Limbus Tier List

Hong Lu

R Corp. 4th Pack Reindeer

R Corp. 4th Pack Reindeer Hong Lu artwork
“Haah… They're sending in the Reindeer team first? Hello, please tell Rabbits and Rhinos to hurry up, or there won't be any grass left to graze on.”

Review

A

Mirror Dungeon tier

Charge and Sinking blunt scaler

R Corp Reindeer Hong Lu is a Charge and Sinking hybrid that scales hard as a fight drags on. Charge potency boosts his damage, his coin power and his Charge count gain. He is strong in Charge teams, a solid Sinking pick with no E.G.O needed, and also fits Envy teams. His mind whip skill splits damage among targets, which can hurt.

Worth pulling?
good pull
Uptie
Uptie IV is worth it if you plan to run him, since his scaling is the point. No special breakpoint is known.

How to play

Build Charge with Skill 1 early. Use Skill 3 once you have Charge count, as it adds Charge count and starts a big Sinking stack. Skill 2 is best when you have 10 or more Charge count; use it below that and you are punished with self Sinking and spread damage. The Guard gains Charge and gets stronger with count.

  • +Scales strongly with Charge potency
  • +Skill 3 starts a Sinking stack fast
  • +Works without E.G.O
  • +Fits Charge, Sinking and Envy teams
  • −Mind Whip spreads damage across targets
  • −Low HP and speed
  • −Skill 2 is punishing at low Charge count

FAQ

Is R Corp Reindeer Hong Lu good?
Yes. He deals strong blunt damage that grows over a fight and is a good fit for Charge, Sinking and Envy teams. Skill 2 is awkward at low Charge.
Is R Corp Hong Lu better in Charge or Sinking?
He is strongest in Charge, where he pairs with Multicrack Heathcliff. In Sinking he is solid and cheap, but competes with Molar Ishmael style openers.

Skills

S1

Energy Strike

GluttonyBlunt
Base power
3
Coin power
+4
Coins
2
Offense
+2
Atk weight
1
Copies
3

Deal +3% damage for every Charge (max 15%) At 2+ Charge, Coin Power +1 At 5+ Charge Count, Coin Power +1 [On Use] Gain +2 Charge Count

  1. 1[On Hit] Gain +(Charge + 1) Charge Count (max 4)
  2. 2[On Hit] Inflict 1 Sinking
S2

Mind Whip

EnvyBlunt
Base power
2
Coin power
+3
Coins
4
Offense
+3
Atk weight
1
Copies
2

Deal +4% damage for every Charge (max 20%) [On Use] At 5~9 Charge Count: - Gain 10 Sinking and raise this unit's Charge Count to 10 - This Skill gains the following attributes: [Indiscriminate], Unfocused Volley, and Atk Weight +1 - [Before Use] At 5+ Charge, this Skill does not gain the [Indiscriminate] effect [On Use] Consume 10 Charge Count to gain Coin Power +2 [Before Attack] At 8+ remaining Charge Count, consume 8 Charge Count to deal +40% damage

  1. 1[On Hit] Inflict 1 Sinking [On Hit] Raise Stagger Threshold by 5% of damage dealt
  2. 2[On Hit] Inflict 1 Sinking [On Hit] Raise Stagger Threshold by 5% of damage dealt
  3. 3[On Hit] Inflict 1 Sinking [On Hit] Raise Stagger Threshold by 5% of damage dealt
  4. 4[On Hit] Inflict +2 Sinking Count [On Hit] Raise Stagger Threshold by 10% of damage dealt
S3

Concentration

WrathBlunt
Base power
8
Coin power
+10
Coins
1
Offense
+4
Atk weight
1
Copies
1

Base Power +1 and Coin Power +1 for every Charge (max 5 each) At 10+ Charge Count, Final Power +4 [On Use] Gain +7 Charge Count

  1. 1Deal +(this Skill's Power x 5)% damage (max 150%) At 3+ Charge, deal +20% damage for every Charge (max 100%) [On Hit] Gain +(Charge + 3) Charge Count (max 8) [On Hit] Inflict 4 Sinking and +4 Sinking Count
Defense

Energy Condensation

EnvyGuard
Base power
10
Coin power
+6
Coins
1
Offense
+2
Atk weight
1

[On Use] At 10+ Charge Count, Coin Power +4 [On Use] Gain +3 Charge Count (2 times per turn)

Passives

Combat passive

Brainwave Charge-focusing Antlers

Envy3 Owned

Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter At 2+ Charge: - Inflict +1 more Sinking using Base Attack Skills for every 2 Charge (max 2, does not activate when inflicting only Sinking Count or when inflicting Sinking on self) - Deal +(Charge x 5)% damage using Base Attack Skills (max 25%)

Support passive

Charged Pulverization Support

Envy3 Owned

1 ally that has the most Charge: When using a Base Attack Skill that gains Charge Count, deal +15% damage using the final Coin