Limbus Tier List

Rodion

T Corp. Class 2 Collection Staff

T Corp. Class 2 Collection Staff Rodion artwork
“Haah... I can't believe I'm wasting my time on this gross-colored meat. Makes me wish I'd never seen color growing up.”

Review

B

Mirror Dungeon tier

Tremor blunt attacker with self-heal

A sturdy Tremor identity that handles a full Mirror Dungeon run well. Her skills build Tremor and Bind, her third skill triggers Tremor Burst, and Golden Time can pull her back from near death once per encounter. She leans on blunt damage and needs a team that adds damage.

Worth pulling?
good pull
Uptie
Worth finishing if she is your Tremor core, since her kit scales with the extra coins and effects.

How to play

Open with Prepare to Collect and T Corp. Martial Suppression to stack Tremor and Bind, then use Execute Collections when she has enough Tremor Count to spend. Use Borrow Time on defense to punish incoming hits with Tremor. Keep her HP in mind: Golden Time can heal her and recover her from Stagger once when she sits between 16% and 20% HP.

  • +Golden Time gives her a strong one-time recovery
  • +Builds Tremor, Bind and Tremor Burst by herself
  • +Good Mirror Dungeon survivability
  • −Needs extra damage sources on the team
  • −Her effects depend on enough Tremor Count
  • −Mostly blunt, so she is stopped by blunt-resistant enemies

FAQ

Is T Corp. Class 2 Collection Staff Rodion good?
She is solid in the Mirror Dungeon. A full hard-mode run with her went through without a death, helped by her Golden Time self-heal.
How does Golden Time work on T Corp. Rodion?
At turn end, if her HP is between 16% and 20%, she heals up to 60% of her max HP and recovers from Stagger. It works once per encounter.

Skills

S1

Prepare to Collect

EnvyBlunt
Base power
3
Coin power
+4
Coins
2
Offense
+1
Atk weight
1
Copies
3

[On Use] Gain +2 Tremor Count [On Use] Clash Power +1 for every 6 Tremor on target (max 2)

  1. 1[On Hit] Inflict 2 Tremor
  2. 2[On Hit] Gain +1 Tremor Count [Hit after Clash Win] Inflict +1 Tremor Count
S2

T Corp. Martial Suppression

WrathBlunt
Base power
4
Coin power
+5
Coins
2
Offense
+1
Atk weight
1
Copies
2

Deal +5% damage for every Bind on target (max 15%) [On Use] Gain +2 Tremor Count [On Use] Clash Power +1 for every 6 Tremor on target (max 2)

  1. 1[On Hit] Gain +2 Tremor Count [Hit after Clash Win] Inflict +3 Tremor Count
  2. 2[On Hit] Inflict 1 Bind next turn [On Hit] If target has 6+ Tremor, inflict 1 Bind next turn
S3

Execute Collections

SlothBlunt
Base power
2
Coin power
+3
Coins
4
Offense
+1
Atk weight
1
Copies
1

Deal +5% damage for every Bind on target (max 20%) [On Use] If target has 8+ Tremor, Clash Power +2 [On Use] Consume 8 Tremor Count on self to gain Coin Power +1

  1. 1[On Hit] Inflict +3 Tremor Count
  2. 2[On Hit] Inflict 1 Tremor
  3. 3[On Hit] Inflict 2 Tremor
  4. 4[On Hit] Inflict 1 Bind next turn [On Hit] If this unit consumed Tremor Count with Skill use, inflict 2 Bind next turn [On Hit] If this unit is in a Borrowed Time state, inflict 2 Time Moratorium [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Defense

Borrow Time

SlothGuard
Base power
15
Coin power
+4
Coins
1
Offense
+2
Atk weight
1

[Combat Start] If this unit is not in a Borrowed Time state, gain 3 Borrowed Time at Turn End (once per turn) [On Use] For this turn: when hit by an enemy, inflict 2 Tremor on target next turn (6 times per turn)

Passives

Combat passive

Golden Time - Standoff

Sloth5 Owned

- Turn End: If this unit's HP is between 16% ~ 20%, instantly heal up to 60% of Max HP, and recover from Stagger. (once per Encounter) - When Clashing against targets that have Time Moratorium, Clash Power +2 - Take -10% damage from targets that have Time Moratorium

Support passive

T Corp. Martial Arts

Sloth3 Res

To 1 ally with the fastest Speed: Clash Power +1 when Clashing against targets that have 5+ Tremor