Limbus Tier List

Rodion

R Corp. 4th Pack Reindeer

R Corp. 4th Pack Reindeer Rodion artwork
“Uh… Hang on a sec. I just have to top the tree, and… whew, it's done! Isn't it pretty? … Huh?! We're setting off now?”

Review

D

Mirror Dungeon tier

Charge and Sinking damage dealer

A Charge and Sinking identity that is outclassed in both teams by the Knight of Despair Rodion. Her skill two applies one Blunt Fragility reliably, which helps blunt Charge teams, but her damage and Sinking infliction are low. Her passive can even hurt her by giving her Sinking in Charge teams.

Worth pulling?
skip
Uptie
Not worth the resources, since extra levels do not fix her low damage compared to the alternative.

How to play

Build Charge with Energy Strike and Concentration, using Concentration to land the Blunt Fragility for the team. Once Charge Count is high, release Mind Whip as a big finisher. Avoid using Mind Whip too early at mid Charge Count, because it can turn indiscriminate and hit allies. Keep an eye on the Sinking she gives herself.

  • +Skill two reliably applies Blunt Fragility, good for blunt teams
  • +Envy skill two and guard help Envy resonance chains
  • +Skill one scales well with Charge
  • −Damage and Sinking infliction are far below the alternative
  • −Passive gives herself Sinking in Charge teams
  • −Skill two has only two coins, so it is weak for Charge damage

FAQ

Is R Corp. Reindeer Rodion good?
No. She is weaker than the Knight of Despair Rodion in both Charge and Sinking teams. The Blunt Fragility on her skill two is nice but small.
Should I pull R Corp. 4th Pack Reindeer Rodion?
Skip her. A stronger option for both teams is easy to get, and she gives little that a better Charge or Sinking identity does not.

Skills

S1

Energy Strike - 'That's What You Get for Giving Us Holiday Shifts!'

GloomBlunt
Base power
3
Coin power
+4
Coins
2
Offense
+2
Atk weight
1
Copies
3

Deal +12.5% damage for every Charge on self (max 50%) At 2+ Charge, Coin Power +1 At 5+ Charge Count, Coin Power +1 [Clash Lose] Gain 4 Sinking and +4 Charge Count

  1. 1[On Hit] Inflict 1 Sinking [On Hit] Gain +3 Charge Count
  2. 2[On Hit] Inflict 1 Sinking [On Hit] Gain +2Charge Count
S2

Concentration - 'Burst and Pop with Christmas Colors!'

EnvyBlunt
Base power
4
Coin power
+6
Coins
2
Offense
+2
Atk weight
1
Copies
2

Deal +15% damage for every Charge on self (max 60%) Coin Power +1 for every 5 Charge Count (max 2) [Clash Lose] Gain 5 Sinking and +5 Charge Count

  1. 1[On Hit] Inflict 2 Sinking and +2 Sinking Count [On Hit] Gain +6 Charge Count
  2. 2[On Hit] At less than 8 Charge Count, gain 5 Sinking and +4 Charge Count [On Hit] At 8+ Charge Count, consume 4 Charge Count and inflict 1 Blunt Fragility next turn (once per turn)
S3

Mind Whip - 'Ahaha… Look, Everyone! We're the Fireworks this Christmas!'

Wrathblunt
Base power
4
Coin power
+3
Coins
4
Offense
+3
Atk weight
1
Copies
1

Deal +10% damage for every Charge (max 40%) [On Use] At 5~9 Charge Count: - Gain 5 Sinking and +5 Charge Count - This Skill gains the following attributes: [Indiscriminate], Unfocused Volley, and Atk Weight +1 - [Before Use] At 3+ Charge, this Skill does not gain the [Indiscriminate] effect [On Use] At 10+ Charge Count, consume all Charge Count to gain the following effects: - Coin Power +2 - Deal +12% damage for every 1 excess Charge Count consumed past 10 (max 60%)

  1. 1[On Hit] Inflict +3 Sinking Count [On Hit] Raise Stagger Threshold by 10% of damage dealt - At 3+ Charge, raise Stagger Threshold by 20% of damage dealt instead
  2. 2[On Hit] Inflict 1 Sinking [On Hit] Raise Stagger Threshold by 10% of damage dealt
  3. 3[On Hit] Inflict 1Sinking [On Hit] Raise Stagger Threshold by 10% of damage dealt
  4. 4[On Hit] Inflict 1Sinking [On Hit] Raise Stagger Threshold by 5% of damage dealt
Defense

Energy Condensation - 'Haha! Everybody's Sparkling and Glittering!'

EnvyGuard
Base power
10
Coin power
+5
Coins
1
Offense
+2
Atk weight
1

[On Use] At 5+ Charge Count, Base Power +2 [On Use] Gain +3 Charge Count (2 times per turn)

Passives

Combat passive

Jolly Antlers

Gloom2

Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter When using a Base Attack Skill that inflicts Sinking Potency, if the main target does not have Sinking, this unit gains 5 Sinking and doubles the amount of Sinking Potency the Skill applies (once per turn; in Focused Encounters, the Part) At less than 35% HP, Base Attack Skills gain Final Power +1

Support passive

Carol of Dying Comrades

Gloom4 Owned

1 ally with the lowest SP: Skills that consume Charge or Unique Charge and have effects that inflict Sinking against enemies deal +10% damage (except E.G.O Skills)