Return Fire
GloomPierce- Base power
- 5
- Coin power
- +3
- Coins
- 3
- Offense
- +1
- Atk weight
- 1
- Copies
- 3
[On Use] Gain +2 Poise Count [On Use] Gain 2 Haste next turn (once per turn)
- 1Spend 1 Ammo [On Hit] Gain +1 Poise Count
- 2Spend 1 Ammo
- 3Spend 1 Ammo
Heathcliff

“Locked and loaded. Bullet type… Atelier Logic High Velocity Pulverisation Round. Right, then. Ready to fire.”
Mirror Dungeon tier
Poise sniper, burst damage dealer
A Pierce sniper whose Ammo-fed skills hit absurdly hard, with a single coin that can deal several times normal damage on a crit. He needs no special setup to work in Poise, and Poise has few strong options for a full team, so there is little reason to leave him out. He is at his best next to Full-Stop Office Rep Hong Lu, who fires extra Headshots for him.
How to play
Open with Return Fire and Headshot to build Poise and Haste while Ammo lasts. Once only the Atelier Logic round is left, Goin' for the Bullseye upgrades into the Pulverisation Round, your strongest hit, and it works best on Pierce-weak targets while you are faster than them and sitting on high Concentration and Poise Potency. When all Ammo is gone he retreats through Overwatch Assignment, a backup takes the slot, and he returns later fully loaded with max Concentration. Use the evade defense to build Poise, and the guard once Ammo is out.
Good teammates
[On Use] Gain +2 Poise Count [On Use] Gain 2 Haste next turn (once per turn)
If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%) [On Use] Gain 3 Poise and +2 Poise Count [On Use] Gain 2 Haste next turn (once per turn)
[Before Use] If this unit has Ammo - Atelier Logic, activate 'AL-HV Pulverisation Round' instead If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%) [On Use] Gain 5 Poise [On Use] Consume all Concentration-Sniper- on self, gain (value consumed x 2) Poise Potency, and deal +(value consumed x 12.5)% damage [Attack End] Gain +2 Poise Count
If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%) [On Use] Gain 5 Poise [On Use] Consume all Concentration-Sniper- on self, gain (value consumed x 2) Poise Potency, and deal +(value consumed x 25)% damage [Attack End] Gain +5 Poise Count
Turn Start: At 0 Ammo, this Skill activates as 'Taking Cover' instead [On Use] If Full-Stop Office Rep. Hong Lu is on the field, request Melee Support from that unit (once per turn) [On Evade] Gain 3 Poise (3 times per turn) [Turn End] Gain 1 Concentration-Sniper- next turn (once per turn)
Clashable Guard [On Use] If Full-Stop Office Rep. Hong Lu is on the field, request Melee Support from that unit (once per turn) [Clash Win] Inflict 1 Pierce Resist Down (once per turn) [Turn End] Gain 1 Concentration-Sniper- next turn (once per turn)
Encounter Start: gain 3 Pierce Power Up When this unit enters the Encounter, gain 1 Ammo - Atelier Logic (once per Encounter) Turn End: If this unit does not have any remaining Ammo of any kind, activate Overwatch Assignment (once per Encounter) If this unit is Substituted in, or is rejoining battle after Overwatch Assignment, gain max Concentration-Sniper-, 3 Pierce Power Up, and Reload (except Ammo - Atelier Logic; once per Encounter)
Turn End: Gain 1 Haste next turn for every 10 Poise on self (max 2) Combat Start: If this unit is not set to use any Attack Skills (including E.G.O Skills), apply 3 Poise to 1 ally that has the least Poise Potency Turn End: If this unit did not use any Attack Skills (including E.G.O Skills, excluding Target Spotted), gain 10 Poise and 1 Pierce Power Up next turn
1 ally that has the least Ammo gains +2 Poise Count when using a Skill that consumes Ammo. - If the said ally is a Full-Stop Office Identity, or if they have less than 5 Poise Count, gain +4 Poise Count instead (once per turn; does not apply to units without Ammo)