Prepare to Collect
PrideBlunt- Base power
- 3
- Coin power
- +4
- Coins
- 2
- Offense
- +1
- Atk weight
- 1
- Copies
- 3
[On Use] Gain +3 Tremor Count [On Use] If target has 6+ Tremor, Coin Power +1
- 1[On Hit] Inflict +1 Tremor Count
- 2[On Hit] Inflict +1 Tremor Count
Outis

“You have thirty-one T Corp. central clock tower seconds to present your defense. No additional time will be allocated.”
Mirror Dungeon tier
Tremor burst damage dealer with Time Moratorium
A Tremor identity built around Borrowed Time, which makes her fast and strong in clashes. Her Defense is a clashable guard that grants Borrowed Time every turn, and her Skill 3 spends her own Tremor Count for large damage and applies Time Moratorium, which stores damage and releases it as a burst. She also fuels her own E.G.O resources unusually well. She is a sidegrade to Molar Outis, not a replacement.
How to play
Lead with the Defense to gain Borrowed Time and clash with it, since it carries an unbreakable coin. Skill 2 turns the target's Tremor into Tremor Chain if it has no Amplitude, which lowers enemy Clash Power for the whole team, so use it early in a fight. Save Skill 3 for when you hold Tremor Count and Borrowed Time, so its final coin and extra Tremor Burst land and it inflicts Time Moratorium. Time Moratorium shines on bosses and is poor against many small enemies.
[On Use] Gain +3 Tremor Count [On Use] If target has 6+ Tremor, Coin Power +1
[On Use] Gain +4 Tremor Count [On Use] If target has 6+ Tremor, Coin Power +1
If target is in either Amplitude Conversion or Amplitude Entanglement states, deal +30% damage If target has Time Moratorium, deal +30% damage [On Use] Coin Power +1 for every 6 Tremor on target (max 2) [On Use] If target has Bind, Clash Power +1 [Attack End] Lose Borrowed Time on self [Attack End] Gain Violent Collections (once per Encounter)
Clashable Guard [Combat Start] If this unit is not in a Borrowed Time state, gain 4 Borrowed Time at Turn End (once per turn) [Clash Win] Apply +2 Tremor Count to both the target and self [Clash Lose] Gain +4 Tremor Count
Turn End: If this unit's HP is between 10% ~ 20%, instantly heal 80% of this unit's max HP, and recover from Stagger. (once per Encounter) If this unit has Borrowed Time, its Skills gain Final Power +1
1 ally with the fastest Speed deals +10% damage when attacking a Staggered target.