at Turn End. - Upon Retreat, move to the frontmost place in the Backup units' Deployment order (Returns first before the other Backup units Substitute in) [On Use] Gain +1 Poise Count (2 times per turn) [On Evade] Gain 2 Poise (2 times per turn)

Passives

Innate

Launching Maneuver [始動]

Upon Retreat: apply 1 Offense Level Up next turn to allies in their Deployment order - Number of affected allies = Launcher -始- Stack on self - If the affected ally is a "Jia Family" unit, apply 2 Offense Level Up next turn instead - Does not affect allies that either Return or Substitute next turn On the turn this unit Substituted or Returned to the field, gain Ready -待-; then, at Combat Start, as the very first Skill in the Skill order, use 'Crimson Strike - Launcher【始】' against a random target.

Combat passive

Rupture-breathing Resolve [破吸自桓]

Gluttony5 Owned

When killing the target with this unit's Attack Skills, gain Poise equal to Rupture on target (3 per 1 enemy; once per turn) - If this unit gained 3 Poise with the above effect, gain Poise Count equal to Rupture Count on target (2 per 1 enemy; once per turn) In a Clash, if this unit's Offense Level is higher than the target's, Clash Power +1 In a Clash, if this unit's Offense Level is higher than the target's, inflict +1 more Rupture Potency or Rupture Count with this unit's Base Attack Skills (2 times per turn)

Support passive

Lingering Resolve [餘桓]

Gluttony4 Res

If this unit is defeated in an Encounter, apply Assist -援- to the subsequently Substituting Identity (the fastest Backup Unit in the Deployment Order) next turn In Chain Battles, if this unit is a Backup unit or has Retreated, activate the following: - Combat Start: Among units who 1) are at 50% HP or lower, and 2) used a Defense Skill, choose the Identity with the earliest Deployment order. At Turn End, that Identity recovers from Stagger due to damage and performs a Battlefield Retreat (2 times per Encounter)