Limbus Tier List

Heathcliff

Lobotomy E.G.O::Sunshower

Lobotomy E.G.O::Sunshower Heathcliff artwork
“…Go away. Don’t bother poking at me.”

Review

C

Mirror Dungeon tier

Negative-coin Sinking niche damage dealer

A complicated negative sanity identity that wants Tails and low SP, where most of his damage comes from Puddle Stomp. He is slow to get going, resource hungry, and punished hard for rolling Heads. With enough E.G.O resources he can be usable, but he is awkward in most teams.

Worth pulling?
optional
Uptie
Uptie IV helps, mainly because it lets Telepole roll very high. It only matters if you can afford the E.G.O resources to use it.

How to play

Lose a clash with the S1 early to gain Sinking and drop SP, since each Clash lose costs sanity and gives Protection. Spread Out and the counter stack more Sinking so your passive keeps draining SP. Once you are around -20 SP or lower, use Puddle Stomp, which gains Final Power at low SP and is your main damage. With E.G.O, Telepole is his best skill and drops SP while hitting very hard.

  • +High potential damage when every coin rolls Tails
  • +Large HP pool with Protection from Sinking
  • +All three of his E.G.O fit his kit
  • −Punished heavily for Heads and bad at clashing
  • −Slow start and very resource intensive
  • −Weak in fights where he cannot control his unopposed attacks

FAQ

Is Sunshower Heathcliff good?
He is weak on release and still niche now. He has high damage potential on all Tails, but he needs time and resources to get going.
How do you play Sunshower Heathcliff?
Get his SP low through Clash losses and Sinking, then use Puddle Stomp. Spending E.G.O, especially Telepole, gets him into the right range much faster.

Skills

S1

Umbrella Thwack

EnvyBlunt
Base power
6
Coin power
-2
Coins
3
Offense
+2
Atk weight
1
Copies
3

[On Use] Gain +1 Sinking Count [Clash Lose] Gain 3 Sinking

  1. 1[On Hit] Inflict 2 Sinking [Tails Hit] Inflict +2 Sinking Count
S2

Puddle Stomp

GloomBlunt
Base power
10
Coin power
-3
Coins
4
Offense
+3
Atk weight
1
Copies
2

[On Use] When below -15 SP, Final Power +3 [On Use] When below -25 SP, Final Power +2

  1. 1[Tails Hit] Inflict 3 Rupture
  2. 2[Tails Hit] Inflict 3 Rupture
  3. 3Spend 5 Sinking to deal +20% damage [Tails Hit] Trigger Tremor Burst
S3

Spread Out!

SlothPierce
Base power
18
Coin power
-7
Coins
3
Offense
+3
Atk weight
1
Copies
1

[On Use] Gain 6 Sinking and +3 Sinking Count

  1. 1[Tails Hit] Inflict 1 Paralyze next turn
  2. 2[On Hit] Inflict 5 Rupture [Tails Hit] Inflict 1 Fragile next turn
Defense

Warning

WrathPierce
Base power
10
Coin power
-5
Coins
2
Offense
+5
Atk weight
1

[On Use] Gain 5 Sinking

  1. 1[Tails Hit] Gain 1 Paralyze next turn
  2. 2[On Hit] Inflict 5 Sinking [On Hit] Inflict 5 Rupture

Passives

Combat passive

Rain of Tears

Envy3 Owned

At the start of the combat phase, spend 1 Sinking Count and lose SP by the current amount of Sinking. Before being hit by an attack, gain Protection equal to this unit's Sinking. (Up to 5 Protection can be gained per turn) When hit, gain 1 Blunt DMG Up next turn. (3 per turn)

Support passive

Ragged Umbrella

Envy3 Owned

1 ally with the least SP loses 10 SP when hit by an attack and gains 1 Blunt DMG Up next turn. (Once per turn)