AMirror Dungeon tier
Discard Tremor burst damage dealer
A discard identity that exists to fire Skill 3 as often as possible. Her Skill 1 is nearly useless on purpose, so it works as discard fodder that also feeds her Tremor Count. Skill 3 delivers three Tremor Bursts and can skip the Tremor cost if she has enough Count on herself, which makes it one of the most reliable bursting skills in the game. She is a staple pick for Tremor teams.
- Worth pulling?
- good pull
How to play
Use Skill 1 and the Defense to discard low-rank skills and build Tremor Count on yourself, then fire Skill 3 once you hold around ten Count to get the extra Coin Power and bonus Tremor. Skill 2 is Lust, so it is the skill to use when you need Lust Resonance or want to cycle cheaply. Discarding also triggers Shield from the Dieci and Multicrack style support passives when they are on the team.
- +Skill 3 has three Tremor Bursts
- +Discard gives smooth skill cycling toward Skill 2 and 3
- +Easy to build Tremor Count on herself
- +Skill 2 is Lust, which helps with synergy and healing passives
- −Skill 1 is very weak
- −Fatal to Pierce, so she is fragile against Pierce damage
- −Can be unlucky with skill draws on a hard turn one
FAQ
- Is Molar Office Fixer Outis good?
- Yes. She is one of the strongest Tremor burst identities, with three bursts on Skill 3 and easy self Tremor Count from discarding. Many players keep her in Tremor teams for a long time.
- What does Molar Outis discard do?
- Discarding throws away her lowest-ranked skills. That lets her cycle into Skill 2 and Skill 3 more often and gives her Tremor Count, because Skill 1 is built to be discarded or used for count.
- Is Molar Outis better than T Corp Outis?
- They are a sidegrade pair rather than a replacement. Molar Outis has discard consistency and higher average damage on Skills 2 and 3, so both are fine choices for a Tremor team.