Limbus Tier List

Ishmael

LCCB Assistant Manager

LCCB Assistant Manager Ishmael artwork
“Ishmael speaking. Is there anything I can help you with?”

Review

B

Mirror Dungeon tier

Tremor and Rupture ammo support

A bullet identity that stacks Tremor, Rupture, Paralyze, Attack Power Down and Fragile in one kit. Quake Rounds and Suppress can stagger a target almost on their own when they connect. The weak spots are a low speed range that loses clashes to faster allies and an ammo pool that runs dry quickly, after which she does very little.

Worth pulling?
optional

How to play

Open with Quake Rounds or Suppress while ammo lasts, since both apply a lot of status and burst Tremor for fast staggers. Keep Shove for the turns you want Paralyze or SP back. Ammo does not refill, so use her where fights end fast or have few waves, and pair her with something that cuts her ammo use or covers the damage once she is empty.

  • +Applies Tremor, Rupture, Paralyze, Attack Power Down and Fragile
  • +Quake Rounds into a Tremor Burst can stagger quickly
  • +Her E.G.O Wingbeat gets strong support from her kit
  • −Ammo runs out fast and she falls off afterwards
  • −Low speed means she often loses clashes to allies
  • −Poor fit for long multi-wave fights

FAQ

Is LCCB Assistant Manager Ishmael good?
She is decent but not top tier. The status package is strong while she has ammo, but she burns through it fast and her speed is below average. She works best in short fights.
What E.G.O works well with LCCB Ishmael?
Wingbeat is the standout, especially in solo runs, because she supplies a good share of the resources it needs. Capote and Blind Obsession are also in her E.G.O set.
Why does LCCB Ishmael run out of damage?
Her ammo skills consume several bullets each turn and ammo is not restored. Once it is gone she still clashes but stops applying her main effects.

Skills

S1

Shove

GluttonyBlunt
Base power
4
Coin power
+6
Coins
1
Offense
-1
Atk weight
1
Copies
3

[On Use] Gain +4 Aggro to this Skill Slot next turn If target has 8+ Tremor, Skill Power +2

  1. 1[On Hit] Inflict 3 Paralyze
S2

Quake Rounds

GloomBlunt
Base power
4
Coin power
+3
Coins
3
Offense
-1
Atk weight
1
Copies
2
  1. 1[On Hit] Inflict 1 Attack Power Down
  2. 2Spend 1 Ammo [On Hit] Inflict 8 Tremor; Inflict +2 Tremor Count
  3. 3Spend 1 Ammo [On Hit] Inflict 8 Tremor; Inflict +2 Tremor Count
S3

Suppress

PrideBlunt
Base power
4
Coin power
+2
Coins
4
Offense
-1
Atk weight
1
Copies
1

If target has 5+ Tremor Count, Coin Power +1

  1. 1[On Hit] Trigger Tremor Burst
  2. 2Spend 1 Ammo [On Hit] Inflict 4 Rupture; Inflict +2 Rupture Count
  3. 3Spend 1 Ammo [On Hit] Inflict 4 Rupture; Inflict +2 Rupture Count
  4. 4Spend 1 Ammo [On Hit] Inflict 5 Fragile
Defense

Guard

GluttonyGuard
Base power
10
Coin power
+8
Coins
1
Offense
+5

[On Use] Gain +4 Aggro to this Skill Slot next turn At 0 Ammo, gain 2 more Aggro

Passives

Combat passive

Eye for Weakness

Gluttony3 Res

Attacks inflict 1 Tremor in a won clash.

Support passive

By the Manual

Gluttony2 Res

1 ally with the slowest Speed gains +2 guard skill final Power.