Limbus Tier List

Heathcliff

Wild Hunt

Wild Hunt Heathcliff artwork
“What kindled this flame of wrath that burns within me…? …No, it doesn't matter why it burns- What matters is that I am the ripping and tearing tempest that will bring about their ruin.”

Review

S

Mirror Dungeon tier

Sinking main damage dealer

Described as arguably the strongest identity in the game at the time. He stacks Coffin on himself and Sinking on enemies, and his clash values rise sharply once Coffin and Sinking are high. His skill 2 can become a five base, four target attack, and his counter skill unlocks an alternate skill 3 with massive bonuses.

Worth pulling?
must pull
Uptie
Uptie IV is worth it. His whole kit scales with clash power and attack weight, and a full-power build is where he becomes the top damage dealer.

How to play

Open the fight with the counter skill to gain Dullahan, which raises offense and speed but costs SP. With Dullahan, skill 3 becomes Lament, Mourn, and Despair, which gains Coffin on use and on kill. Two uses cap Coffin at 10. After that, spam skill 2, Memorial Procession, which gains attack weight from Coffin and Dullahan and hits several targets. Repeat the Dullahan cycle once more to finish stacking.

  • +Huge clash numbers with Coffin and Sinking
  • +Skill 2 hits up to four targets
  • +Alternate skill 3 deals massive damage
  • +Can save allies from dying with Wild Hunt
  • −Complex setup before full power
  • −Dullahan drains SP every turn
  • −Fatal to blunt damage

FAQ

Is Wild Hunt Heathcliff good?
He is considered one of the strongest identities available. His Coffin stacks and Sinking application make his skills clash far above normal values.
How do you stack Coffin on Wild Hunt Heathcliff?
Use the counter skill to gain Dullahan, then the alternate skill 3 gives 2 Coffin on use and 3 on kill. Two uses reach the cap of 10.
What is Wild Hunt Heathcliff's best skill?
Memorial Procession, his skill 2. With full Coffin and Dullahan it becomes a five coin skill that hits up to four targets at once.

Skills

S1

Beheading

WrathSlash
Base power
3
Coin power
+4
Coins
2
Offense
+2
Atk weight
1
Copies
3

[On Use] If target has 6+ Sinking, Clash Power +1 [On Use] Coin Power +1 for every 3 Sinking Count on target (max 2)

  1. 1[On Hit] Inflict 3 Sinking
S2

Memorial Procession

EnvySlash
Base power
5
Coin power
+3
Coins
3
Offense
+2
Atk weight
1
Copies
2

[On Use] Coin Power +1 for every 5 Sinking on target (max 2) [On Use] Atk Weight +1 for every 4 Coffin on self (max 2) [On Use] If this unit has Dullahan, Atk Weight +1 [Attack End] If this unit has Dullahan, lose 10 SP

  1. 1[On Hit] Inflict 2 Sinking
  2. 2[On Hit] Inflict 3 Sinking [On Hit] Inflict 2 Impending Ruin next turn
S3

Requiem

GloomBlunt
Base power
6
Coin power
+6
Coins
2
Offense
+5
Atk weight
1
Copies
1

[Clash Win] Heal 10 SP [Before Use] If this unit has Dullahan, activate 'Lament, Mourn, and Despair' instead [On Use] Coin Power +1 for every 3 Sinking on target (max 4) Deal +12% damage for every Coffin on self (max 120%) [On Use] Gain 1 Coffin [Attack End] If this Skill attack kills the target, gain 2 Coffin

  1. 1[On Hit] Inflict +4 Sinking Count [On Hit] If target has Impending Ruin, inflict +2 Sinking Count
  2. 2[On Hit] Inflict 3 Sinking [On Kill] Inflict (Sinking on killed target/2) Sinking on 2 random enemies (max 5)
S3 alt

Lament, Mourn, and Despair

GloomBlunt
Base power
31
Coin power
-13
Coins
2
Offense
+5
Atk weight
1
Copies
0

[On Use] Lose 15 SP [On Use] Base Power +1 for every 5 Sinking on target (max 4) [On Use] Deal more damage the further this unit's SP value is from 45 (+0.3% damage for every missing SP, max 21%) Deal +10% damage for every Coffin on self (max 100%) Deal +20% damage for every Dullahan on self (max 60%) [On Use] Gain 2 Coffin [Attack End] If this Skill attack kills the target, gain 3 Coffin [Attack End] At less than 0 SP, heal 10 SP. When at less than 0 SP, heal more SP the further this unit's SP is from 0 (heal 2 additional SP for every missing SP; max 50) [Turn End] Lose Dullahan

  1. 1[On Hit] Inflict 5 Sinking and +2 Sinking Count [On Hit] Raise the target's Stagger Threshold by 30% of damage dealt
  2. 2[On Hit] Inflict Gloom Affinity damage equal to Sinking on target (max 30) [On Kill] Inflict (Sinking on killed target/2) Sinking on 2 random enemies (max 8) [On Kill] Heal 15 SP
Defense

O Dullahan…!

LustSlash
Base power
5
Coin power
+4
Coins
2
Offense
+3
Atk weight
1

[Clashable Counter] [Before Use] If this unit has Dullahan, and has 15+ SP, use 'Lament, Mourn, and Despair' as Counter (once per turn) [Combat Start] If this unit does not have Dullahan, gain 1 Dullahan next turn (once per turn) [On Use] Coin Power +1 for every 3 Sinking on target (max 2) [Clash Win] Gain Offense Level Up next turn equal to (# of Clashes/3) (max 3, once per turn) [Turn End] If this unit has Dullahan, lose Dullahan

  1. 1[On Hit] Inflict 2 Sinking and +1 Sinking Count

Passives

Innate

Dullahan

- Turn Start: if this unit has Dullahan, mount Dullahan - Lose 5 SP every time this unit mounts Dullahan - If 3+ allies have been defeated in this Encounter, gain Dullahan next turn. (once per Encounter) - If this unit gets Staggered due to damage or raised Stagger Threshold when mounting Dullahan, recover from Stagger. If the Stagger is something that cannot be naturally recovered from, this unit does not mount Dullahan. - Gain 1 Coffin when killing the target.

Combat passive

Call of the Erlking

Envy5 Owned

- Deal +1% damage for every 1 Sinking on the target (max 15%) - When, during combat, 1 ally takes damage that would kill them, consume 2 Coffin to apply Wild Hunt to them (2 times per turn) - Apply 2 Damage Up next turn to the ally that has Wild Hunt - If the said ally is from Wuthering Heights or Edgar Family, apply 1 Attack Power Up next turn as well

Support passive

Endless Lamentation

Gloom3 Res

1 ally that has the highest SP deals +5% damage to targets that have less than 0 SP If the target has less than 0 SP: Deal even more damage the further the target's SP is from 0 (+0.5% damage per SP, max 20%) For targets that are Non-SP Units, the said ally inflicts +1 more Sinking Potency and Count using their Skill and Coin Effects of their Attack Skills (2 times per turn)