Limbus Tier List

Updated 2026-10-17

Best Charge identities

Identities that build around Charge. See the Charge team and its gifts. Full ranking on the tier list.

A tier

R Corp. 4th Pack Reindeer Hong Lu
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R Corp. 4th Pack Reindeer

Hong Lu

Charge and Sinking blunt scaler

B tier

Lobotomy E.G.O::In the Name of Love and Hate Don Quixote
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Lobotomy E.G.O::In the Name of Love and Hate

Don Quixote

Charge magical girl with an SP swing mechanic

MultiCrack Office Fixer Heathcliff
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MultiCrack Office Fixer

Heathcliff

Charge support, strongest from the bench

W Corp. L3 Cleanup Agent Yi Sang
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W Corp. L3 Cleanup Agent

Yi Sang

Rupture infliction support

C tier

D tier

R Corp. 4th Pack Reindeer Rodion
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R Corp. 4th Pack Reindeer

Rodion

Charge and Sinking damage dealer

W Corp. L2 Cleanup Agent Faust
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W Corp. L2 Cleanup Agent

Faust

Charge support, mostly unused

How Charge works

Charge is a resource that certain skills spend for extra effects, usually bigger rolls on their strongest skills. It builds up over turns and fades if unused.

Charge is gained from skills and spent to boost skill effects. Count normally caps at 20 and drops by 1 at the end of each turn, though passives or E.G.O Gifts can raise the cap (not for Potency-fixed Unique Charge). Most users only use Count. Newer Identities, almost all released since Season 4, also build Charge Potency, gaining 1 for every 10 cumulative Count spent in an encounter. Potency is never spent, it is a long-lasting bonus. Every Identity starts with 1 Potency, and one with 2 or more never loses Charge even at Count 0, except Potency-fixed Unique Charge users. Charge links to the Envy affinity. Charge Identities need a couple of turns to build SP and Count, and some are punished for firing a Skill 3 without enough Charge. Debuffs like Photoelectricity and Spark Discharge let attackers gain Charge when they hit, and Photoelectricity lets an attacker gain up to 6 Count per skill.

Team tips

  • ✦Charge Identities fit on any team, since no dedicated Charge team is needed.
  • ✦Give them a couple of turns to build up, and save a big Skill 3 for a Staggered enemy.
  • ✦Charge users usually do well against enemies weak to Envy and Gloom.
  • ✦Uptie IV often speeds up Charge gain, so upgrading it matters.
How does Charge work in Limbus Company?
Charge Count is gained from skills and spent to power up skill effects. It drops by 1 each turn end and normally caps at 20.
What is Charge Potency in Limbus Company?
Newer Charge Identities gain 1 Potency for every 10 total Count spent in an encounter. Potency is never spent and gives a lasting bonus.
Can Charge go above 20 in Limbus Company?
Yes, passives and E.G.O Gifts can raise the cap. Identities with Potency-fixed Unique Charge cannot have theirs raised externally.