Limbus Tier List

Ishmael

Zwei Assoc. West Section 3

Zwei Assoc. West Section 3 Ishmael artwork
“Zip it and get in line. I'd prefer it if we didn't have to sit through a scolding in the morning assembly.”

Review

A

Mirror Dungeon tier

Tremor tank with free Tremor Bursts

A defensive Tremor identity built on Defense Level Up and Defensive Stance. Her Your Shield clash guard triggers Tremor Burst on a clash win without consuming Tremor Count, and Ward can dump her stored Count onto an enemy for a big hit. She cannot be staggered while in Defensive Stance, so she is strong solo and a good jump-start for Reverb teams.

Worth pulling?
good pull

How to play

Start turns with Your Shield to gain Tremor Count and Defensive Stance, then use Ward while stance is active for the extra damage and double burst. Can't Let You Through is the steady middle option. Defense Level Up comes from her Tremor Count, so keep Count topped up. Cap the Ward payoff, because Count beyond the cap is wasted.

  • +Free Tremor Bursts that do not consume Count
  • +Immune to stagger in Defensive Stance
  • +Large Tremor injection from Ward and Your Shield
  • −Her passive costs Pride resources that Tremor teams already want
  • −Own damage is modest without Reverb

FAQ

Is Zwei Assoc. West Section 3 Ishmael good?
Yes, she is a strong Tremor identity. She applies a lot of Tremor, gives free bursts and cannot be staggered in Defensive Stance.
What does Defensive Stance do for Zwei Ishmael?
It sets her speed low, draws aggro to her slots, lets her force clashes and makes her immune to stagger from damage. Clash wins also trigger Tremor Burst.
Can Zwei Ishmael play solo?
She can win many stages alone because she cannot be staggered, though her own damage output is modest and mostly comes from Reverb.

Skills

S1

Zwei Knight's Greatsword Form

PrideBlunt
Base power
3
Coin power
+4
Coins
2
Offense
0
Atk weight
1
Copies
3

[On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 3) [On Use] Base Power +1 for every 4 Defense Level Up (max 2)

  1. 1[On Hit] Inflict +1 Tremor Count [On Hit] Gain 2 Defense Level Up next turn
  2. 2[On Hit] Inflict +1 Tremor Count [On Hit] Gain 2 Defense Level Up next turn
S2

Can't Let You Through.

EnvyBlunt
Base power
4
Coin power
+4
Coins
3
Offense
+1
Atk weight
1
Copies
2

[On Use] Gain +5 Aggro to this Skill Slot next turn [On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 5) [On Use] At 4+ Defense Level Up, Coin Power +1 [Clash Win] Gain +3 Tremor Count

  1. 1[On Hit] Inflict 4 Tremor
  2. 2[On Hit] Gain 4 Defense Level Up next turn
  3. 3[On Hit] Inflict Tremor equal to ((Tremor Count on self)/2) (max 4) [On Hit] At 8+ Defense Level Up, inflict 1 Attack Power Down
S3

Ward

GluttonyBlunt
Base power
5
Coin power
+4
Coins
3
Offense
+2
Atk weight
1
Copies
1

[On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 5) [On Use] If this unit is in Defensive Stance, deal +70% damage [On Use] Coin Power +1 for every 4 Defense Level Up on self (max 4) [On Use] Gain +10 Aggro to this Skill Slot next turn [Clash Win] Gain +3 Tremor Count

  1. 1[On Hit] Inflict 2 Tremor
  2. 2[On Hit] Inflict 2 Tremor
  3. 3[On Hit] Consume all Tremor Count on self, and inflict the value of Count consumed as Tremor on target. (max 20) - Deal +(excess Tremor x 5)% damage (max 50%) [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 [On Hit] If this unit is in Defensive Stance, trigger Tremor Burst; then, reduce the target's Tremor Count by 1
Defense

Your Shield

PrideGuard
Base power
3
Coin power
+12
Coins
1
Offense
+5
Atk weight
1

Clashable Guard [Combat Start] Gain 2 Defensive Stance. (once per turn) [On Use] Gain +10 Tremor Count (once per turn) [Clash Win] Trigger Tremor Burst

  1. 1Unbreakable Coin

Passives

Combat passive

Shock-nullifying Greatsword

Pride5 Owned

At Combat Start, gain Defense Level Up equal to Tremor Count on self (max 5) - If this unit is in Defensive Stance, double the amount of Defense Level Up gained from the above effect.

Support passive

Emergency Protection

Pride3 Owned

At Combat Start, compare each Identity's current HP to their HP at the start of the previous turn. Then, apply 2 Defense Level Up to the Identity that has the greatest disparity of HP values between turns.