Limbus Tier List

Outis

T Corp. Class 3 VDCU Staff

T Corp. Class 3 VDCU Staff Outis artwork
“You have thirty-one T Corp. central clock tower seconds to present your defense. No additional time will be allocated.”

Review

A

Mirror Dungeon tier

Tremor burst damage dealer with Time Moratorium

A Tremor identity built around Borrowed Time, which makes her fast and strong in clashes. Her Defense is a clashable guard that grants Borrowed Time every turn, and her Skill 3 spends her own Tremor Count for large damage and applies Time Moratorium, which stores damage and releases it as a burst. She also fuels her own E.G.O resources unusually well. She is a sidegrade to Molar Outis, not a replacement.

Worth pulling?
good pull

How to play

Lead with the Defense to gain Borrowed Time and clash with it, since it carries an unbreakable coin. Skill 2 turns the target's Tremor into Tremor Chain if it has no Amplitude, which lowers enemy Clash Power for the whole team, so use it early in a fight. Save Skill 3 for when you hold Tremor Count and Borrowed Time, so its final coin and extra Tremor Burst land and it inflicts Time Moratorium. Time Moratorium shines on bosses and is poor against many small enemies.

  • +Borrowed Time Haste and Clash Power make her an excellent clasher
  • +Time Moratorium delivers huge delayed burst damage on bosses
  • +Fuels E.G.O resources in nearly every slot she wants
  • +Golden Time passive gives a once-per-encounter heal to offset Fragile
  • −Time Moratorium is poor in fights with many small enemies
  • −Fatal to Pierce damage
  • −Skill 1 is among the weaker Skill 1s of recent identities

FAQ

Is T Corp Class 3 VDCU Staff Outis good?
Yes. She clashes very well, brings useful support through Tremor Chain, and delivers big burst damage with Time Moratorium. She is a solid Tremor pick, especially for boss fights.
T Corp Outis or Molar Outis for Tremor?
Both work. Molar Outis has discard consistency and higher average damage on Skills 2 and 3, while T Corp Outis offers clashing, Time Moratorium and excellent E.G.O resource generation.
What does Borrowed Time do?
At two or more Count it grants Haste, Clash Power Up and Fragile on the next turn. It ticks down each turn and at one Count turns into Bind, which can force a Stagger if the Bind outweighs Haste.

Skills

S1

Prepare to Collect

PrideBlunt
Base power
3
Coin power
+4
Coins
2
Offense
+1
Atk weight
1
Copies
3

[On Use] Gain +3 Tremor Count [On Use] If target has 6+ Tremor, Coin Power +1

  1. 1[On Hit] Inflict +1 Tremor Count
  2. 2[On Hit] Inflict +1 Tremor Count
S2

T Corp. Microcavity Module

SlothBlunt
Base power
3
Coin power
+5
Coins
3
Offense
+3
Atk weight
1
Copies
2

[On Use] Gain +4 Tremor Count [On Use] If target has 6+ Tremor, Coin Power +1

  1. 1[On Hit] Inflict 2 Tremor
  2. 2[On Hit] Inflict 2 Tremor [On Hit] If target has 10+ Tremor, consume 4 Tremor on target to apply +2 Tremor Count to both the target and self
  3. 3If target is in either Amplitude Conversion or Amplitude Entanglement states, this Coin deals +60% damage [On Hit] If the target isn't in Amplitude Conversion or Amplitude Entanglement states, consume 3 Tremor Count on self to trigger Amplitude Conversion into Tremor - Chain [On Hit] If target has 3+ Tremor Count, trigger Tremor Burst once; then, reduce target's Tremor Count by 1
S3

T-3 Collector Mace Max Activation

LustBlunt
Base power
5
Coin power
+4
Coins
3
Offense
+5
Atk weight
1
Copies
1

If target is in either Amplitude Conversion or Amplitude Entanglement states, deal +30% damage If target has Time Moratorium, deal +30% damage [On Use] Coin Power +1 for every 6 Tremor on target (max 2) [On Use] If target has Bind, Clash Power +1 [Attack End] Lose Borrowed Time on self [Attack End] Gain Violent Collections (once per Encounter)

  1. 1[On Hit] Inflict +2 Tremor Count [On Hit] Consume up to 3 Tremor on target - Gain +(Tremor consumed x 2) Tremor Count - Inflict (Tremor consumed - 1) Bind next turn
  2. 2[On Hit] If target has 3+ Tremor Count, trigger Tremor Burst; then, reduce target's Tremor Count by 1
  3. 3[Coin Start] Consume all Tremor Count on self - Coin Power +1 for every 4 Tremor Count consumed (max 5) - Deal +2% damage for every 1 Tremor Count consumed (max 100%) [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 [On Hit] If this unit has Borrowed Time, trigger Tremor Burst [On Hit] If this unit has Borrowed Time, inflict 2 Time Moratorium
Defense

Borrowed Time - Microcavity

SlothGuard
Base power
3
Coin power
+10
Coins
1
Offense
+3
Atk weight
1

Clashable Guard [Combat Start] If this unit is not in a Borrowed Time state, gain 4 Borrowed Time at Turn End (once per turn) [Clash Win] Apply +2 Tremor Count to both the target and self [Clash Lose] Gain +4 Tremor Count

  1. 1Unbreakable Coin

Passives

Combat passive

Golden Time - Microcavity

Sloth5 Owned

Turn End: If this unit's HP is between 10% ~ 20%, instantly heal 80% of this unit's max HP, and recover from Stagger. (once per Encounter) If this unit has Borrowed Time, its Skills gain Final Power +1

Support passive

Expeditious Execution of Official Duties

Sloth5 Owned

1 ally with the fastest Speed deals +10% damage when attacking a Staggered target.