Limbus Tier List

Sinclair

Molar Boatworks Fixer

Molar Boatworks Fixer Sinclair artwork
“Mm... Are you here to get your boat fixed up? We'll take good care of it.”

Review

D

Mirror Dungeon tier

Tremor Count transfer, awkward to run

Built to dump his own Tremor Count onto an enemy, with no cap on how much Count that can be. The cost is that he needs 10 Count to do anything and takes at least two turns to get there. Skill 1 is weak until he reaches that threshold, and spending the Count leaves him bare. It is a clunky Tremor identity that other options do better.

Worth pulling?
skip

How to play

Build Count with Fierce Assault and Steady, then use Gamble once at 10 or more to move the whole pile to the enemy. Expect a gap afterwards while you rebuild, and avoid relying on his first skill when Count is low. His passive only works at 10 or more Count, so Gamble and the passive pull against each other.

  • +Can transfer a very large amount of Tremor Count in one hit
  • +Skill 1 hits decently hard when powered up
  • −Needs 10 Count before most of the kit works
  • −Useless right after spending his Count
  • −Often loses clashes

FAQ

Is Molar Boatworks Fixer Sinclair good?
No. He needs time to set up and falls apart after spending his Count, so he is a poor Tremor pick.
What does Molar Boatworks Sinclair do?
He moves his stored Tremor Count to the enemy with Gamble. That is his only real selling point, and it is slow.

Skills

S1

Fierce Assault

GloomBlunt
Base power
2
Coin power
+1
Coins
4
Offense
+1
Atk weight
1
Copies
3

At 10+ Tremor Count, Coin Power +1

  1. 1[On Hit] Gain +2 Tremor Count [On Hit] Inflict +1 Tremor Count
  2. 2[On Hit] Gain +2 Tremor Count [On Hit] Inflict +1 Tremor Count
S2

Steady...

EnvyPierce
Base power
4
Coin power
+12
Coins
1
Offense
+1
Atk weight
1
Copies
2

[On Use] Gain +6 Tremor Count

  1. 1[On Hit] Inflict 6 Tremor
S3

Gamble

GluttonyPierce
Base power
4
Coin power
+6
Coins
2
Offense
+1
Atk weight
1
Copies
1

Coin Power +1 for every 10 Tremor Count on self (Max 2)

  1. 1[On Hit] At 10+ Tremor Count, consume all Tremor Count on self to inflict the same amount of Tremor Count on target [On Hit] At less than 10 Tremor Count, gain 10 Tremor and trigger Tremor Burst on self Deal Blunt damage equal to Tremor Burst damage
Defense

Crab Bastards...!

GloomGuard
Base power
8
Coin power
+8
Coins
1
Offense
-2

[On Use] Gain 1 Rupture Protection (3 times per turn)

Passives

Combat passive

Unstable Power Output

Gloom4 Owned

On hit with Heads Coins at 10+ Tremor Count of self, Inflict +1 Tremor and Tremor Count with Coin effects.

Support passive

Modified Power Output

Gloom4 Owned

1 ally that has the most Max HP inflicts +1 Tremor with the effects of their Attack Skills/Coins