Negotiation Start
SlothPierce- Base power
- 4
- Coin power
- +3
- Coins
- 2
- Offense
- +2
- Atk weight
- 1
- Copies
- 3
[On Use] Gain 3 Poise If target has 7+ Bleed, Coin Power +1
- 1[On Hit] Gain +1 Poise Count [On Crit] Inflict 2 Bleed
- 2[On Crit] Inflict 2 Bleed
Gregor

“Hooh... Yeah, that's me. The first mate of the Twinhook Pirates. What, want an autograph?”
Mirror Dungeon tier
Bleed crit sweeper for long fights
A Pierce Gregor that looks like a Poise unit on paper but plays as a Bleed carry that crits very hard. He needs no Charge or heavy self-setup, and his Ammo passive turns Bleed on the target into big bonus damage. He shines in long fights and is weaker in short ones.
How to play
Open with Negotiation Start to build a little Poise and Bleed, which keeps him Poise neutral. Unilateral Business is the workhorse: it clashes well and gets much stronger once the target carries about 14 Bleed. Hold Foregone Conclusion until the target has heavy Bleed (around 30) and he has solid Poise, then fire it on turn 2 or 3 for guaranteed crits. Keep the Ammo stacks for that skill and use Take a Breather to recover Poise on evade.
Good teammates
[On Use] Gain 3 Poise If target has 7+ Bleed, Coin Power +1
Coin Power +1 for every 7 Bleed on target (Max 2) [On Use] Gain +3 Poise Count
[On Use] Gain 1 Poise for every 3 Bleed on target (Max 10) Gain Coin Power +1 for every 7 Poise on self (Max +3)
[On Evade] Gain 1 Poise (Max 5 per turn)
- Always Active : Begin encounters with 7 Ammo - On Heads Hit against targets that have Bleed, gain Unjust Enrichment. (Max 4) If a Coin that uses Ammo Hits, consume all Unjust Enrichment and deal additional (25 x Unjust Enrichment consumed)% of damage dealt as bonus damage. - If this unit Critical Hits when out of Ammo, consume all Unjust Enrichment and deal additional (5 x Unjust Enrichment consumed)% of damage dealt as bonus damage.
If 1 ally that has the most Poise defeats an enemy, gain 1 Pierce DMG Up next turn. (Once per turn)