Shove
GluttonyBlunt- Base power
- 4
- Coin power
- +6
- Coins
- 1
- Offense
- -1
- Atk weight
- 1
- Copies
- 3
[On Use] Gain +4 Aggro to this Skill Slot next turn If target has 8+ Tremor, Skill Power +2
- 1[On Hit] Inflict 3 Paralyze
Ishmael

“Ishmael speaking. Is there anything I can help you with?”
Mirror Dungeon tier
Tremor and Rupture ammo support
A bullet identity that stacks Tremor, Rupture, Paralyze, Attack Power Down and Fragile in one kit. Quake Rounds and Suppress can stagger a target almost on their own when they connect. The weak spots are a low speed range that loses clashes to faster allies and an ammo pool that runs dry quickly, after which she does very little.
How to play
Open with Quake Rounds or Suppress while ammo lasts, since both apply a lot of status and burst Tremor for fast staggers. Keep Shove for the turns you want Paralyze or SP back. Ammo does not refill, so use her where fights end fast or have few waves, and pair her with something that cuts her ammo use or covers the damage once she is empty.
[On Use] Gain +4 Aggro to this Skill Slot next turn If target has 8+ Tremor, Skill Power +2
If target has 5+ Tremor Count, Coin Power +1
[On Use] Gain +4 Aggro to this Skill Slot next turn At 0 Ammo, gain 2 more Aggro
Attacks inflict 1 Tremor in a won clash.
1 ally with the slowest Speed gains +2 guard skill final Power.