Limbus Tier List

Ishmael

Jeong's Office Rep

Jeong's Office Rep Ishmael artwork
“You know what they say—sometimes in life, you gotta stop and smell the flowers. Hah, too bad people we deal with often end up pushing daisies.”

Review

B

Mirror Dungeon tier

Tremor and Sinking generalist damage dealer

A discard-based Ishmael that builds Bright potency through her Hanafuda-style hand suits and cashes in with a multi-hit Kozan attack. Her Tremor infliction is good and she triggers Tremor Burst far more often than most, but her Sinking is middling. Older Ishmael identities beat her at status application, so she works best as a flexible damage dealer rather than a status core.

Worth pulling?
optional
Uptie
Uptie IV helps but does not change her role. She stays a generalist that is outclassed on pure status application.

How to play

Start with a skill 1 matching your suit so you form a hand and gain Bright potency every turn. Keep your leftmost skill matching the suit, and use skill 3 or an E.G.O skill for extra Bright. Once you reach five Bright potency, or Bright count runs out, Kozan fires on its own, so plan around reaching that. Use the counter on turns where nothing fits the suit, to cycle your skills.

  • +Frequent Tremor Burst triggers
  • +Strong burst damage from Kozan at high Bright
  • +Discard gives easy access to her best skills
  • +Good Tremor infliction
  • −Sinking infliction is middling
  • −Bursts lower enemy Tremor count, so she needs supporters
  • −Outclassed by older Tremor and Sinking Ishmaels

FAQ

Is Jeong's Office Rep Ishmael good?
She is a good damage dealer with solid Tremor, but her status application is outclassed by older Ishmael identities. Opinions split between a strong pull and a skip, so pull her mostly if you like how she plays.
Should she go in a Tremor or a Sinking team?
Tremor is the better fit. She bursts Tremor often and has good Tremor count, while her Sinking count is negative-leaning and needs other units to cover it.

Skills

S1

Tsuru-giri ['''鶴斬り''']

WrathSlash
Base power
4
Coin power
+4
Coins
2
Offense
+2
Atk weight
1
Copies
3

[On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill [On Use] Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2)

  1. 1[On Hit] Inflict +1 Sinking Count [Heads Hit] Inflict +1 Sinking Count
  2. 2[On Hit] Inflict +1 Tremor Count [Heads Hit] Inflict +1 Tremor Count
S2

Susuki Misdirection

SlothSlash
Base power
4
Coin power
+4
Coins
3
Offense
+3
Atk weight
1
Copies
2

[On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill [On Use] Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2)

  1. 1[On Hit] Inflict 2 Sinking [Heads Hit] Inflict 1 Sinking
  2. 2[On Hit] Inflict 2 Tremor [Heads Hit] Inflict 1 Tremor
  3. 3[On Hit] Heal 5 SP
S3

Sakura-sen ['''桜閃''']

GloomSlash
Base power
5
Coin power
+4
Coins
3
Offense
+4
Atk weight
1
Copies
1

Deal +10% damage for every Bright -光- Potency on self [On Use] If the other Skill in the same Skill Slot is a different Skill, Discard that Skill [On Use] Coin Power +1 for every 6 (Tremor + Sinking), on target (max 3)

  1. 1[On Hit] Inflict +2 Tremor Count [On Hit] Inflict +2 Sinking Count [Heads Hit] Inflict +1 Sinking Count
  2. 2[On Hit] Inflict 3 Tremor [On Hit] Inflict 3 Sinking [Heads Hit] Inflict +1 Tremor Count
  3. 3If target is in either Amplitude Conversion or Amplitude Entanglement states, this Coin deals +48% damage [On Hit] If target isn't in an Amplitude Conversion state, trigger Amplitude Conversion into Tremor - Decay
S3 alt

Kōzan ['''光斬''']

EnvySlash
Base power
4
Coin power
+5
Coins
1
Offense
+5
Atk weight
1
Copies
0

[Unclashable] This Skill does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused [On Use] At less than 3 Bright -光- Potency, cancel the Skill and gain 2 Attack Power Up next turn [On Use] At 3+ Bright -光- Potency, gain the following effects based on Potency: - Per 1 Potency: this Skill deals +10% damage - At 4+ Potency: Base Power +1 - At 5 Potency: On Hit with the final Reuse Coin, trigger Tremor Burst 2 times; then, reduce target's Tremor Count by 1 [Skill End] Lose Bright -光- on self [Skill End] Next turn, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills (once per turn) [Skill End] Gain Bright -光- Potency next turn equal to the # of Coins that weren't used

  1. 1Reuse this Coin (Bright -光- Potency - 1) times (4 times max) [On Hit] Inflict +1 Tremor Count [On Hit] Inflict +1 Sinking Count [Heads Hit] Inflict 1 Defense Level Down
Defense

Shuffle Hands - Floral Deck

PrideSlash
Base power
5
Coin power
+4
Coins
2
Offense
+3
Atk weight
1

[Clashable Counter] [Combat Start] Discard 2 Skills of the lowest rank in all of this unit's Skill Slots (once per turn) [Combat Start] If this Skill was equipped on this unit's leftmost Skill Slot, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills next turn. (once per turn; excluding the Suit already in this unit's Hand) [Combat Start] 50% chance to gain 1 Bright -光- Potency (once per turn) [On Use] Coin Power +1 for every 2 Bright -光- Potency on self (max 2)

  1. 1[On Hit] Inflict +1 Sinking Count
  2. 2[On Hit] Inflict 2 Tremor

Passives

Innate

Koi-Koi [こいこい]

Turn Start: if this unit does not have Bright -光-, gain 0 Bright -光- Potency and +3 Bright -光- Count Turn Start: if this unit does not have a Suit in Hand, gain a random Suit(Hand - Pine Crane Suit, Hand - Susuki Grass Suit, or Hand - Blue Sakura Suit) that corresponds to a Base Attack Skill on this unit's leftmost Skill Slot Combat Start: when this unit uses a Base Attack Skill or an E.G.O Skill equipped on its leftmost Skill Slot, activate the following (once per turn): - Next turn, convert the Hand on self to the one corresponding to the used Skill's Affinity - If the Skill was either "Sakura-sen" or an E.G.O Skill, gain 1 Bright -光- Potency - If the Skill's Affinity matches the Affinity on the current Hand's description(thus "forming a Hand"), activate the following:  · Gain 1 Bright -光- Potency  · If this unit formed a Hand last turn and this turn in succession, gain 1 Bright -光- Potency  · On Hit with the said Skill: trigger Tremor Burst; then, reduce target's Tremor Count by 1  · 25% chance to gain 1 E.G.O Resource corresponding to the Skill's Affinity - At the Skill's Skill End: at 5 Bright -光- Potency, or at 0 Bright -光- Count, use "Kōzan"

Combat passive

Stacking the Deck

Sloth2

On Tails Hit, heal 5 SP (once per turn) Deal +10% damage against targets in either Low Morale or Panic states

Support passive

Relay

Sloth3

Combat Start: when 1 ally that has the least SP uses a Base Attack Skill to Heads Hit, it heals 5 SP (2 times per turn; excluding allies at -40 or lower SP)